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Grassland ad Tundra are now also constants, completing the set
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@ -776,7 +776,7 @@
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German: "Untätige Einheiten anzeigen bei Rundenende"
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French:"Vérifier les unités inactives"
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Russian:"Найти незанятые юниты"
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Korean:"턴이 끝나기 전에 미행동 유닛 보기
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Korean:"턴이 끝나기 전에 미행동 유닛 보기"
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}
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"Move units with a single tap":{
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@ -14,6 +14,8 @@ class Constants{
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const val plains = "Plains"
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const val lakes = "Lakes"
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const val desert = "Desert"
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const val grassland = "Grassland"
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const val tundra = "Tundra"
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const val barbarianEncampment = "Barbarian encampment"
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@ -188,8 +188,8 @@ class WorkerAutomation(val unit: MapUnit) {
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tile.terrainFeature == "Marsh" -> "Remove Marsh"
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tile.terrainFeature == Constants.forest -> "Lumber mill"
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tile.baseTerrain == Constants.hill -> "Mine"
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tile.baseTerrain in listOf("Grassland",Constants.desert,Constants.plains) -> "Farm"
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tile.baseTerrain == "Tundra" -> "Trading post"
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tile.baseTerrain in listOf(Constants.grassland,Constants.desert,Constants.plains) -> "Farm"
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tile.baseTerrain == Constants.tundra -> "Trading post"
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else -> throw Exception("No improvement found for "+tile.baseTerrain)
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}
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if (improvementString == null) return null
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@ -200,15 +200,15 @@ class CelluarAutomataRandomMapGenerator(): SeedRandomMapGenerator() {
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//change grassland to desert or tundra based on y
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if (abs(getLatitude(tile.position)) < maxLatitude * 0.1) {
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if (terrain == "Grassland" || terrain == "Tundra")
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if (terrain == Constants.grassland || terrain == Constants.tundra)
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terrain = Constants.desert
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} else if (abs(getLatitude(tile.position)) > maxLatitude * 0.7) {
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if (terrain == "Grassland" || terrain == Constants.plains || terrain == Constants.desert || terrain == Constants.ocean) {
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terrain = "Tundra"
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if (terrain == Constants.grassland || terrain == Constants.plains || terrain == Constants.desert || terrain == Constants.ocean) {
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terrain = Constants.tundra
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}
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} else {
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if (terrain == "Tundra") terrain = Constants.plains
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else if (terrain == Constants.desert) terrain = "Grassland"
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if (terrain == Constants.tundra) terrain = Constants.plains
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else if (terrain == Constants.desert) terrain = Constants.grassland
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}
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val area = Area(terrain)
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@ -282,10 +282,9 @@ class AlexanderRandomMapGenerator:RandomMapGenerator(){
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map[vector] = null
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val sparkList = ArrayList<Vector2>()
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val grassland = "Grassland"
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for(i in 0..distance*distance/6){
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val location = map.filter { it.value==null }.map { it.key }.random()
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map[location] = TileInfo().apply { baseTerrain= grassland}
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map[location] = TileInfo().apply { baseTerrain= Constants.grassland}
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sparkList.add(location)
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}
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@ -293,9 +292,9 @@ class AlexanderRandomMapGenerator:RandomMapGenerator(){
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val currentSpark = sparkList.random()
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val emptyTilesAroundSpark = HexMath().getAdjacentVectors(currentSpark)
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.filter { map.containsKey(it) && map[it]==null }
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if(map[currentSpark]!!.baseTerrain==grassland){
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if(map[currentSpark]!!.baseTerrain==Constants.grassland){
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for(tile in emptyTilesAroundSpark){
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if(Math.random()<landExpansionChance) map[tile]=TileInfo().apply { baseTerrain=grassland }
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if(Math.random()<landExpansionChance) map[tile]=TileInfo().apply { baseTerrain=Constants.grassland }
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else map[tile]=TileInfo().apply { baseTerrain=Constants.ocean }
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}
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}
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@ -311,8 +310,8 @@ class AlexanderRandomMapGenerator:RandomMapGenerator(){
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for(entry in map){
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entry.value!!.position = entry.key
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if(entry.value!!.baseTerrain==Constants.ocean
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&& HexMath().getAdjacentVectors(entry.key).all { !map.containsKey(it) || map[it]!!.baseTerrain==grassland })
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entry.value!!.baseTerrain=grassland
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&& HexMath().getAdjacentVectors(entry.key).all { !map.containsKey(it) || map[it]!!.baseTerrain==Constants.grassland })
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entry.value!!.baseTerrain=Constants.grassland
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newmap[entry.key.toString()] = entry.value!!
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}
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