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Version rollout (#9208)
* Bump version and create initial changelog entry * Update French.properties (#9201) * Translate Simplified_Chinese.properties (#9200) 4.6.2 Basic Translate --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: YaoSiQian <2229561981@qq.com>
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@ -75,8 +75,8 @@ Hydro Plant = Centrale Hydroélectrique
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# Diplomacy,Trade,Nations
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Requires [buildingName] to be built in the city = Nécessite de construire un(e) [buildingName] dans la ville
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Requires [buildingName] to be built in all cities = Nécessite de construire un(e) [buildingName] dans toutes les villes
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Requires [buildingName] to be built in the city = Nécessite [buildingName] dans la ville
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Requires [buildingName] to be built in all cities = Nécessite [buildingName] dans toutes les villes
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Provides a free [buildingName] in the city = Fournit un(e) [buildingName] gratuit(e) dans la ville
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Requires worked [resource] near city = Nécessite l'exploitation de [resource] près de la ville
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Requires at least one of the following resources worked near the city: = Nécessite qu'au moins une des ressources suivantes soit exploitée près de la ville :
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@ -681,7 +681,7 @@ Display = Affichage
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### Screen subgroup
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# Requires translation!
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Screen =
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Screen = Écran
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Screen Mode = Mode d'affichage
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Windowed = Fenêtré
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Fullscreen = Plein écran
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@ -706,18 +706,18 @@ UI Skin = Style de l'interface
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### UI subgroup
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# Requires translation!
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UI =
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UI = Interface
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# Requires translation!
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Notifications on world screen =
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Notifications on world screen = Affichage des notifications sur la carte
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# Requires translation!
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Disabled =
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Disabled = Désactivé
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# Requires translation!
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Hidden =
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Hidden = Caché
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# Requires translation!
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Visible =
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Visible = Visible
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# Requires translation!
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Permanent =
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Permanent = Permanent
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Minimap size = Taille de la minicarte
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@ -732,13 +732,13 @@ Experimental Demographics scoreboard = Tableau comparatif des scores
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### Visual Hints subgroup
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# Requires translation!
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Visual Hints =
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Visual Hints = Visuels
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Show worked tiles = Afficher les cases exploitées
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Show resources and improvements = Afficher les ressources et les aménagements
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Show tile yields = Afficher les rendements des cases
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Show unit movement arrows = Afficher les flèches de déplacement des unités
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# Requires translation!
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Show suggested city locations for units that can found cities =
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Show suggested city locations for units that can found cities = Afficher les suggestions d'emplacement d'une ville avant de la fonder
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Show pixel units = Afficher les unités en pixel-art
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Show pixel improvements = Afficher les aménagements en pixel-art
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Unit icon opacity = Opacité de l'icône des unités
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@ -1083,7 +1083,7 @@ Wait = Attendre
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Are you sure you want to pillage this [improvement]? = Voulez-vous vraiment piller ce(tte) [improvement] ?
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We have looted [amount] from a [improvement] = Nous avons récupéré [amount] dans un(e) [improvement]
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We have looted [amount] from a [improvement] which has been sent to [cityName] = Nous avons récupéré [amount] dans un(e) [improvement] qui ont été envoyés à [cityName]
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An enemy [unitName] has pillaged our [improvement] = Un(e) [unitName] ennemi(e) a pillé notre [improvement]
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An enemy [unitName] has pillaged our [improvement] = [unitName] ennemi(e) a pillé notre [improvement]
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Create [improvement] = Bâtir [improvement]
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Start Golden Age = Démarrer un Âge d'Or
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Trigger unique = Déclencher unique
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@ -1389,14 +1389,14 @@ One more turn...! = Encore un tour...!
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Destroy [civName] = Détruire [civName]
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Capture [cityName] = Conquérir [cityName]
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# Requires translation!
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Destroy ? * [civName] =
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Destroy ? * [civName] = Détruire ? * [civName]
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# Requires translation!
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Capture ? * [cityName] =
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Capture ? * [cityName] = Conquérir ? * [cityName]
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Our status = Notre situation
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Global status = Situation globale
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Rankings = Classements
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# Requires translation!
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Charts =
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Charts = Courbes
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Demographics = Comparatif
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Demographic = Statistiques
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Rank = Rang
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@ -1619,7 +1619,7 @@ Religions to be founded: [amount] = Religions encore à fonder : [amount]
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Available religion symbols = Symboles disponibles de religion
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Number of civilizations * [amount] + [amount2] = Nombre de civilisations * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] =
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Estimated Number of civilizations * [amount] + [amount2] = Nombre estimé de civilisations * [amount] + [amount2]
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Religions already founded = Religions déjà fondées
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Available founder beliefs = Croyances de Fondateur disponibles
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Available follower beliefs = Croyances de Fidèle disponibles
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@ -2140,9 +2140,9 @@ when above [amount] [resource] = quand à plus de [amount] [resource]
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when below [amount] [resource] = quand à moins de [amount] [resource]
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in this city = dans cette ville
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# Requires translation!
