From e04e1b8732db846b15ebd1ce2d8c183d6a4d7438 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Tue, 19 Mar 2024 23:20:05 +0200 Subject: [PATCH] Resolved #11340 - rare crash on city-state diplomatic relationship update --- .../unciv/logic/civilization/diplomacy/CityStateFunctions.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/civilization/diplomacy/CityStateFunctions.kt b/core/src/com/unciv/logic/civilization/diplomacy/CityStateFunctions.kt index cd8a18373b..df76650e76 100644 --- a/core/src/com/unciv/logic/civilization/diplomacy/CityStateFunctions.kt +++ b/core/src/com/unciv/logic/civilization/diplomacy/CityStateFunctions.kt @@ -461,7 +461,7 @@ class CityStateFunctions(val civInfo: Civilization) { // Check if city-state invaded by other civs if (getNumThreateningBarbarians() > 0) return // Assume any players are there to fight barbarians - for (otherCiv in civInfo.getKnownCivs().filter { it.isMajorCiv() }) { + for (otherCiv in civInfo.getKnownCivs().filter { it.isMajorCiv() }.toList()) { if (civInfo.isAtWarWith(otherCiv)) continue if (otherCiv.hasUnique(UniqueType.CityStateTerritoryAlwaysFriendly)) continue val diplomacy = civInfo.getDiplomacyManager(otherCiv)