From e4ff3d43d699a83519000e65fd70eae798eba327 Mon Sep 17 00:00:00 2001 From: SimonCeder <63475501+SimonCeder@users.noreply.github.com> Date: Wed, 6 Oct 2021 16:09:20 +0200 Subject: [PATCH] prevent city states from taunting you (#5409) --- core/src/com/unciv/logic/civilization/CityStateFunctions.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/logic/civilization/CityStateFunctions.kt b/core/src/com/unciv/logic/civilization/CityStateFunctions.kt index fb6135d786..f681f6f83c 100644 --- a/core/src/com/unciv/logic/civilization/CityStateFunctions.kt +++ b/core/src/com/unciv/logic/civilization/CityStateFunctions.kt @@ -525,6 +525,7 @@ class CityStateFunctions(val civInfo: CivilizationInfo) { /** A city state was attacked. What are its protectors going to do about it??? Also checks for Wary */ fun cityStateAttacked(attacker: CivilizationInfo) { if (!civInfo.isCityState()) return // What are we doing here? + if (attacker.isCityState()) return // City states can't be upset with each other // We might become wary! if (attacker.isMinorCivWarmonger()) { // They've attacked a lot of city-states