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Fixed open terrain bonus working in rough terrain (#4219)
* Fixed open terrain bonus working in rough terrain Fixed #4139 - The open terrain combat bonus no longer works in rough terrain. Deprecated "Open terrain" and "Rough terrain" uniques and undeprecated "rough" property of terrains. * Minor simplification * Replaced "rough" with "Rough terrain" unique * Empty commit to re-run the build checks
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@ -21,7 +21,7 @@
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"food": 2,
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"movementCost": 1,
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"RGB": [97,171,58],
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"uniques": ["Occurs at temperature between [-0.4] and [0.8] and humidity between [0.5] and [1]", "Open terrain"]
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"uniques": ["Occurs at temperature between [-0.4] and [0.8] and humidity between [0.5] and [1]"]
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},
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{
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"name": "Plains",
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@ -31,7 +31,7 @@
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"movementCost": 1,
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"RGB": [168,185,102],
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"uniques": ["Occurs at temperature between [-0.4] and [0.8] and humidity between [0] and [0.5]",
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"Occurs at temperature between [0.8] and [1] and humidity between [0.7] and [1]", "Open terrain"]
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"Occurs at temperature between [0.8] and [1] and humidity between [0.7] and [1]"]
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},
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{
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"name": "Tundra",
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@ -39,14 +39,14 @@
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"food": 1,
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"movementCost": 1,
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"RGB": [189,204,191],
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0.5] and [1]", "Open terrain"]
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0.5] and [1]"]
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},
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{
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"name": "Desert",
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"type": "Land",
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"movementCost": 1,
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"RGB": [ 230, 230, 113],
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"uniques": ["Occurs at temperature between [0.8] and [1] and humidity between [0] and [0.7]", "Open terrain"]
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"uniques": ["Occurs at temperature between [0.8] and [1] and humidity between [0] and [0.7]"]
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},
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{
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"name": "Lakes",
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@ -62,14 +62,14 @@
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"impassable": true,
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"defenceBonus": 0.25,
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"RGB": [120, 120, 120],
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"uniques":["Has an elevation of [4] for visibility calculations"]
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"uniques":["Rough terrain", "Has an elevation of [4] for visibility calculations"]
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},
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{
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"name": "Snow",
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"type": "Land",
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"movementCost": 1,
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"RGB": [231, 242, 249],
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0] and [0.5]", "Open terrain"]
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0] and [0.5]"]
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},
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// Terrain features
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@ -95,7 +95,7 @@
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Tundra","Plains","Grassland","Hill"],
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"uniques": ["Provides a one-time Production bonus to the closest city when cut down", "Rough terrain",
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"uniques": ["Rough terrain", "Provides a one-time Production bonus to the closest city when cut down",
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"Blocks line-of-sight from tiles at same elevation"]
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},
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{
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@ -147,7 +147,6 @@
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"movementCost": 1,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"]
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"uniques":["Open terrain"]
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},
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{
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"name": "Ice",
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