Translations update (#5610)

* Update translation: Simplified Chinese (#5606)

* The currently missing german lines (#5596)

* Update Indonesian.properties (#5595)

* Update Italian.properties (#5575)

* Update Swedish.properties (#5574)

Co-authored-by: Zoron <zoronlivingston@gmail.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2021-10-30 20:33:21 +03:00
committed by GitHub
parent 79ec9a461a
commit e53d611f4a
5 changed files with 93 additions and 148 deletions

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@ -319,8 +319,7 @@ Perlin = Perlin
Continents = Kontinente
Four Corners = Vier Ecken
Archipelago = Archipele
# Requires translation!
Inner Sea =
Inner Sea = Binnenmeer
Number of City-States = Anzahl Stadtstaaten
One City Challenge = Herausforderung nur eine Stadt
No Barbarians = Keine Barbaren
@ -1138,23 +1137,16 @@ Holy City: = Heilige Stadt:
Cities following this religion: = Städte die dieser Religion folgen
Click an icon to see the stats of this religion = Klicke auf ein Icon, um die Statistiken dieser Religion anzuzeigen
Religion: Off = Religion: Ausgeschaltet
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
Minimal faith required for\nthe next [Great Prophet]: = Mindest-Glaubenspunkte für\nden nächsten [Great Prophet]:
Religions founded: = Gegründete Religionen:
Religious status: = Religions-Status:
# Requires translation!
None =
None = Keine
Pantheon = Götterwelt
# Requires translation!
Founding religion =
Founding religion = Religionsgründung
Religion = Religion
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
Enhancing religion = Religionsverbesserung
Enhanced religion = Verbesserte Religion
# Terrains
@ -1449,8 +1441,7 @@ Messenger of the Gods = Bote der Götter
[stats] from each Trade Route = [stats] von jeder Handelsroute
Monument to the Gods = Monument für die Götter
# Requires translation!
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] =
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] = [amount]% Produktion beim Bau [buildingFilter] Wunder [cityFilter]
One with Nature = Eins mit der Natur
@ -1486,8 +1477,7 @@ Guruship = Guruschaft
[stats] = [stats]
Holy Warriors = Heilige Krieger
# Requires translation!
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Kann [baseUnitFilter] Einheiten mit [stat] kaufen für das [amount]-fache der normalen Produktionskosten
Liturgical Drama = Liturgisches Drama
@ -1521,8 +1511,7 @@ Interfaith Dialogue = Interreligiöser Dialog
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Wenn Religion in einer Stadt verbreitet wird, erhältst du [amount] Mal die Anzahl der Anhänger von anderen Religionen als [stat]
Papal Primacy = Päpstlicher Primat
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
Resting point for Influence with City-States following this religion [amount] = [amount] Basispunkt für Einfluss auf Stadtstaaten, die dieser Religion folgen
Peace Loving = Friedliebend
[stats] for every [amount] global followers [cityFilter] = [stats] aller [amount] globalen Anhänger [cityFilter]
@ -1584,8 +1573,7 @@ Pyramid = Pyramide
