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Improvement queue (#11677)
* Improvement queue: Framework * Improvement queue: Minimal UI * Remove debug code * Fix merge error * Address tuvus's input * Implement tuvus's UI wishes * Fix merge errors * Fix more merge errors
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@ -177,7 +177,7 @@ class TileImprovementConstructionTests {
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@Test
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fun buildingRoadBuildsARoad() {
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val tile = tileMap[1,1]
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tile.improvementFunctions.changeImprovement("Road")
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tile.improvementFunctions.setImprovement("Road")
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assert(tile.roadStatus == RoadStatus.Road)
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}
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@ -185,7 +185,7 @@ class TileImprovementConstructionTests {
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fun removingRoadRemovesRoad() {
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val tile = tileMap[1,1]
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tile.roadStatus = RoadStatus.Road
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tile.improvementFunctions.changeImprovement("Remove Road")
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tile.improvementFunctions.setImprovement("Remove Road")
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assert(tile.roadStatus == RoadStatus.None)
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}
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@ -193,9 +193,9 @@ class TileImprovementConstructionTests {
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fun removingForestRemovesForestAndLumbermill() {
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val tile = tileMap[1,1]
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tile.addTerrainFeature("Forest")
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tile.improvementFunctions.changeImprovement("Lumber mill")
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tile.improvementFunctions.setImprovement("Lumber mill")
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assert(tile.getTileImprovement()!!.name == "Lumber mill")
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tile.improvementFunctions.changeImprovement("Remove Forest")
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tile.improvementFunctions.setImprovement("Remove Forest")
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assert(tile.terrainFeatures.isEmpty())
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assert(tile.improvement == null) // Lumber mill can ONLY be on Forest, and is therefore removed
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}
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@ -206,9 +206,9 @@ class TileImprovementConstructionTests {
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tile.addTerrainFeature("Forest")
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tile.resource = "Deer"
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tile.baseTerrain = "Plains"
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tile.improvementFunctions.changeImprovement("Camp")
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tile.improvementFunctions.setImprovement("Camp")
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assert(tile.getTileImprovement()!!.name == "Camp")
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tile.improvementFunctions.changeImprovement("Remove Forest")
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tile.improvementFunctions.setImprovement("Remove Forest")
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assert(tile.terrainFeatures.isEmpty())
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assert(tile.improvement == "Camp") // Camp can be both on Forest AND on Plains, so not removed
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}
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@ -253,7 +253,7 @@ class TileImprovementConstructionTests {
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tile.addTerrainFeature("Forest")
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val lumberMill = testGame.ruleset.tileImprovements["Lumber mill"]!!
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tile.improvementFunctions.changeImprovement(lumberMill.name)
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tile.improvementFunctions.setImprovement(lumberMill.name)
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assert(tile.getTileImprovement() == lumberMill)
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// 1f 1p from forest, 2p from lumber mill since all techs are researched
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