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Version rollout (#10381)
* Bump version and create initial changelog entry * update Simplified Chinese (#10371) * Update Polish.properties (#10365) * Two German spelling mistakes (#10345) * spelling mistake in German translation Handelsruten --> Handelsrouten * Update German.properties * Update Spanish.properties (#10341) * Add missing translations to Ukrainian (#10339) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> * Update French.properties (#10338) * Update Brazilian_Portuguese.properties (#10337) * Update Italian.properties (#10336) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: TheKingOfLight <72839891+TheKingOfLight@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -1952,8 +1952,7 @@ Roads connect tiles across rivers = Estradas conectam painéis através dos rios
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No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Remover [buildingFilter] [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
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@ -2225,10 +2224,8 @@ with [resource] = com [resource]
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without [resource] = sem [resource]
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when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource]
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when below [amount] [stat/resource] = quando abaixo de [amount] de [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = quando acima de [amount] [stat] (modificado pela velocidade do jogo)
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when below [amount] [stat] (modified by game speed) = quando abaixo de [amount] [stat] (modificado pela velocidade do jogo)
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in this city = nesta cidade
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in cities with a [buildingFilter] = em cidades com um [buildingFilter]
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in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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@ -1953,7 +1953,7 @@ No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'en
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[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Supprime [buildingFilter] [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
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@ -2226,9 +2226,9 @@ without [resource] = sans [resource]
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when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource]
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when below [amount] [stat/resource] = quand à moins de [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = quand à plus de [amount] [stat] (modifié par vitesse de jeu)
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when below [amount] [stat] (modified by game speed) = quand à moins de [amount] [stat] (modifié par vitesse de jeu)
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in this city = dans cette ville
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in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
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@ -1902,7 +1902,7 @@ ConditionalsPlacement = after
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[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Ertrag von jedem [tileFilter/buildingFilter]
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[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] von jedem Anhänger, bis zu [relativeAmount2]%
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[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] von Stadtstaaten
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[relativeAmount]% [stat] from Trade Routes = [relativeAmount]% [stat] von Handelsruten
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[relativeAmount]% [stat] from Trade Routes = [relativeAmount]% [stat] von Handelsrouten
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Nullifies [stat] [cityFilter] = Setzt [stat] [cityFilter] außer Kraft
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Nullifies Growth [cityFilter] = Setzt Wachstum [cityFilter] außer Kraft
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[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = [relativeAmount]% Produktion, während des Baus von [buildingFilter] Gebäuden [cityFilter]
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@ -2012,7 +2012,7 @@ Triggers a Cultural Victory upon completion = Bei Fertigstellung wird der Kultur
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May not annex cities = Darf keine Städte annektieren
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"Borrows" city names from other civilizations in the game = "Leiht" sich Städtenamen von anderen Zivilisationen im Spiel
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Cities are razed [amount] times as fast = Städte werden [amount] mal schneller ausgelöscht
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Receive a tech boost when scientific buildings/wonders are built in capital = Erhalte einen Technologieschub beim Bauen von Wundern und Wissenschaftlichen Gebäuden in der Hauptstadt
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Receive a tech boost when scientific buildings/wonders are built in capital = Erhalte einen Technologieschub beim Bauen von Wundern und wissenschaftlichen Gebäuden in der Hauptstadt
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Can be continually researched = Können kontinuierlich erforscht werden
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[relativeAmount]% Golden Age length = [relativeAmount]% Länge des Goldenen Zeitalters
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Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% Bevölkerungsverlust durch Atomangriffe [cityFilter]
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@ -1952,8 +1952,7 @@ Roads connect tiles across rivers = Le strade diventano ponti sui fiumi
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No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Rimuove [buildingFilter] [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
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@ -2225,10 +2224,8 @@ with [resource] = con [resource]
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without [resource] = senza [resource]
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when above [amount] [stat/resource] = oltre [amount] [stat/resource]
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when below [amount] [stat/resource] = a meno di [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = quando [stat] è superiore a [amount] (a seconda della velocità di gioco)
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when below [amount] [stat] (modified by game speed) = quando [stat] è inferiore a [amount] (a seconda della velocità di gioco)
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in this city = in questa città
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in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
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in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
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@ -1953,7 +1953,7 @@ No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrz
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[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
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[relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Usuń [buildingFilter] w [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
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@ -2226,9 +2226,9 @@ without [resource] = bez [resource]
