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Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756
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@ -664,6 +664,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "+30% Strength when fighting City-State units and cities"
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Applicable to: Global
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??? example "[amount] additional attacks per turn"
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Example: "[3] additional attacks per turn"
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Applicable to: Global, Unit
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??? example "[amount] Movement"
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Example: "[3] Movement"
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@ -983,6 +988,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "May create improvements on water resources"
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Applicable to: Unit
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??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
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Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
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Applicable to: Unit
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??? example "[relativeAmount]% Strength when stacked with [mapUnitFilter]"
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Example: "[+20]% Strength when stacked with [Wounded]"
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Applicable to: Unit
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??? example "May found a religion"
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Applicable to: Unit
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@ -1057,6 +1072,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "May attack when embarked"
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Applicable to: Unit
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??? example "Eliminates combat penalty for attacking over a river"
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Applicable to: Unit
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??? example "No Sight"
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Applicable to: Unit
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