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Feature#2081 (#2100)
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081 * #2081 Added unique to landsknecht and changed condition for movement panelty * Refactored when statement to if #2081 * Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city #2081 * removed duplicate code #2081 * refactor canPurchase() and now track bought units in a city in a mutableList #2081 * refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase! #2081 * Changed wording of unique and added translations #2081 * Changed wording of unique #2081 * removed unneeded imports #2081 Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -530,7 +530,7 @@
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"strength": 16,
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"cost": 45,
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"requiredTech": "Civil Service",
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"uniques": ["Bonus vs Mounted 50%"],
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"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"hurryCostModifier": 20,
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@ -3092,6 +3092,10 @@ Calcutta =
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# Requires translation!
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Lahore =
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# Requires translation!
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All healing effects doubled =
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Can move immediately once bought =
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# Requires translation!
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# Multiplayer Turn Checker Service
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Bangalore =
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# Requires translation!
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Hyderabad =
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@ -879,7 +879,32 @@ Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% Bonus bei Luftra
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Dogfighting I = Kurvenkampf I
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Dogfighting II = Kurvenkampf II
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Dogfighting III = Kurvenkampf III
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Bonus when intercepting [bonusAmount]% = [bonusAmount]% Bonus beim Abfangen
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Interception I = Abfangen I
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Interception II = Abfangen II
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Interception III = Abfangen III
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Siege I = Belagerung I
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Siege II = Belagerung II
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Siege III = Belagerung III
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Evasion = Ausweichen
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Reduces damage taken from interception by 50% = Reduziert den empfangenden Schaden durch Abfangen um 50%
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Bonus when intercepting [amount]% = [amount]% Bonus beim Abfangen
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Ambush I = Lufthinterhalt I
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Ambush II = Lufthinterhalt II
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Armor Plating I = Panzerung I
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Armor Plating II = Panzerung II
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Armor Plating III = Panzerung III
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+25% Combat Bonus when defending = +25% Kampfbonus bei Verteidigung
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Flight Deck I = Flugdeck I
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Flight Deck II = Flugdeck II
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Flight Deck III = Flugdeck III
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Can carry 1 extra air unit = Kann 1 zusätzliche Lufteinheit tragen
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Can carry 2 aircraft = Kann 2 Flugzeuge tragen
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Haka War Dance = Haka-Kriegstanz
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-10% combat strength for adjacent enemy units = -10% Kampfstärke für angrenzende feindliche Einheiten
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Rejuvenation = Verjüngung
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All healing effects doubled = Alle Heilungseffekte verdoppelt
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Can move immediately once bought = Kann sich nach dem Kauf sofort bewegen
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# Multiplayer Turn Checker Service
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Multiplayer options = Multiplayer Einstellungen
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@ -852,7 +852,6 @@ Bonus when performing air sweep [bonusAmount]% =
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Dogfighting I =
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Dogfighting II =
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Dogfighting III =
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# Multiplayer Turn Checker Service
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Multiplayer options =
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