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Translations update (#3950)
* Update Indonesian.properties (#3947) * Update Russian.properties (Full Translation) (#3945) * Update Russian.properties * Update Russian.properties * Update Russian.properties case fix * Update Russian.properties * Update Russian.properties * Update Russian.properties * Update Simplified_Chinese translate (#3940) * Update Simplified_Chinese.properties * fix case problem * Update Spanish.properties (#3924) * Update German.properties (#3919) * Update German.properties * Update German.properties * Update Italian.properties (#3917) * Update Spanish.properties (#3928) Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com> Co-authored-by: Maksim Klimenko <77161824+Maks-gaming@users.noreply.github.com> Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com> Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com> Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Chris <70113017+chriscr2@users.noreply.github.com>
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@ -269,8 +269,8 @@ Extension mods: = Erweiterungs Modifikationen
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World Wrap = World Wrap
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen!
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Anything above 80 by 50 may work very slowly on Android! = Auf Android wird alles über 80 mal 50 sehr langsam sein.
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Anything above 40 may work very slowly on Android! = Auf Android wird alles über 40 sehr langsam sein.
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Anything above 80 by 50 may work very slowly on Android! = Auf Android kann alles über 80 mal 50 sehr langsam sein.
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Anything above 40 may work very slowly on Android! = Auf Android kann alles über 40 sehr langsam sein.
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# Multiplayer
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@ -2458,7 +2458,7 @@ How are you doing? = Wie geht es Euch?
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What do you want now? = Was wollt Ihr denn nun schon wieder?
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Great Andean Road = Die Große Andenstraße
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Maintenance on roads & railroads reduced by [amount]% = Wartungsaufwand für Straßen & Eisenbahnen reduziert um [amount]%
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No Maintenance costs for improvements in [terrain] tiles = Keine Wartungskosten für Verbesserungen auf [terrain] Feldern
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No Maintenance costs for improvements in [terrain] tiles = Keine Wartungskosten für Verbesserungen auf [terrain]
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Units ignore terrain costs when moving into any tile with Hills = Einheiten ignorieren Geländekosten beim Betreten von Hügeln
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Cuzco = Cusco
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Tiwanaku = Tiwanaku
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@ -3004,7 +3004,7 @@ Desert = Wüste
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Lakes = Seen
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Has an elevation of [amount] for visibility calculations = Hat eine Steigerung von [amount] für die Berechnung der Sichtweite
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Has an elevation of [amount] for visibility calculations = Hat eine Erhebung von [amount] für die Berechnung der Sichtweite
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Mountain = Berge
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Snow = Schnee
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@ -3015,8 +3015,7 @@ Rough terrain = Unwegsames Gelände
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Hill = Hügel
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Provides a one-time Production bonus to the closest city when cut down = Bietet der nächstgelegenen Stadt einen einmaligen Produktionsbonus, wenn niedergeschnitten
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# Requires translation!
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Blocks line-of-sight from tiles at same elevation =
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Blocks line-of-sight from tiles at same elevation = Felder mit identischer Erhebung blockieren die Sichtlinie
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Forest = Wald
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Jungle = Dschungel
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@ -268,13 +268,13 @@ Base ruleset mods: = Mod aturan dasar:
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Extension mods: = Mod ekstensi:
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# Requires translation!
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World Wrap =
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World Wrap = Dunia Gabungan
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# Requires translation!
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Peta dengan mode Dunia Gabungan sangat memakan memori - membuat peta dunia gabungan di Android dapat menghentikan fungsi sistem operasi!
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# Requires translation!
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Anything above 80 by 50 may work very slowly on Android! =
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Anything above 80 by 50 may work very slowly on Android! = Peta di atas ukuran 80 kali 50 dapat bekerja dengan lambat di Andorid!
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# Requires translation!
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Anything above 40 may work very slowly on Android! =
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Anything above 40 may work very slowly on Android! = Peta di atas ukuran 40 dapat bekerja dengan sangat lambat di Android!
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# Multiplayer
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@ -519,7 +519,7 @@ Food = Makanan
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Crop Yield = Hasil Panen
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# Requires translation!
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Territory =
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Territory = Teritori
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Force = Kekuatan Militer
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GOLDEN AGE = MASA KEJAYAAN
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Golden Age = Masa Kejayaan
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@ -729,7 +729,7 @@ You have no control over the the production of puppeted cities. = Anda tidak pun
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Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
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A puppeted city can be annexed at any time. = Kota boneka dapat dicaplok kapan saja.
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberate (city returns to [originalOwner]) = Merdekakan (kota dikembalikan ke [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Memerdekakan kota mengembalikannya kepada pemilik yang semula dan memberikan Anda dorongan yang besar dalam relasi dengan mereka!
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Raze = Meruntuhkan
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Razing the city annexes it, and starts razing the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah.
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@ -938,25 +938,25 @@ Done! = Selesai!
