This commit is contained in:
yairm210
2024-12-25 20:54:14 +02:00
parent 647484a5e0
commit e224ae62ef
50 changed files with 292 additions and 343 deletions

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@ -983,18 +983,18 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, Unit
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
Example: "Earn [3]% of the damage done to [City] units as [Gold]"
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [stockpile]"
Example: "Earn [3]% of the damage done to [City] units as [Mana]"
Applicable to: Global, Unit
??? example "Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately"
Example: "Upon capturing a city, receive [3] times its [Culture] production as [Gold] immediately"
??? example "Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately"
Example: "Upon capturing a city, receive [3] times its [Culture] production as [Mana] immediately"
Applicable to: Global, Unit
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat]"
Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Gold]"
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile]"
Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Mana]"
Applicable to: Global, Unit
@ -1389,8 +1389,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
??? example "Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion"
Example: "Earn [3]% of [Wounded] unit's [Cost] as [Gold] when killed within 4 tiles of a city following this religion"
??? example "Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion"
Example: "Earn [3]% of [Wounded] unit's [Cost] as [Mana] when killed within 4 tiles of a city following this religion"
Applicable to: FollowerBelief
@ -1978,18 +1978,18 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, Unit
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
Example: "Earn [3]% of the damage done to [City] units as [Gold]"
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [stockpile]"
Example: "Earn [3]% of the damage done to [City] units as [Mana]"
Applicable to: Global, Unit
??? example "Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately"
Example: "Upon capturing a city, receive [3] times its [Culture] production as [Gold] immediately"
??? example "Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately"
Example: "Upon capturing a city, receive [3] times its [Culture] production as [Mana] immediately"
Applicable to: Global, Unit
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat]"
Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Gold]"
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile]"
Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Mana]"
Applicable to: Global, Unit