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in other cities =
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in cities with a [buildingFilter] = dans les villes avec un(e) [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans un(e) [buildingFilter]
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in other cities = dans les autres villes
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in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
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in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
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with a garrison = avec une garnison
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for [mapUnitFilter] units = pour les unités [mapUnitFilter]
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@ -680,8 +680,7 @@ Display = 显示
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### Screen subgroup
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# Requires translation!
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Screen =
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Screen = 屏幕
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Screen Mode = 屏幕模式
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Windowed = 视窗
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Fullscreen = 全屏
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@ -705,19 +704,13 @@ UI Skin = UI界面皮肤
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### UI subgroup
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# Requires translation!
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UI =
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UI = 界面
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# Requires translation!
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Notifications on world screen =
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# Requires translation!
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Disabled =
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# Requires translation!
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Hidden =
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# Requires translation!
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Visible =
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# Requires translation!
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Permanent =
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Notifications on world screen = 世界屏幕上的通知
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Disabled = 已关闭
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Hidden = 已隐藏
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Visible = 已显示
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Permanent = 永久
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Minimap size = 小地图大小
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@ -731,14 +724,12 @@ Experimental Demographics scoreboard = 启用实验性统计记分板
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### Visual Hints subgroup
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# Requires translation!
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Visual Hints =
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Visual Hints = 视觉提示
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Show worked tiles = 显示工作地块
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Show resources and improvements = 显示资源与设施
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Show tile yields = 显示地块产出
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Show unit movement arrows = 显示单位移动箭头
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# Requires translation!
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Show suggested city locations for units that can found cities =
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Show suggested city locations for units that can found cities = 为能找到城市的单位显示建议的城市位置
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Show pixel units = 显示像素单位
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Show pixel improvements = 显示像素设施
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Unit icon opacity = 单位图标不透明度
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@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
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One more turn...! = 再来一回合...!
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Destroy [civName] = 毁灭[civName]文明
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Capture [cityName] = 占领[cityName]
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# Requires translation!
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Destroy ? * [civName] =
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# Requires translation!
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Capture ? * [cityName] =
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Destroy ? * [civName] = 要毁灭[civName]文明吗?
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Capture ? * [cityName] = 要占领[cityName]吗?
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Our status = 我们的进度
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Global status = 全球进度
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Rankings = 排名
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# Requires translation!
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Charts =
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Charts = 图表
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Demographics = 统计数据
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Demographic = 统计数据
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Rank = 排名
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@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = 产生下一位[Great Pr
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Religions to be founded: [amount] = 待建立的宗教: [amount]
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Available religion symbols = 可用的宗教符号
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Number of civilizations * [amount] + [amount2] = 文明数量 * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] =
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Estimated Number of civilizations * [amount] + [amount2] = 估计的文明数量 * [amount] + [amount2]
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Religions already founded = 已建立的宗教
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Available founder beliefs = 可用的创始人信仰
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Available follower beliefs = 可用的追随者信仰
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@ -2138,12 +2125,11 @@ with [resource] = 拥有[resource]的
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without [resource] = 未拥有[resource]的
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when above [amount] [resource] = 当[resource]超过[amount]时
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when below [amount] [resource] = 当[resource]低于[amount]时
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in this city = 所在城市
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# Requires translation!
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in other cities =
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in this city = 在这个城市中
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in other cities = 在其他城市中
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in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
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in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
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in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市
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in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市中
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with a garrison = 如果城市有军队驻扎
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for [mapUnitFilter] units = [mapUnitFilter]单位
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for units with [promotion] = 对于拥有[promotion]的单位
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.8.0"
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const val appName = "Unciv"
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const val appCodeNumber = 849
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const val appVersion = "4.6.2"
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const val appCodeNumber = 850
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const val appVersion = "4.6.3"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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12
changelog.md
12
changelog.md
@ -1,3 +1,15 @@
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## 4.6.3
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Aircraft attack/move range colors entire tile
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By WhoIsJohannes:
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- Show garrison in city screen, so that it's easier to decide whether one should produce a military unit.
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- Great people automation
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- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
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- Fix golden age length action text
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Notifications can be "selected" - By SomeTroglodyte
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## 4.6.2
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Added "in this city", "in other cities" conditionals for city-based uniques
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.6.2", 849)
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val VERSION = Version("4.6.3", 850)
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//endregion
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lateinit var Current: UncivGame
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fastlane/metadata/android/en-US/changelogs/850.txt
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11
fastlane/metadata/android/en-US/changelogs/850.txt
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@ -0,0 +1,11 @@
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Aircraft attack/move range colors entire tile
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By WhoIsJohannes:
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- Show garrison in city screen, so that it's easier to decide whether one should produce a military unit.
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- Great people automation
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- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
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- Fix golden age length action text
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Notifications can be "selected" - By SomeTroglodyte
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