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Delete [modName] = Hapus [modName]
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Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mod ini?
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# Requires translation!
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Updated =
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Updated = Diperbarui
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# Requires translation!
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Current mods =
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Current mods = Mod yang dimiliki
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# Requires translation!
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Downloadable mods =
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Downloadable mods = Mod yang dapat diunduh
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# Requires translation!
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Next page =
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Next page = Halaman selanjutnya
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# Requires translation!
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Open Github page =
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Open Github page = Buka laman Github
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# Requires translation!
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Enable as permanent visual mod =
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Enable as permanent visual mod = Aktifkan sebagai mod visual permanen
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# Requires translation!
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Disable as permanent visual mod =
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Disable as permanent visual mod = Nonaktifkan sebagai mod visual permanen
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# Requires translation!
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Installed =
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Installed = Terpasang
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# Requires translation!
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Downloaded! =
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Downloaded! = Berhasil diunduh!
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# Requires translation!
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Could not download mod =
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Could not download mod = Tidak dapat mengunduh mod
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# Uniques that are relevant to more than one type of game object
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@ -2475,7 +2475,7 @@ What do you want now? = Apa maumu sekarang?
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Great Andean Road = Jalan Andes Raya
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Maintenance on roads & railroads reduced by [amount]% = Biaya pemeliharaan jalan & rel kereta berkurang sebesar [amount]%
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# Requires translation!
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No Maintenance costs for improvements in [terrain] tiles =
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No Maintenance costs for improvements in [terrain] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [terrain]
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Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak Ke daerah perbukitan apapun
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Cuzco = Cusco
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Tiwanaku = Tiwanaku
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@ -3011,7 +3011,7 @@ Coast = Pantai
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Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = Ada saat suhu berada di antara [param] dan [param2] dan kelembapan berada di antara [param3] dan [amount]
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# Requires translation!
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Open terrain =
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Open terrain = Medan terbuka
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Grassland = Padang Rumput
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Plains = Dataran
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@ -3023,22 +3023,22 @@ Desert = Padang Pasir
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Lakes = Danau
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# Requires translation!
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Has an elevation of [amount] for visibility calculations =
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Has an elevation of [amount] for visibility calculations = Memiliki ketinggian [amount] sebagai perhitungan untuk jangkauan penglihatan
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Mountain = Gunung
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Snow = Salju
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# Requires translation!
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Rough terrain =
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Rough terrain = Medan kasar
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# Requires translation!
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[amount] Strength for cities built on this terrain =
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[amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini
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# Requires translation!
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[amount] Sight for [param] units =
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[amount] Sight for [param] units = [amount] Penglihatan untuk unit[param]
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Hill = Bukit
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Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika ditebang
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# Requires translation!
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Blocks line-of-sight from tiles at same elevation =
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Blocks line-of-sight from tiles at same elevation = Menghalangi pandangan dari daerah dengan ketinggian yang sama
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Forest = Hutan
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Jungle = Hutan Belantara
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@ -3135,7 +3135,7 @@ Customs house = Rumah cukai
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Deal 30 damage to adjacent enemy units = Memberi 30 kerusakan pada unit musuh yang bersebelahan
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# Requires translation!
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Can be built just outside your borders =
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Can be built just outside your borders = Hanya bisa dibangun tepat di luar perbatasanmu
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Citadel = Benteng
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Can only be built on Coastal tiles = Hanya bisa dibangun di daerah pantai
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@ -3145,7 +3145,7 @@ Cannot be built on bonus resource = Tidak bisa dibangun di atas sumber daya bonu
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Terrace farm = Sawah bersengkedan
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# Requires translation!
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Unpillagable =
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Unpillagable = Tidak dapat dijarah
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Ancient ruins = Reruntuhan kuno
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City ruins = Reruntuhan kota
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@ -3236,7 +3236,7 @@ Barrage III = Rentetan III
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Volley = Voli
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# Requires translation!
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+[amount]% Strength vs [unitType] =
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+[amount]% Strength vs [unitType] = +[amount]% Kekuatan vs [unitType]
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Extended Range = Perpanjangan Jarak
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+1 Range = +1 Jarak
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@ -3724,7 +3724,7 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
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Great People = Orang Hebat
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Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya.
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# Requires translation!
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Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
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Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Hebat tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga.
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Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu!
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Removing Terrain Features = Menyingkirkan Fitur-fitur di Suatu Daerah
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@ -3733,15 +3733,15 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of
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Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Keajaiban Alam, seperti Gn. Fuji, Batu Gibraltar, dan Karang Penghalang Besar merupakan hal istimewa, sebuah fitur yang tidak bisa dilewati, karya agung Tuhan, yang memiliki kualitas unik yang membuat mereka berbeda dari medan biasa.\nMereka memberi keuntungan dengan menghasilkan sejumlah Budaya, Ilmu Pengetahuan, Emas atau Produksi yang cukup besar jika dikerjakan oleh kota. Itulah mengapa kamu mungkin perlu untuk menguasai mereka dalam peradabanmu secepat mungkin.