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'Es ist nicht so sehr die Schönheit des Waldes, die die Herzen der Menschen anspricht, sondern das subtile Etwas, die Qualität der Luft, die Ausstrahlung alter Bäume, die einen müden Geist so wunderbar verändert und erneuert.' - Robert Louis Stevenson
Temple of Artemis = Tempel der Artemis
[amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter]
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] =
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [amount]% Produktion beim Bau von [baseUnitFilter] Einheiten [cityFilter]
Stone Works = Steinmetz
Must not be on [tileFilter] = Darf sich nicht auf [tileFilter] befinden
@ -4330,8 +4318,7 @@ Uluru = Uluru
Farm = Farm
Can also be built on tiles adjacent to fresh water = Kann auch auf Feldern neben Frischwasser gebaut werden
# Requires translation!
[stats] from [tileFilter] tiles =
[stats] from [tileFilter] tiles = [stats] von [tileFilter] Feldern
Lumber mill = Sägewerk
@ -4391,16 +4378,14 @@ Customs house = Zollamt
Holy site = Heilige Stätte
Citadel = Zitadelle
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Adjacent enemy units ending their turn take [amount] damage = Einheiten, die in angrenzenden Feldern die Runde beenden, erleiden [amount] Schaden
Can be built just outside your borders = Kann, auch ein Feld weit, außerhalb Deiner eigenen Grenzen gebaut werden
Constructing it will take over the tiles around it and assign them to your closest city = Beim Bau werden die anliegenden Felder übernommen und der nächstgelegenen Stadt zugewiesen
Moai = Moai
Terrace farm = Terrassenfelder
# Requires translation!
[stats] on [tileFilter] tiles =
[stats] on [tileFilter] tiles = [stats] auf [tileFilter] Feldern
Polder = Polder
@ -5059,10 +5044,8 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Siegestypen
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Nach 100 bis 150 Runden besitzt Du vielleicht 2 oder drei Städte.\nNun ist es an der Zeit, darüber nachzudenken, wie genau Du gewinnen willst.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Es gibt vier Wege, in Unciv zu gewinnen:\n - Kultursieg: Vervollständige 5 Politik-Zweige und baue das Utopia Projekt\n - Dominanzsieg: Überlebe als letzte Zivilisation\n - Wissenschaftssieg: Baue als Erster ein Raumschiff nach Alpha Centauri\n - Diplomatiesieg: Baue die Vereinten Nationen und gewinne die Wahl
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kurz und bündig geht es also darum, eine wohlhabende Hauptstadt zu gründen, langsam zu expandieren, damit die Bevölkerung zufrieden bleibt, und den Grundstein zu legen für den geplanten Sieg. Natürlich gibt es noch viel mehr, aber es es ist auch wichtig, erst schwimmen zu lernen, bevor man in das tiefe Wasser springt.
Enemy City = Gegnerische Stadt
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Städte können erobert werden, indem man ihre Gesundheit auf einen Punkt reduziert und dann mit einer Nahkampfeinheit einmarschiert.\nDa Städte jede Runde heilen, ist es am besten, ausreichend Fernkampfeinheiten mitzubringen und diese mit den Nahkampfeinheiten zu beschützen, bis sie die Verteidigung der Stadt genügend zermürbt haben.

