Version rollout (#9208)

* Bump version and create initial changelog entry

* Update French.properties (#9201)

* Translate Simplified_Chinese.properties (#9200)

4.6.2 Basic Translate

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: YaoSiQian <2229561981@qq.com>
This commit is contained in:
Yair Morgenstern 2023-04-17 09:33:26 +03:00 committed by GitHub
parent eabb91b0d8
commit e313f00f6d
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 61 additions and 52 deletions

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@ -75,8 +75,8 @@ Hydro Plant = Centrale Hydroélectrique
# Diplomacy,Trade,Nations
Requires [buildingName] to be built in the city = Nécessite de construire un(e) [buildingName] dans la ville
Requires [buildingName] to be built in all cities = Nécessite de construire un(e) [buildingName] dans toutes les villes
Requires [buildingName] to be built in the city = Nécessite [buildingName] dans la ville
Requires [buildingName] to be built in all cities = Nécessite [buildingName] dans toutes les villes
Provides a free [buildingName] in the city = Fournit un(e) [buildingName] gratuit(e) dans la ville
Requires worked [resource] near city = Nécessite l'exploitation de [resource] près de la ville
Requires at least one of the following resources worked near the city: = Nécessite qu'au moins une des ressources suivantes soit exploitée près de la ville :
@ -681,7 +681,7 @@ Display = Affichage
### Screen subgroup
# Requires translation!
Screen =
Screen = Écran
Screen Mode = Mode d'affichage
Windowed = Fenêtré
Fullscreen = Plein écran
@ -706,18 +706,18 @@ UI Skin = Style de l'interface
### UI subgroup
# Requires translation!
UI =
UI = Interface
# Requires translation!
Notifications on world screen =
Notifications on world screen = Affichage des notifications sur la carte
# Requires translation!
Disabled =
Disabled = Désactivé
# Requires translation!
Hidden =
Hidden = Caché
# Requires translation!
Visible =
Visible = Visible
# Requires translation!
Permanent =
Permanent = Permanent
Minimap size = Taille de la minicarte
@ -732,13 +732,13 @@ Experimental Demographics scoreboard = Tableau comparatif des scores
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = Visuels
Show worked tiles = Afficher les cases exploitées
Show resources and improvements = Afficher les ressources et les aménagements
Show tile yields = Afficher les rendements des cases
Show unit movement arrows = Afficher les flèches de déplacement des unités
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = Afficher les suggestions d'emplacement d'une ville avant de la fonder
Show pixel units = Afficher les unités en pixel-art
Show pixel improvements = Afficher les aménagements en pixel-art
Unit icon opacity = Opacité de l'icône des unités
@ -1083,7 +1083,7 @@ Wait = Attendre
Are you sure you want to pillage this [improvement]? = Voulez-vous vraiment piller ce(tte) [improvement] ?
We have looted [amount] from a [improvement] = Nous avons récupéré [amount] dans un(e) [improvement]
We have looted [amount] from a [improvement] which has been sent to [cityName] = Nous avons récupéré [amount] dans un(e) [improvement] qui ont été envoyés à [cityName]
An enemy [unitName] has pillaged our [improvement] = Un(e) [unitName] ennemi(e) a pillé notre [improvement]
An enemy [unitName] has pillaged our [improvement] = [unitName] ennemi(e) a pillé notre [improvement]
Create [improvement] = Bâtir [improvement]
Start Golden Age = Démarrer un Âge d'Or
Trigger unique = Déclencher unique
@ -1389,14 +1389,14 @@ One more turn...! = Encore un tour...!
Destroy [civName] = Détruire [civName]
Capture [cityName] = Conquérir [cityName]
# Requires translation!
Destroy ? * [civName] =
Destroy ? * [civName] = Détruire ? * [civName]
# Requires translation!
Capture ? * [cityName] =
Capture ? * [cityName] = Conquérir ? * [cityName]
Our status = Notre situation
Global status = Situation globale
Rankings = Classements
# Requires translation!
Charts =
Charts = Courbes
Demographics = Comparatif
Demographic = Statistiques
Rank = Rang
@ -1619,7 +1619,7 @@ Religions to be founded: [amount] = Religions encore à fonder : [amount]
Available religion symbols = Symboles disponibles de religion
Number of civilizations * [amount] + [amount2] = Nombre de civilisations * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = Nombre estimé de civilisations * [amount] + [amount2]
Religions already founded = Religions déjà fondées
Available founder beliefs = Croyances de Fondateur disponibles
Available follower beliefs = Croyances de Fidèle disponibles
@ -2140,9 +2140,9 @@ when above [amount] [resource] = quand à plus de [amount] [resource]
when below [amount] [resource] = quand à moins de [amount] [resource]
in this city = dans cette ville
# Requires translation!
in other cities =
in cities with a [buildingFilter] = dans les villes avec un(e) [buildingFilter]
in cities without a [buildingFilter] = dans les villes sans un(e) [buildingFilter]
in other cities = dans les autres villes
in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
with a garrison = avec une garnison
for [mapUnitFilter] units = pour les unités [mapUnitFilter]