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# Requires translation!
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Keyboard =
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Keyboard = Papan tik
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# Requires translation!
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If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
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If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = Jika kamu memakai papan tik, beberapa tombol shortcut dapat digunakan. Misalnya, tombol perintah untuk unit atau pemilih peningkatan, ditunjukkan langsung melalui tombolnya yang sesuai.
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# Requires translation!
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On the world screen the hotkeys are as follows: =
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On the world screen the hotkeys are as follows: = Di layar dunia, hotkeynya sebagai berikut:
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# Requires translation!
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Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital =
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Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = Spasi atau 'N' - Unit atau giliran selanjutnya\n'E' - Gambaran kekaisaran (halaman terakhir yang dilihat)\n'+', '-' - Perbesar / Perkecil\nHome - memusatkan ke ibu kota
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# Requires translation!
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F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
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F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Buka Civilopedia\nF2 - Gambaran kekaisaran Perdagangan\nF3 - Gambaran kekaisaran Unit\nF4 - Gambaran kekaisaran Diplomasi\nF5 - Kebijakan Sosial\nF6 - Teknologi\nF7 - Gambaran kekaisaran Kota\nF8 - Progres Kemenangan\nF9 - Gambaran kekaisaran Stat\nF10 - Gambaran kekaisaran Sumber Daya\nF11 - Simpan kilat\nF12 - Muat kilat
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# Requires translation!
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Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game =
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Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = Ctrl-R - Perlihatkan sumber daya daerah\nCtrl-Y - Perlihatkan penghasilan daerah\nCtrl-O - Opsi gim\nCtrl-S - Simpan gim\nCtrl-L - Muat gim
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You have no control over the the production of puppeted cities. = Non hai alcun controllo sulla produzione delle città fantoccio.
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Puppeted cities also generate 25% less Gold and Science. = Gli stati fantoccio generano anche il 25% di Oro e Scienza in meno.
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A puppeted city can be annexed at any time. = Puoi annettere una città fantoccio ogni volta che vuoi, ma ricorda che è un processo irreversibile.
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberare una città la restituirà al suo possessore originale, dandoti un'enorme bonus diplomatico nei loro confronti!
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Liberate (city returns to [originalOwner]) = Libera (restituisci a [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Se liberi la città la restituirà al suo possessore originale, e tu avrai un'enorme bonus diplomatico nei suoi confronti!
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Raze = Radi al suolo
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Razing the city annexes it, and starts razing the city to the ground. = Questa opzione ti permetterà di annettere la città e poi di raderla al suolo.
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The population will gradually dwindle until the city is destroyed. = La popolazione diminuirà gradualmente fino alla distruzione della città.
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The population will gradually dwindle until the city is destroyed. = La popolazione diminuirà gradualmente fino alla distruzione totale della città.
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Destroy = Distruggi
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Destroying the city instantly razes the city to the ground. = Questa opzione rade immediatamente al suolo la Città.
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Remove your troops in our border immediately! = Esigiamo che rimuoviate i vostri soldati dai nostri confini!
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@ -2103,7 +2102,7 @@ You mongrel! Cursed be you! The world will long lament your heinous crime! = Sei
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Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = Ti saluto con calore, e generosamente ti offro la mia mano in amicizia. Io sono Dario, il grande re dei re della Persia... ma naturalmente questo lo sapevi già. Non temere di consultarmi qualora le responsabilità del comando ti opprimessero con il loro peso.
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In my endless magnanimity, I am making you this offer. You agree, of course? = Nella mia infinita misericordia, ti faccio questa offerta. Di certo, accetterai?
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Good day to you! = Che cosa ti conduce nel vasto e nobile impero persiano?
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Ahh... you... = Ahh... sei tu...
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Ahh... you... = Ah, sei tu...
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Achaemenid Legacy = Eredità Achemenide
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+10% Strength for all units during Golden Age = +10% Forza durante un'Età dell'Oro
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+1 Movement for all units during Golden Age = +1 Movimento durante un'Età dell'Oro
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@ -2459,8 +2458,7 @@ How are you doing? = Come va?
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What do you want now? = Cosa vuoi da noi?
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Great Andean Road = Grande strada delle Ande
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Maintenance on roads & railroads reduced by [amount]% = -[amount]% costi di mantenimento per strade e ferrovie
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# Requires translation!