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@ -320,7 +320,7 @@ Continents = Benua
Four Corners = Empat Penjuru
Archipelago = Kepulauan
# Requires translation!
Inner Sea =
Inner Sea = Laut Pedalaman
Number of City-States = Jumlah Negara-Kota
One City Challenge = Tantangan Satu(1) Kota
No Barbarians = Tanpa Orang Barbar
@ -446,15 +446,15 @@ Are you sure you want to resign? = Apakah kamu yakin kamu ingin menyerah?
You can only resign if it's your turn = Kamu hanya bisa menyerah jika sekarang giliranmu
[civName] resigned and is now controlled by AI = [civName] menyerah dan digantikan oleh AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
Last refresh: [time] [timeUnit] ago = Terakhir disegarkan: [time] [timeUnit] yang lalu
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
Current Turn: [civName] since [time] [timeUnit] ago = Giliran Saat Ini: [civName] sejak [time] [timeUnit] yang lalu
# Requires translation!
Minutes =
Minutes = Menit
# Requires translation!
Hours =
Hours = Jam
# Requires translation!
Days =
Days = Hari
# Save game menu
@ -655,7 +655,7 @@ A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu!
Working... = Sedang dikerjakan...
Waiting for other players... = Menunggu pemain lain...
# Requires translation!
Waiting for [civName]... =
Waiting for [civName]... = Menunggu [civName]...
in = dalam
Next turn = Giliran selanjutnya
[currentPlayerCiv] ready? = [currentPlayerCiv] siap?
@ -1145,22 +1145,22 @@ Cities following this religion: = Kota-kota pengikut agama ini:
Click an icon to see the stats of this religion = Klik ikon untuk melihat statistik agama tersebut
Religion: Off = Agama: Dimatikan
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
Minimal faith required for\nthe next [Great Prophet]: = Iman minimal yang diperlukan untuk\n[Great Prophet] selanjutnya:
# Requires translation!
Religions founded: =
Religions founded: = Agama didirikan:
# Requires translation!
Religious status: =
Religious status: = Status agama:
# Requires translation!
None =
None = Tidak ada
Pantheon = Kepercayaan
# Requires translation!
Founding religion =
Founding religion = Agama pendiri
Religion = Agama
# Requires translation!
Enhancing religion =
Enhancing religion = Agama penguat
# Requires translation!
Enhanced religion =
Enhanced religion = Agama diperkuat
# Terrains
@ -4333,7 +4333,7 @@ Uluru = Uluru
Farm = Pertanian
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada daerah yang bersebelahan dengan air tawar
# Requires translation!
[stats] from [tileFilter] tiles =
[stats] from [tileFilter] tiles = [stats] dari daerah [tileFilter]
Lumber mill = Pabrik kayu
@ -4394,7 +4394,7 @@ Holy site = Situs agama
Citadel = Benteng
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Adjacent enemy units ending their turn take [amount] damage = Unit musuh bersebelahan yang mengakhiri giliran mereka mendapatkan [amount] kerusakan
Can be built just outside your borders = Hanya bisa dibangun tepat di luar perbatasanmu
Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan ke kota terdekat
@ -4402,7 +4402,7 @@ Moai = Moai
Terrace farm = Sawah bersengkedan
# Requires translation!
[stats] on [tileFilter] tiles =
[stats] on [tileFilter] tiles = [stats] di daerah [tileFilter]
Polder = Polder
@ -5062,9 +5062,9 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Jenis Kemenangan
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Ketika kamu telah mendirikan dua atau tiga kota pertamamu, kemungkinan kamu telah 100 sampai 150 giliran dalam game ini.\nSekarang waktu yang baik untuk memikirkan dengan cara apa kamu mau menang jika kamu belum memikirkannya.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Ada empat cara untuk menang di Unciv. Mereka adalah:\n - Kemenangan Kebudayaan: Selesaikan 5 Cabang Kebijakan dan bangun Proyek Utopia\n - Kemenangan Penaklukan: Bertahan sebagai peradaban terakhir\n - Kemenangan Ilmu Pengetahuan: Jadi yang pertama untuk membangun pesawat angkasa ke Alpha Centauri\n - Kemenangan Diplomatik: Bangun Perserikatan Bangsa-Bangsa dan jadilah pemenang pemungutan suara
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kesimpulannya, ini adalah dasar Unciv Temukan kota pertama yang makmur, jangan buru-buru berekspansi untuk mengendalikan kebahagiaan, dan siapkan diri untuk kemenangan yang ingin diraih.\nTentu, masih ada lebih banyak dari itu saja, tetapi penting untuk tidak menyelam terlalu dalam sebelum kamu tahu caranya untuk berenang.
Enemy City = Kota Musuh
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!