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when above [amount] [stat/resource] = gdy posiadasz ponad [amount] [stat/resource]
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when below [amount] [stat/resource] = gdy posiadasz mniej niż [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = gdy posiadasz więcej niż [amount] [stat] (modyfikowane przez szybkość gry)
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when below [amount] [stat] (modified by game speed) = gdy posiadasz mniej niż [amount] [stat] (modyfikowane przez szybkość gry)
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in this city = w tym mieście
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in cities with a [buildingFilter] = w miastach z [buildingFilter]
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in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
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@ -748,7 +748,7 @@ Reset = 重置
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Show zoom buttons in world screen = 在游戏界面显示缩放按钮
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Experimental Demographics scoreboard = 启用实验性统计记分板
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Size of Unitset art in Civilopedia = 文明百科规则集图片大小
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Size of Unitset art in Civilopedia = 文明百科单位图片大小
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### Visual Hints subgroup
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@ -1952,8 +1952,7 @@ Roads connect tiles across rivers = 道(铁)路可跨河建造
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No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
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[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = 移除 [cityFilter] [buildingFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
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@ -2225,10 +2224,8 @@ with [resource] = 拥有[resource]的
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without [resource] = 未拥有[resource]的
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when above [amount] [stat/resource] = 当[stat/resource]超过[amount]时
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when below [amount] [stat/resource] = 当[stat/resource]低于[amount]时
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = 当[stat]超过[amount]时(受游戏速度控制)
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when below [amount] [stat] (modified by game speed) = 当[stat]低于[amount]时(受游戏速度控制)
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in this city = 在这个城市中
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in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
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in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
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@ -2434,8 +2431,7 @@ Policy = 政策
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FounderBelief = 创始人信仰
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FollowerBelief = 追随者信仰
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Building = 建筑
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# Requires translation!
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UnitAction =
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UnitAction = 单位行动
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Unit = 单位
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UnitType = 单位类别
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Promotion = 晋升项
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@ -1953,7 +1953,7 @@ No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Man
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[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Remueve [buildingFilter] [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
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@ -2226,16 +2226,16 @@ without [resource] = sin [resource]
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when above [amount] [stat/resource] = al tener más de [amount] [stat/resource]
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when below [amount] [stat/resource] = al tener menos de [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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when above [amount] [stat] (modified by game speed) = al tener más de [amount] [stat] (alterado por la velocidad del juego)
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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when below [amount] [stat] (modified by game speed) = al tener menos de [amount] [stat] (alterado por la velocidad del juego)
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in this city = en esta ciudad
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in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
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in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
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in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
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with a garrison = con una guarnición
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for [mapUnitFilter] units = para unidades [mapUnitFilter]
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when [mapUnitFilter] = cuando [mapUnitFilter]
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when [mapUnitFilter] = cuando esté [mapUnitFilter]
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for units with [promotion] = para unidades con [promotion]
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for units without [promotion] = para unidades sin [promotion]
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vs cities = vs ciudades
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@ -927,25 +927,25 @@ Nothing tried to intercept our [attackerName] = Ніхто не намагавс
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An enemy [unit] was spotted near our territory = Ворожий підрозділ [unit] помічено біля нашої території
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An enemy [unit] was spotted in our territory = Ворожий підрозділ [unit] помічено на нашій території
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# Requires translation!
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An enemy [unit] has destroyed our tile improvement [improvement] =
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An enemy [unit] has destroyed our tile improvement [improvement] = Ворожий підрозділ [unit] знищив покращення нашої клітинки [improvement]
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Your city [cityName] can bombard the enemy! = Ваше місто [cityName] може обстріляти ворога!
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[amount] of your cities can bombard the enemy! = [amount] ваших міст(а) можуть обстріляти ворога!
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[amount] enemy units were spotted near our territory = Біля нашої території помічено ворожих підрозділів: [amount]
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[amount] enemy units were spotted in our territory = На нашій території помічено ворожих підрозділів: [amount]
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# Requires translation!
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A(n) [nukeType] from [civName] has exploded in our territory! =
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A(n) [nukeType] from [civName] has exploded in our territory! = [nukeType] від нації [civName] вибухнула на нашій території!
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# Requires translation!
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A(n) [nukeType] has been detonated by [civName]! =
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A(n) [nukeType] has been detonated by [civName]! = [nukeType] було детоновано нацією [civName]!