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No Maintenance costs for improvements in [terrain] tiles =
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No Maintenance costs for improvements in [terrain] tiles = Nessun costo di mantenimento sui miglioramenti su [terrain]
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Units ignore terrain costs when moving into any tile with Hills = Nessun costo di movimento sulle Colline
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Cuzco = Cuzco
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Tiwanaku = Tiwanaku
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@ -2975,7 +2973,7 @@ Reveals the entire map = Rivela l'intera mappa
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Robotics = Robotica
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'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = '1. Un robot non può recar danno a un essere umano né permettere che, a causa del proprio mancato intervento, un essere umano riceva danno. 2. Un robot deve obbedire agli ordini impartiti dagli esseri umani, purché tali ordini non contravvengano alla Prima Legge. 3. Un robot deve proteggere la propria esistenza, purché questa autodifesa non contrasti con la Prima e la Seconda Legge.' - Isaac Asimov
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Lasers = Laser
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'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 'La notte è già inoltrata, presto arriverà il giorno: per questo dobbiamo scestirci delle cattive azioni delle tenebre e indossare l'armatura della luce.' - La Bibbia, Romani 13:12
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'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 'La notte è già inoltrata, presto arriverà il giorno: per questo dobbiamo svestirci delle cattive azioni delle tenebre e indossare l'armatura della luce.' - La Bibbia, Romani 13:12
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Particle Physics = Fisica delle particelle
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'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = 'Ogni particella di materia è attratta da o gravita intorno a ogni altra particella con una forza inversamente proporzionale al quadrato della distanza.' - Isaac Newton
|
||||
@ -3017,8 +3015,7 @@ Rough terrain = Terreno accidentato
|
||||
Hill = Collina
|
||||
|
||||
Provides a one-time Production bonus to the closest city when cut down = Quando abbattuta, dona una tantum di Produzione alla Città più vicina
|
||||
# Requires translation!
|
||||
Blocks line-of-sight from tiles at same elevation =
|
||||
Blocks line-of-sight from tiles at same elevation = Blocca il raggio visivo alle caselle della stessa elevatura
|
||||
Forest = Foresta
|
||||
|
||||
Jungle = Giungla
|
||||
@ -3123,8 +3120,7 @@ Moai = Moai
|
||||
Cannot be built on bonus resource = Non costruibile sulle risorse bonus
|
||||
Terrace farm = Terrazzamento
|
||||
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
Unpillagable = Non saccheggiabile
|
||||
Ancient ruins = Antiche rovine
|
||||
|
||||
City ruins = Rovine cittadine
|
||||
|
@ -37,8 +37,8 @@ Requires worked [resource] near city = Требуется добыча [resource
|
||||
Wonder is being built elsewhere = Чудо света строится где-то еще
|
||||
Requires a [buildingName] in all cities = Требуется [buildingName] во всех городах
|
||||
Requires a [buildingName] in this city = Требуется [buildingName] в городе
|
||||
# Requires translation!
|
||||
Consumes 1 [resource] =
|
||||
|
||||
Consumes 1 [resource] = Потребляет 1 [resource]
|
||||
Consumes [amount] [resource] = Потребляет [amount] [resource]
|
||||
Required tech: [requiredTech] = Требуемая технология: [requiredTech]
|
||||
Requires [PolicyOrNationalWonder] = Требуется [PolicyOrNationalWonder]
|
||||
@ -268,14 +268,11 @@ Mods: = Моды:
|
||||
Base ruleset mods: = Моды базовых наборов правил:
|
||||
Extension mods: = Моды расширений:
|
||||
|
||||
# Requires translation!
|
||||
World Wrap =
|
||||
# Requires translation!
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
|
||||
# Requires translation!
|
||||
Anything above 80 by 50 may work very slowly on Android! =
|
||||
# Requires translation!
|
||||
Anything above 40 may work very slowly on Android! =
|
||||
|
||||
World Wrap = Обводка мира
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Обводка мира очень требовательна - создание огромного мира с обводкой может привести к вылетам!
|
||||
Anything above 80 by 50 may work very slowly on Android! = Все, что больше 80 на 50 может работать очень медленно на Android!
|
||||
Anything above 40 may work very slowly on Android! = Все, что больше 40 может работать очень медленно на Android!
|
||||
|
||||
# Multiplayer
|
||||
|
||||
@ -519,8 +516,7 @@ Culture = Культура
|
||||
Food = Еда
|
||||
|
||||
Crop Yield = Урожай
|
||||
# Requires translation!
|
||||
Territory =
|
||||
Territory = Территория
|
||||
Force = Сила
|
||||
GOLDEN AGE = ЗОЛОТОЙ ВЕК
|
||||
Golden Age = Золотой век
|
||||
@ -729,8 +725,7 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
||||
You have no control over the the production of puppeted cities. = Вы не имеете контроля над их производством.
|
||||
Puppeted cities also generate 25% less Gold and Science. = Также города-сателлиты производят на 25% меньше золота и науки.
|
||||
A puppeted city can be annexed at any time. = Город-сателлит можно аннексировать в любое время.
