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@ -522,7 +522,7 @@ class CityStateFunctions(val civInfo: CivilizationInfo) {
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// Set a diplomatic flag so we remember for future quests (and not to give them any)
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civInfo.getDiplomacyManager(bully).setFlag(DiplomacyFlags.Bullied, 20)
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// Notify all city states that we were bullied (for quests)
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// Notify all City-States that we were bullied (for quests)
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civInfo.gameInfo.getAliveCityStates()
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.forEach { it.questManager.cityStateBullied(civInfo, bully) }
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}
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@ -627,7 +627,7 @@ class CityStateFunctions(val civInfo: CivilizationInfo) {
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NotificationIcon.Death, civInfo.civName)
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}
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// Notify all city states that we were killed (for quest completion)
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// Notify all City-States that we were killed (for quest completion)
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civInfo.gameInfo.getAliveCityStates()
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.forEach { it.questManager.cityStateConquered(civInfo, attacker) }
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}
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@ -751,7 +751,7 @@ class DiplomacyManager() {
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// Our ally city states make peace with us
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if (thirdCiv.getAllyCiv() == civInfo.civName && thirdCiv.isAtWarWith(otherCiv))
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thirdCiv.getDiplomacyManager(otherCiv).makePeace()
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// Other city states that are not our ally don't like the fact that we made peace with their enemy
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// Other City-States that are not our ally don't like the fact that we made peace with their enemy
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if (thirdCiv.getAllyCiv() != civInfo.civName && thirdCiv.isAtWarWith(otherCiv))
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thirdCiv.getDiplomacyManager(civInfo).addInfluence(-10f)
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}
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@ -899,7 +899,7 @@ class MapUnit {
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private fun clearEncampment(tile: TileInfo) {
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tile.improvement = null
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// Notify city states that this unit cleared a Barbarian Encampment, required for quests
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// Notify City-States that this unit cleared a Barbarian Encampment, required for quests
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civInfo.gameInfo.getAliveCityStates()
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.forEach { it.questManager.barbarianCampCleared(civInfo, tile.position) }
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@ -779,10 +779,10 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo): BaseScreen() {
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UsedNuclearWeapons -> "Your use of nuclear weapons is disgusting!"
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StealingTerritory -> "You have stolen our lands!"
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GaveUsUnits -> "You gave us units!"
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DestroyedProtectedMinor -> "You destroyed City States that were under our protection!"
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AttackedProtectedMinor -> "You attacked City States that were under our protection!"
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BulliedProtectedMinor -> "You demanded tribute from City States that were under our protection!"
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SidedWithProtectedMinor -> "You sided with a City State over us"
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DestroyedProtectedMinor -> "You destroyed City-States that were under our protection!"
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AttackedProtectedMinor -> "You attacked City-States that were under our protection!"
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BulliedProtectedMinor -> "You demanded tribute from City-States that were under our protection!"
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SidedWithProtectedMinor -> "You sided with a City-State over us"
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ReturnedCapturedUnits -> "You returned captured units to us"
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}
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text = text.tr() + " "
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