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AI: Preferred victory type only affects AI policy decision if that victory type is enabled
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@ -44,7 +44,7 @@ class PolicyManager : IsPartOfGameInfoSerialization {
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get() {
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val value = HashMap<PolicyBranch, Int>()
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for (branch in branches) {
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val victoryPriority = branch.priorities[civInfo.nation.preferredVictoryType] ?: 0
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val victoryPriority = civInfo.getPreferredVictoryTypes().sumOf { branch.priorities[it] ?: 0}
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val personalityPriority = civInfo.getPersonality().priorities[branch.name] ?: 0
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value[branch] = victoryPriority + personalityPriority
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}
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