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberate (city returns to [originalOwner]) = Освободить (город возвращается к [originalOwner])
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним!
|
||||
Raze = Разрушить
|
||||
Razing the city annexes it, and starts razing the city to the ground. = Присоединяет город к вашей стране и начинает разрушать его до состояния выжженой земли.
|
||||
@ -905,8 +900,8 @@ Unbuildable = Невозможно построить
|
||||
|
||||
Pick promotion = Повышение
|
||||
OR = ИЛИ
|
||||
units in open terrain = юниты на открытой местности
|
||||
units in rough terrain = юниты на пересеченной местности
|
||||
units in open terrain = юнитов на открытой местности
|
||||
units in rough terrain = юнитов на пересеченной местности
|
||||
wounded units = раненые юниты
|
||||
Targeting II (air) = Воздушная наводка I
|
||||
Targeting III (air) = Воздушная наводка II
|
||||
@ -938,26 +933,16 @@ Download = Скачать
|
||||
Done! = Готово!
|
||||
Delete [modName] = Удалить [modName]
|
||||
Are you SURE you want to delete this mod? = Вы УВЕРЕНЫ что хотите удалить этот мод?
|
||||
# Requires translation!
|
||||
Updated =
|
||||
# Requires translation!
|
||||
Current mods =
|
||||
# Requires translation!
|
||||
Downloadable mods =
|
||||
# Requires translation!
|
||||
Next page =
|
||||
# Requires translation!
|
||||
Open Github page =
|
||||
# Requires translation!
|
||||
Enable as permanent visual mod =
|
||||
# Requires translation!
|
||||
Disable as permanent visual mod =
|
||||
# Requires translation!
|
||||
Installed =
|
||||
# Requires translation!
|
||||
Downloaded! =
|
||||
# Requires translation!
|
||||
Could not download mod =
|
||||
Updated = Обновлён
|
||||
Current mods = Установленные моды
|
||||
Downloadable mods = Скачиваемые моды
|
||||
Next page = Следующая страница
|
||||
Open Github page = Открыть страницу на GitHub
|
||||
Enable as permanent visual mod = Включить как перманентный визуальный мод
|
||||
Disable as permanent visual mod = Отключить как перманентный визуальный мод
|
||||
Installed = Установлено
|
||||
Downloaded! = Установлено!
|
||||
Could not download mod = Произошла ошибка при скачивании мода
|
||||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
||||
@ -2475,8 +2460,7 @@ How are you doing? = Как поживаете?
|
||||
What do you want now? = Что вы хотите узнать?
|
||||
Great Andean Road = Дороги инков
|
||||
Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]%
|
||||
# Requires translation!
|
||||
No Maintenance costs for improvements in [terrain] tiles =
|
||||
No Maintenance costs for improvements in [terrain] tiles = Нет затрат на обслуживание для улучшений на территориях [terrain]
|
||||
Units ignore terrain costs when moving into any tile with Hills = Юниты не теряют скорость на холмах
|
||||
Cuzco = Куско
|
||||
Tiwanaku = Тиуанако
|
||||
@ -2736,6 +2720,7 @@ Trade Unions = Торговые союзы
|
||||
Mercantilism = Меркантилизм
|
||||
Entrepreneurship = Предпринимательство
|
||||
Patronage = Меценатство
|
||||
Patronage Complete = Меценатство завершено #Not working, idk why
|
||||
Cost of purchasing [stat] buildings reduced by [amount]% = -[amount]% к стоимости покупок зданий типа [stat] в городах
|
||||
Protectionism = Протекционизм
|
||||
+1 happiness from each type of luxury resource = +1 Счастье от каждого редкого ресурса
|
||||
@ -3011,8 +2996,8 @@ Ocean = Океан
|
||||
Coast = Побережье
|
||||
|
||||
Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = Возникает при температуре между: [param] и [param2] и влажности между: [param3] и [amount]
|
||||
# Requires translation!
|
||||
Open terrain =
|
||||
|
||||
Open terrain = Открытая территория
|
||||
Grassland = Луга
|
||||
|
||||
Plains = Равнины
|
||||
@ -3023,23 +3008,19 @@ Desert = Пустыня
|
||||
|
||||
Lakes = Озера
|
||||
|
||||
# Requires translation!
|
||||
Has an elevation of [amount] for visibility calculations =
|
||||
Has an elevation of [amount] for visibility calculations = Имеет высоту [amount] для расчёта видимости
|
||||
Mountain = Горы
|
||||
|
||||
Snow = Снег
|
||||
|
||||
# Requires translation!
|
||||
Rough terrain =
|
||||
# Requires translation!
|
||||
[amount] Strength for cities built on this terrain =
|
||||
# Requires translation!
|
||||
Rough terrain = Территория с неровностями
|
||||
[amount] Strength for cities built on this terrain = [amount] Силы для городов построенные на этой местности
|
||||
|
||||
[amount] Sight for [param] units =
|
||||
Hill = Холм
|
||||
|
||||
Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый прирост Производства в ближайшем городе
