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Improvements with 0 turns to build are 'placeable' improvements which can only be places by corresponding uniques
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6889a60605
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.3.71"
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const val appName = "Unciv"
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const val appCodeNumber = 522
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const val appVersion = "3.12.9-patch1"
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const val appCodeNumber = 523
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const val appVersion = "3.12.9-patch2"
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const val gdxVersion = "1.9.12"
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const val roboVMVersion = "2.3.1"
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@ -189,7 +189,8 @@ class WorkerAutomation(val unit: MapUnit) {
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else -> tile.getTileResource().improvement
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}
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val tileImprovements = civInfo.gameInfo.ruleSet.tileImprovements
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// turnsToBuild is what defines them as buildable
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val tileImprovements = civInfo.gameInfo.ruleSet.tileImprovements.filter { it.value.turnsToBuild!=0 }
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val uniqueImprovement = tileImprovements.values
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.firstOrNull { it.uniqueTo == civInfo.civName }
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@ -316,7 +316,8 @@ open class TileInfo {
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isCityCenter() -> false
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"Cannot be built on bonus resource" in improvement.uniques && resource != null
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&& getTileResource().resourceType == ResourceType.Bonus -> false
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improvement.uniques.contains("Great Improvement") && isLand -> true
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// Tiles with no terrains, and no turns to build, are like great improvements - they're placeable
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improvement.terrainsCanBeBuiltOn.isEmpty() && improvement.turnsToBuild==0 && isLand -> true
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improvement.terrainsCanBeBuiltOn.contains(topTerrain.name) -> true
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improvement.uniqueObjects.filter { it.placeholderText == "Must be next to []" }.any {
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val filter = it.params[0]
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@ -48,9 +48,9 @@ class ImprovementPickerScreen(val tileInfo: TileInfo, val onAccept: ()->Unit) :
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regularImprovements.defaults().pad(5f)
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for (improvement in tileInfo.tileMap.gameInfo.ruleSet.tileImprovements.values) {
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if (improvement.hasUnique("Unbuildable")) continue
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if (!tileInfo.canBuildImprovement(improvement, currentPlayerCiv)) continue
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if (improvement.turnsToBuild == 0) continue
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if (improvement.name == tileInfo.improvement) continue
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if (!tileInfo.canBuildImprovement(improvement, currentPlayerCiv)) continue
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val improvementButtonTable = Table()
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