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@ -320,8 +320,7 @@ Perlin = Perlin
Continents = Continenti
Four Corners = Quattro angoli
Archipelago = Arcipelago
# Requires translation!
Inner Sea =
Inner Sea = Mare interno
Number of City-States = Numero di Città-Stato
One City Challenge = Sfida a città singola
No Barbarians = Niente barbari
@ -446,16 +445,11 @@ Resign = Ritirati
Are you sure you want to resign? = Vuoi davvero ritirarti?
You can only resign if it's your turn = Aspetta il tuo turno per ritirarti
[civName] resigned and is now controlled by AI = [civName] si è ritirato ed è ora controllato dall'IA
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
Last refresh: [time] [timeUnit] ago = Ultimo aggiornamento: [time] [timeUnit] fa
Current Turn: [civName] since [time] [timeUnit] ago = Turno attuale: [civName] da [time] [timeUnit] fa
Minutes = minuti
Hours = ore
Days = giorni
# Save game menu
@ -655,8 +649,7 @@ A Great Person joins you! = Hai ricevuto un Grande Personaggio!
Working... = Attendere...
Waiting for other players... = In attesa degli altri giocatori...
# Requires translation!
Waiting for [civName]... =
Waiting for [civName]... = In attesa di [civName]...
in = tra
Next turn = Fine turno
[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
@ -1145,23 +1138,16 @@ Holy City: = Città santa
Cities following this religion: = Città che seguono questa religione
Click an icon to see the stats of this religion = Clicca su un'icona per vedere le statistiche della religione
Religion: Off = Religione: OFF
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
Minimal faith required for\nthe next [Great Prophet]: = Fede richiesta per il\nprossimo [Great Prophet]:
Religions founded: = Religioni fondate
Religious status: = Stato religione
# Requires translation!
None =
None = Nessuno
Pantheon = Pantheon
# Requires translation!
Founding religion =
Founding religion = Religione in fondazione
Religion = Religione
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
Enhancing religion = Religione in miglioramento
Enhanced religion = Religione potenziata
# Terrains
@ -4334,8 +4320,7 @@ Uluru = Uluru
Farm = Fattoria
Can also be built on tiles adjacent to fresh water = Costruibile sulle caselle adiacenti all'acqua dolce
# Requires translation!
[stats] from [tileFilter] tiles =
[stats] from [tileFilter] tiles = [stats] dalle caselle [tileFilter]
Lumber mill = Segheria
@ -4395,16 +4380,14 @@ Customs house = Dogana
Holy site = Luogo sacro
Citadel = Cittadella
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Adjacent enemy units ending their turn take [amount] damage = Le unità nemiche adiacenti che finiscono il loro turno subiscono [amount] danni
Can be built just outside your borders = Costruibile appena fuori dai tuoi confini
Constructing it will take over the tiles around it and assign them to your closest city = Costruirlo prenderà il controllo delle caselle circostanti e le assegnerà alla tua città più vicina
Moai = Moai
Terrace farm = Terrazzamento
# Requires translation!
[stats] on [tileFilter] tiles =
[stats] on [tileFilter] tiles = [stats] sulle caselle [tileFilter]
Polder = Polder
@ -5063,10 +5046,8 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Condizioni di vittoria
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Una volta fondate le tue prime due/tre città, saranno passati meno di 100, forse 150 turni.\nOra dovresti pensare a come, esattamente, vincere il gioco - se non l'hai già fatto.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Quattro sono i modi per vincere in UnCiv:\n- Culturale: Completa 5 rami sociali e costruisci il progetto Utopia\n- Dominazione: Distruggi tutti gli altri giocatori e resta l'ultima civiltà rimasta\nScientifica: Costruisci per primo sei parti specifiche dell'astronave che porterà dei coloni ad Alpha Centauri\nDiplomatica: Costruisci le Nazioni Unite e vinci la votazione finale del Leader Supremo
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = In parole povere, queste sono le basi in Unciv: fonda una capitale prospera, espanditi lentamente per gestire la tua felicità, impostati una condizione di vittoria e concentrati su di essa.\nOvviamente, vi è molto più di questo, ma è importante fare un passo alla volta: per imparare a nuotare bisogna prima entrare in acqua.
Enemy City = Città nemiche
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Hai avvistato una città nemica!\nPuoi conquistare le città prima riducendo la loro salute a 1, e poi facendo entrare un'unità da mischia.\nDato che le città guariscono ad ogni turno, è meglio attaccare con unità da tiro e d'assedio, e usare le tue unità da mischia per difenderle fino alla sconfitta della città.