|
||||
# Requires translation!
|
||||
Blocks line-of-sight from tiles at same elevation =
|
||||
Blocks line-of-sight from tiles at same elevation = Блокирует прямую видимость с местности на той же высоте
|
||||
Forest = Лес
|
||||
|
||||
Jungle = Джунгли
|
||||
@ -3135,8 +3116,7 @@ Manufactory = Завод
|
||||
Customs house = Таможня
|
||||
|
||||
Deal 30 damage to adjacent enemy units = Наносит 30 урона ближайшим вражеским юнитам
|
||||
# Requires translation!
|
||||
Can be built just outside your borders =
|
||||
Can be built just outside your borders = Может быть построен за пределами ваших границ
|
||||
Citadel = Крепость
|
||||
|
||||
Can only be built on Coastal tiles = Можно построить только на прибрежных клетках
|
||||
@ -3145,8 +3125,7 @@ Moai = Статуя Моаи
|
||||
Cannot be built on bonus resource = Нельзя построить на бонусных ресурсах
|
||||
Terrace farm = Террасная ферма
|
||||
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
Unpillagable = Непроходимый
|
||||
Ancient ruins = Древние руины
|
||||
|
||||
City ruins = Руины города
|
||||
@ -3222,8 +3201,8 @@ Heal Instantly = Мгновенное излечение
|
||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Излечить юнит на 50 ОЗ. Данное действие заменяет возможность повышения.
|
||||
|
||||
Accuracy I = Точность I
|
||||
# Requires translation!
|
||||
+[amount]% Strength in [param] =
|
||||
|
||||
+[amount]% Strength in [param] = +[amount]% Силы на [param]
|
||||
|
||||
Accuracy II = Точность II
|
||||
|
||||
@ -3236,8 +3215,8 @@ Barrage II = Преграда II
|
||||
Barrage III = Преграда III
|
||||
|
||||
Volley = Залп
|
||||
# Requires translation!
|
||||
+[amount]% Strength vs [unitType] =
|
||||
|
||||
+[amount]% Strength vs [unitType] = +[amount]% Силы против [unitType]
|
||||
|
||||
Extended Range = Обзор
|
||||
+1 Range = +1 к радиусу обзора
|
||||
@ -3724,8 +3703,7 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
||||
|
||||
Great People = Великие люди
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Некоторые здания и специалисты каждый ход генерируют в городах очки Великих людей.\nСуществует несколько типов Великих людей, и для каждого из них очки накапливаются отдельно.\nНа экране Обзора можно посмотреть количество накопленных очков и прибавку в ход.
|
||||
# Requires translation!
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Как только будет набрано достаточно очков, будет создан Великий Человек этого типа!\nКаждый Великий Человек может построить определенное Великое Улучшение, которое дает большие урожаи с течением времени, или сразу же потребляется, чтобы обеспечить определенный бонус сейчас.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Улучшения Великих людей предоставляют стратегические ресурсы, на которых построены. Если вновь открытый ресурс оказался под улучшением, он автоматически добавляется в торговую сеть.
|
||||
|
||||
Removing Terrain Features = Удаление особого ландшафта
|
||||
@ -3733,16 +3711,11 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of
|
||||
|
||||
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Чудеса природы, например Гора Фудзияма, Гибралтарская скала и Большой Барьерный Риф, - это непроходимые элементы местности, шедевры Матери-природы, которые обладают особыми свойствами и отличаются от обычного ландшафта.\nОни дают городам преимущество за счет большого количества Культуры, Науки, Золота или Производства, поэтому следует как можно быстрее включить их в свою империю.
|
||||
|
||||
# Requires translation!
|
||||
Keyboard =
|
||||
# Requires translation!
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
|
||||
# Requires translation!
|
||||
On the world screen the hotkeys are as follows: =
|
||||
# Requires translation!
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital =
|
||||
# Requires translation!
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
|
||||
# Requires translation!
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game =
|
||||
|
||||
Keyboard = Клавиатура
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = Если у вас есть клавиатура, станут доступны некоторые сочетания клавиш. Например, клавиши выбора команд или улучшений, которые отображаются на соответствующих кнопках.
