From e370bbc53b8292b7e7151f8742c89b622f2845fd Mon Sep 17 00:00:00 2001 From: Jack Rainy Date: Thu, 12 Mar 2020 08:33:03 +0200 Subject: [PATCH] Hide crosshair while city can't attack (#2124) --- core/src/com/unciv/ui/worldscreen/WorldMapHolder.kt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/com/unciv/ui/worldscreen/WorldMapHolder.kt b/core/src/com/unciv/ui/worldscreen/WorldMapHolder.kt index 364b6f1b0a..b81adf11de 100644 --- a/core/src/com/unciv/ui/worldscreen/WorldMapHolder.kt +++ b/core/src/com/unciv/ui/worldscreen/WorldMapHolder.kt @@ -291,6 +291,8 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap } private fun updateTilegroupsForSelectedCity(city: CityInfo, playerViewableTilePositions: HashSet) { + if (city.attackedThisTurn) return + val attackableTiles = UnitAutomation().getBombardTargets(city) .filter { (UncivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) } for (attackableTile in attackableTiles) {