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@ -319,8 +319,7 @@ Perlin = 随机(柏林噪声算法)
Continents = 大洲
Four Corners = 四岛
Archipelago = 群岛
# Requires translation!
Inner Sea =
Inner Sea = 内海
Number of City-States = 城邦数量
One City Challenge = 单城市挑战
No Barbarians = 无蛮族
@ -445,16 +444,11 @@ Resign = 放弃游戏
Are you sure you want to resign? = 您确定要放弃游戏吗?
You can only resign if it's your turn = 你只能在你的回合放弃游戏
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在由 AI 控制
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
Last refresh: [time] [timeUnit] ago = 上次刷新:[time][timeUnit]之前
Current Turn: [civName] since [time] [timeUnit] ago = 当前回合: [civName] 已进行[time][timeUnit]
Minutes = 分钟
Hours = 小时
Days =
# Save game menu
@ -654,8 +648,7 @@ A Great Person joins you! = 一个伟人加入了你!
Working... = 进行中...
Waiting for other players... = 等待其他玩家...
# Requires translation!
Waiting for [civName]... =
Waiting for [civName]... = 等待[civName]...
in = 完成需
Next turn = 下一回合
[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
@ -1144,23 +1137,16 @@ Holy City: = 圣城:
Cities following this religion: = 追随此教的城市
Click an icon to see the stats of this religion = 点击图标查看宗教统计
Religion: Off = 宗教:关
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
Minimal faith required for\nthe next [Great Prophet]: = 产生下一位[Great Prophet]\n所需的最低信仰
Religions founded: = 创建的宗教
Religious status: = 宗教进度
# Requires translation!
None =
None =
Pantheon = 神系
# Requires translation!
Founding religion =
Founding religion = 创建宗教中
Religion = 宗教
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
Enhancing religion = 强化宗教中
Enhanced religion = 强化宗教
# Terrains
@ -4332,8 +4318,7 @@ Uluru = 艾尔斯岩石
Farm = 农场
Can also be built on tiles adjacent to fresh water = 也能建造在毗邻淡水的地块
# Requires translation!
[stats] from [tileFilter] tiles =
[stats] from [tileFilter] tiles = [tileFilter]地块 [stats]
Lumber mill = 锯木场
@ -4393,16 +4378,14 @@ Customs house = 海关
Holy site = 圣地
Citadel = 军事要塞
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Adjacent enemy units ending their turn take [amount] damage = 相邻敌方单位结束其回合,并受到[amount]伤害
Can be built just outside your borders = 可建造在与己方地块相邻的非己方地块上
Constructing it will take over the tiles around it and assign them to your closest city = 建造它将可接管它周围的地块并将它们分配到你最近的城市
Moai = 摩艾石像群
Terrace farm = 梯田
# Requires translation!
[stats] on [tileFilter] tiles =
[stats] on [tileFilter] tiles = [tileFilter]地块 [stats]
Polder = 圩田
@ -5061,10 +5044,8 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 获取胜利的方法
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 当您建立了两三座城市后可能已经经过了100150回合\n这时您应该思考和谋划如何赢得游戏的胜利--如果此时你还没有胜利的话!
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = 有四种方法能让您赢得胜利:\n - 文化胜利完成5项社会政策分支与乌托邦计划\n - 统治胜利:成为最后存续的文明\n - 科技胜利:建造完成飞往半人马座α星的太空飞船\n - 外交胜利:建立联合国并赢得竞选。
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 总的来说这就是Unciv的基础了——建立一个繁荣的城市小心翼翼地扩张以维持快乐值向您所追求的胜利条件努力。\n当然实际的游戏内容比这丰富得多但在学会游泳之前可最好别踏入深水区
Enemy City = 敌方城市
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!