|
||||
On the world screen the hotkeys are as follows: = На экране игры горячие клавиши выглядят следующим образом:
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = Пробел или 'N' - Следующий юнит или ход\n'E '- Обзор Империи (последняя просмотренная страница)\n' + ',' - '- Приближение / Отдаление\nHome - Центр столицы
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Открыть Цивилопедию\nF2 - Просмотр торговли Империи\nF3 - Просмотр юнитов Империи\nF4 - Просмотр дипломатии Империи\nF5 - Социальная политика\nF6 - Технологии\nF7 - Просмотр городов Империи\nF8 - Прогресс Победы\nF9 - Обзор статистики Империи\nF10 - Просмотр ресурсов Империи\nF11 - Быстрое сохранение\nF12 - Быстрая загрузка =
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = Ctrl-R - Переключить отображение ресурса территорий\nCtrl-Y - Переключить отображение урожая плитки\nCtrl-O - Настройки игры\nCtrl-S - Сохранить игру\nCtrl-L - Загрузить игру
|
||||
|
||||
|
@ -269,14 +269,12 @@ Extension mods: = 扩展模组:
|
||||
|
||||
World Wrap = 环形世界
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 环形世界地图是非常消耗内存的 - 在Android平台创建太大的环形世界地图可能导致程序崩溃!
|
||||
# Requires translation!
|
||||
Anything above 80 by 50 may work very slowly on Android! =
|
||||
# Requires translation!
|
||||
Anything above 40 may work very slowly on Android! =
|
||||
Anything above 80 by 50 may work very slowly on Android! = 任何大于80乘50的东西在Android上都可能运行得很慢。
|
||||
Anything above 40 may work very slowly on Android! = 任何高于40的东西在Android上都可能运行得很慢!
|
||||
|
||||
# Multiplayer
|
||||
|
||||
Username = 玩家姓名
|
||||
Username = 用户名
|
||||
Multiplayer = 多人游戏
|
||||
Could not download game! = 无法下载游戏数据!
|
||||
Could not upload game! = 无法上传游戏数据!
|
||||
@ -725,8 +723,7 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
||||
You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能。
|
||||
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出-25%。
|
||||
A puppeted city can be annexed at any time. = 可以在任何时候选择吞并已傀儡城市。
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberate (city returns to [originalOwner]) = 解放(城市归还[originalOwner])
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”会将该城市归还给初始拥有者,这样做会极大增进两者的关系!
|
||||
Raze = 摧毁
|
||||
Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市”意味着吞并该城市,同时开始将该城市夷为平地。
|
||||
@ -934,26 +931,16 @@ Download = 下载
|
||||
Done! = 完成!
|
||||
Delete [modName] = 删除模组:[modName]
|
||||
Are you SURE you want to delete this mod? = 你确定要删除这个模组吗?
|
||||
# Requires translation!
|
||||
Updated =
|
||||
# Requires translation!
|
||||
Current mods =
|
||||
# Requires translation!
|
||||
Downloadable mods =
|
||||
# Requires translation!
|
||||
Next page =
|
||||
# Requires translation!
|
||||
Open Github page =
|
||||
# Requires translation!
|
||||
Enable as permanent visual mod =
|
||||
# Requires translation!
|
||||
Disable as permanent visual mod =
|
||||
# Requires translation!
|
||||
Installed =
|
||||
# Requires translation!
|
||||
Downloaded! =
|
||||
# Requires translation!
|
||||
Could not download mod =
|
||||
Updated = 已更新
|
||||
Current mods = 当前模组
|
||||
Downloadable mods = 可下载的模组
|
||||
Next page = 下一页
|
||||
Open Github page = 打开Github页面
|
||||
Enable as permanent visual mod = 启用为永久可见模式
|
||||
Disable as permanent visual mod = 禁用为永久可见模式
|
||||
Installed = 已安装
|
||||
Downloaded! = 已下载!
|
||||
Could not download mod = 无法下载模组
|
||||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
||||
@ -2471,8 +2458,7 @@ How are you doing? = 你好吗?
|
||||
What do you want now? = 你现在需要什么?
|
||||
Great Andean Road = 山地路网
|
||||
Maintenance on roads & railroads reduced by [amount]% = 道路和铁路维护费-[amount]%
|
||||
# Requires translation!
|
||||
No Maintenance costs for improvements in [terrain] tiles =
|
||||
No Maintenance costs for improvements in [terrain] tiles = 在[terrain]地块的设施无维修费用
|
||||
Units ignore terrain costs when moving into any tile with Hills = 单位进入丘陵地块不消耗额外移动力