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@ -680,8 +680,7 @@ Display = 显示
### Screen subgroup
# Requires translation!
Screen =
Screen = 屏幕
Screen Mode = 屏幕模式
Windowed = 视窗
Fullscreen = 全屏
@ -705,19 +704,13 @@ UI Skin = UI界面皮肤
### UI subgroup
# Requires translation!
UI =
UI = 界面
# Requires translation!
Notifications on world screen =
# Requires translation!
Disabled =
# Requires translation!
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Notifications on world screen = 世界屏幕上的通知
Disabled = 已关闭
Hidden = 已隐藏
Visible = 已显示
Permanent = 永久
Minimap size = 小地图大小
@ -731,14 +724,12 @@ Experimental Demographics scoreboard = 启用实验性统计记分板
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = 视觉提示
Show worked tiles = 显示工作地块
Show resources and improvements = 显示资源与设施
Show tile yields = 显示地块产出
Show unit movement arrows = 显示单位移动箭头
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = 为能找到城市的单位显示建议的城市位置
Show pixel units = 显示像素单位
Show pixel improvements = 显示像素设施
Unit icon opacity = 单位图标不透明度
@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = 再来一回合...
Destroy [civName] = 毁灭[civName]文明
Capture [cityName] = 占领[cityName]
# Requires translation!
Destroy ? * [civName] =
# Requires translation!
Capture ? * [cityName] =
Destroy ? * [civName] = 要毁灭[civName]文明吗?
Capture ? * [cityName] = 要占领[cityName]吗?
Our status = 我们的进度
Global status = 全球进度
Rankings = 排名
# Requires translation!
Charts =
Charts = 图表
Demographics = 统计数据
Demographic = 统计数据
Rank = 排名
@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = 产生下一位[Great Pr
Religions to be founded: [amount] = 待建立的宗教: [amount]
Available religion symbols = 可用的宗教符号
Number of civilizations * [amount] + [amount2] = 文明数量 * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = 估计的文明数量 * [amount] + [amount2]
Religions already founded = 已建立的宗教
Available founder beliefs = 可用的创始人信仰
Available follower beliefs = 可用的追随者信仰
@ -2138,12 +2125,11 @@ with [resource] = 拥有[resource]的
without [resource] = 未拥有[resource]的
when above [amount] [resource] = 当[resource]超过[amount]时
when below [amount] [resource] = 当[resource]低于[amount]时
in this city = 所在城市
# Requires translation!
in other cities =
in this city = 在这个城市中
in other cities = 在其他城市中
in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市
in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市
with a garrison = 如果城市有军队驻扎
for [mapUnitFilter] units = [mapUnitFilter]单位
for units with [promotion] = 对于拥有[promotion]的单位

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.0"
const val appName = "Unciv"
const val appCodeNumber = 849
const val appVersion = "4.6.2"
const val appCodeNumber = 850
const val appVersion = "4.6.3"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,15 @@
## 4.6.3
Aircraft attack/move range colors entire tile
By WhoIsJohannes:
- Show garrison in city screen, so that it's easier to decide whether one should produce a military unit.
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text
Notifications can be "selected" - By SomeTroglodyte
## 4.6.2
Added "in this city", "in other cities" conditionals for city-based uniques

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@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.6.2", 849)
val VERSION = Version("4.6.3", 850)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,11 @@
Aircraft attack/move range colors entire tile
By WhoIsJohannes:
- Show garrison in city screen, so that it's easier to decide whether one should produce a military unit.
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text
Notifications can be "selected" - By SomeTroglodyte