View File

@ -320,7 +320,7 @@ Continents = Kontinenter
Four Corners = Fyra hörnor
Archipelago = Skärgård
# Requires translation!
Inner Sea =
Inner Sea = Innanhav
Number of City-States = Antal Statsstater
One City Challenge = Enstadsutmaning
No Barbarians = Inga Barbarer
@ -446,15 +446,15 @@ Are you sure you want to resign? = Är du säker på att du vill ge upp?
You can only resign if it's your turn = Du kan bara ge upp om det är din tur
[civName] resigned and is now controlled by AI = [civName] gav upp och styrs nu av en AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
Last refresh: [time] [timeUnit] ago = Senaste uppdatering: för [time] [timeUnit] sedan
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
Current Turn: [civName] since [time] [timeUnit] ago = Nuvarande tur: [civName] sedan [time] [timeUnit]
# Requires translation!
Minutes =
Minutes = Minuter
# Requires translation!
Hours =
Hours = Timmar
# Requires translation!
Days =
Days = Dagar
# Save game menu
@ -655,7 +655,7 @@ A Great Person joins you! = En Stor Person går med dig!
Working... = Arbetar...
Waiting for other players... = Väntar på övriga spelare...
# Requires translation!
Waiting for [civName]... =
Waiting for [civName]... = Väntar på [civName]...
in = om
Next turn = Nästa drag
[currentPlayerCiv] ready? = [currentPlayerCiv] redo?
@ -1145,22 +1145,22 @@ Cities following this religion: = Städer som följer denna religion:
Click an icon to see the stats of this religion = Klicka på en ikon för att se statistiken för denna religionen
Religion: Off = Religion: Av
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
Minimal faith required for\nthe next [Great Prophet]: = Minsta tro som krävs för\nnästa [Great Prophet]:
# Requires translation!
Religions founded: =
Religions founded: = Stiftade Religioner:
# Requires translation!
Religious status: =
Religious status: = Religionsstatus:
# Requires translation!
None =
None = Ingen
Pantheon = Panteon
# Requires translation!
Founding religion =
Founding religion = Stifta Religion
Religion = Religion
# Requires translation!
Enhancing religion =
Enhancing religion = Förbättra Religion
# Requires translation!
Enhanced religion =
Enhanced religion = Förbättrad Religion
# Terrains
@ -4333,7 +4333,7 @@ Uluru = Uluru
Farm = Bondgård
Can also be built on tiles adjacent to fresh water = Kan även byggas på rutor angränsande färskvatten
# Requires translation!
[stats] from [tileFilter] tiles =
[stats] from [tileFilter] tiles = [stats] från [tileFilter]-rutor
Lumber mill = Sågverk
@ -4394,7 +4394,7 @@ Holy site = Helig Plats
Citadel = Fästning
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Adjacent enemy units ending their turn take [amount] damage = Angränsande fientliga enheter som avslutar sitt drag tar [amount] skada
Can be built just outside your borders = Kan byggas precis utanför dina gränser
Constructing it will take over the tiles around it and assign them to your closest city = Vid konstruktion kommer rutorna runt den att tas över och tilldelas den närmaste staden
@ -4402,7 +4402,7 @@ Moai = Moai
Terrace farm = Terassbondgård
# Requires translation!
[stats] on [tileFilter] tiles =
[stats] on [tileFilter] tiles = [stats] på [tileFilter]-rutor
Polder = Polder
@ -5062,9 +5062,9 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Segertyper
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = När du grundat dina första två eller tre städer är du antagligen 100 till 150 drag in i spelet.\nNu är ett bra tillfälla att börja fundera på exakt hur du vill vinna - om du inte redan har det.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Det finns fyra sätt att vinna Unciv. De är:\n - Kulturseger: Fullborda 5 Policyträd och bygg Utopiaprojektet\n - Domineringsseger: Överlev som sista civilisaton\n - Vetenskapsseger: Var den första att bygga ett rymdskepp till Alfa Centauri\n - Diplomatiseger: Bygg de Förenta Nationerna och vinn omröstningen
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Så summa summarum, detta är grunden i Unciv - Bygg en välmående första stad, expandera långsamt för att hålla steg med olycklighet, och förbered för det segervillkor som du vill arbeta mot.\nDet finns förstås mer att orda om än så, men det är viktigt att inte hoppa i den djupa ändan bassängen innan du kan simma.
Enemy City = Fientlig Stad
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Städer kan erövras genom att reducera deras hälsa till 1, och gå in i staden med en närstridsenhet.\nEftersom städer läker varje drag, är det bäst att anfalla med räckviddsenheter och använda dina närstridsenheter för att försvara dem tills staden besegrats!