|
||||
Cuzco = 库斯科
|
||||
Tiwanaku = 蒂瓦纳科
|
||||
@ -3018,22 +3004,18 @@ Desert = 沙漠
|
||||
|
||||
Lakes = 湖泊
|
||||
|
||||
# Requires translation!
|
||||
Has an elevation of [amount] for visibility calculations =
|
||||
Has an elevation of [amount] for visibility calculations = 对于可见度计算,具有[amount]的提升
|
||||
Mountain = 山脉
|
||||
|
||||
Snow = 雪原
|
||||
|
||||
Rough terrain = 崎岖地形
|
||||
# Requires translation!
|
||||
[amount] Strength for cities built on this terrain =
|
||||
# Requires translation!
|
||||
[amount] Sight for [param] units =
|
||||
[amount] Strength for cities built on this terrain = 在此地形上建造的城市的战斗力[amount]
|
||||
[amount] Sight for [param] units = [param]单位[amount]视野
|
||||
Hill = 丘陵
|
||||
|
||||
Provides a one-time Production bonus to the closest city when cut down = 砍伐时为最近的城市提供一次性产能奖励
|
||||
# Requires translation!
|
||||
Blocks line-of-sight from tiles at same elevation =
|
||||
Blocks line-of-sight from tiles at same elevation = 从相同海拔的地块挡住视线
|
||||
Forest = 森林
|
||||
|
||||
Jungle = 丛林
|
||||
@ -3138,8 +3120,7 @@ Moai = 摩艾石像群
|
||||
Cannot be built on bonus resource = 无法建造在拥有奖励资源的地块
|
||||
Terrace farm = 梯田
|
||||
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
Unpillagable = 不可劫掠的
|
||||
Ancient ruins = 远古遗迹
|
||||
|
||||
City ruins = 城市废墟
|
||||
@ -3715,8 +3696,7 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
||||
|
||||
Great People = 伟人
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定的建筑和城市中的专业人员,每回合会产生伟人点数。\n不同类型的伟人,他们的点数积累分别独立计算。\n每回合可获得的伟人点数和已积累的伟人点数可以在概览界面查看。
|
||||
# Requires translation!
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 一旦积分累积足够,将创建一个伟人!\n每个伟人可以建造相应的具有大产量伟人设施,或立即消耗以提供一定的奖励。
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 伟人设施同时还有开发其所在地块战略资源的功能,所以请不必担心伟人设施所在地块的战略资源开发问题!
|
||||
|
||||
Removing Terrain Features = 清除地貌
|
||||
@ -3724,16 +3704,10 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of
|
||||
|
||||
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 富士山、直布罗陀巨岩和大堡礁等自然奇观,都是独特的、无法通行的地貌,是大自然母亲的杰作,具有不同于一般地形的非凡品质。\n开发它们会为你带来大量的文化、科研、金钱或产能收益,这就是为什么需要尽快将其纳入你的帝国的原因。
|
||||
|
||||
# Requires translation!
|
||||
Keyboard =
|
||||
# Requires translation!
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
|
||||
# Requires translation!
|
||||
On the world screen the hotkeys are as follows: =
|
||||
# Requires translation!
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital =
|
||||
# Requires translation!
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
|
||||
# Requires translation!
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game =
|
||||
Keyboard = 键盘
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = 如果您有键盘,则可以使用一些快捷键。例如,单位命令或地块设施选择器按键直接显示在其相应的按钮中。
|
||||
On the world screen the hotkeys are as follows: = 在世界屏幕上的热键如下:
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = 空格或'N' - 下一个空闲单位或下一回合\n'E' - 概览\n'+', '-' - 缩放\nHome - 首都
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - 打开文明百科\nF2 - 贸易概览\nF3 - 单位概览\nF4 - 外交概览\nF5 - 社会政策\nF6 科技\nF7 - 城市概览\nF8 - 胜利进度\nF9 - 统计概览\nF10 - 资源概览\nF11 - 快速保存 F12 - 快速读取
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = Ctrl-R - 切换地块资源显示\nCtrl-Y - 切换地块产出显示\nCtrl-O - 游戏选项\nCtrl-S 保存游戏\nCtrl-L 读取游戏
|
||||
|
||||
|
@ -3015,8 +3015,7 @@ Rough terrain = Terreno abrupto
|
||||
Hill = Colinas
|
||||
|
||||
Provides a one-time Production bonus to the closest city when cut down = Proporciona una bonificación de producción única a la ciudad más cercana cuando se corta
|
||||
# Requires translation!
|
||||
Blocks line-of-sight from tiles at same elevation =
|
||||
Blocks line-of-sight from tiles at same elevation = Bloquea la visión desde casillas de misma elevación
|
||||
Forest = Bosque
|
||||
|
||||
Jungle = Selva
|
||||
@ -3698,7 +3697,7 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
||||
Great People = Buena gente
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Algunos edificios y especialistas en las ciudades generan puntos de Gran Personaje por turno.\nHay diferentes tipos de Gran Personaje y sus puntos que acumulan de forma separada.\nEl número de puntos por turno y el total se pueden ver en la pantalla de Visión General.
|
||||
# Requires translation!
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una vez que se hayan acumulado suficientes puntos, ¡se creará una Gran Persona!\nCada Gran Personaje puede construir una determinada Gran Mejora que otorga grandes rendimientos a lo largo del tiempo, o consumirse inmediatamente para proporcionar una cierta bonificación ahora.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Las Grandes Mejoras también pueden producir cualquier recurso estratégico que tengan debajo, así que no tienes que preocuparte si los son revelados bajo tus recursos.
|
||||
|
||||
Removing Terrain Features = Eliminación de características del terreno
|
||||
|
Loading…
Reference in New Issue
Block a user