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# Requires translation!
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A(n) [nukeType] has been detonated by an unkown civilization! =
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A(n) [nukeType] has been detonated by an unkown civilization! = [nukeType] було детоновано невідомою нацією!
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# Requires translation!
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After an attempted attack by our [nukeType], [civName] has declared war on us! =
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After an attempted attack by our [nukeType], [civName] has declared war on us! = Після нашої спроби нападу за допомогою [nukeType], нація [civName] оголосила нам війну!
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After being hit by our [nukeType], [civName] has declared war on us! = Потрапивши під удар нашої [nukeType], нація [civName] оголосила нам війну!
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The civilization of [civName] has been destroyed! = Цивілізацію [civName] було знищено!
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The City-State of [name] has been destroyed! = Місто-держава [name] було зруйновано!
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Your [ourUnit] captured an enemy [theirUnit]! = Ваш підрозділ [ourUnit] захопив ворожий підрозділ [theirUnit]!
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# Requires translation!
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Your captured [unitName] has been returned by [civName] =
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Your captured [unitName] has been returned by [civName] = Ваш захоплений підрозділ [unitName] було повернено вам нацією [civName]
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Ваш підрозділ [ourUnit] награбував [amount] [Stat] з [theirUnit]
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We have captured a barbarian encampment and recovered [goldAmount] gold! = Ми захопили Варварський табір і отримали [goldAmount] ¤Золота!
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An enemy [unitType] has joined us! = Ворожий підрозділ [unitType] приєднався до нас!
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@ -1473,7 +1473,7 @@ Voted for = Проголосував за
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No valid votes were cast. = Не було жодних дійсних голосів.
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Minimum votes for electing a world leader: [number] = Мінімальна кількість голосів для обрання Світового лідера: [number]
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# Requires translation!
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Tied in first position: [civNames] =
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Tied in first position: [civNames] = Нічия на першому місці: [civNames]
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No world leader was elected. = Світового лідера не обрано.
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You have been elected world leader! = Вас було обрано Світовим лідером!
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[leaderName] of [civ] has been elected world leader! = [leaderName] з [civ] було обрано Світовим лідером!
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@ -1960,7 +1960,7 @@ No Maintenance costs for improvements in [tileFilter] tiles = Покращенн
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[relativeAmount]% tile improvement construction time = [relativeAmount]% часу на покращення клітинок
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% до вартості утримання споруд [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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Remove [buildingFilter] [cityFilter] = Прибрати [buildingFilter] [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% ♪Культури за розширення кордонів [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% ¤Золота за придбання клітинок [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
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@ -2233,9 +2233,9 @@ without [resource] = без [resource]
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when above [amount] [stat/resource] = коли більше [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = коли менше [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
when above [amount] [stat] (modified by game speed) = коли більше [amount] [stat] (під впливом швидкості гри)
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
when below [amount] [stat] (modified by game speed) = коли менше [amount] [stat] (під впливом швидкості гри)
|
||||
in this city = у цьому місті
|
||||
in cities with a [buildingFilter] = у містах з [buildingFilter]
|
||||
in cities without a [buildingFilter] = у містах без [buildingFilter]
|
||||
@ -6578,4 +6578,3 @@ However, it will reflect the mods you are playing! The combination of base rules
|
||||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Якщо ви відкрили Цивілопедію з головного меню, то "Набір правил" буде з останньої гри, яку ви починали.
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Буквами можна вибирати категорії, а якщо є кілька категорій, що відповідають одній і тій же букві, ви можете натискати її кілька разів, щоб переходити між ними.
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Клавіші зі стрілками також забезпечують навігацію - вліво/вправо для категорій, вгору/вниз для записів.
|
||||
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.8.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 924
|
||||
const val appVersion = "4.8.14"
|
||||
const val appCodeNumber = 925
|
||||
const val appVersion = "4.8.15"
|
||||
|
||||
const val gdxVersion = "1.11.0"
|
||||
const val ktorVersion = "2.2.3"
|
||||
|
21
changelog.md
21
changelog.md
@ -1,3 +1,24 @@
|
||||
## 4.8.15
|
||||
|
||||
By tuvus:
|
||||
- AI units swap-retreat
|
||||
- Melee units are now more likely to attack cities
|
||||
- Nukes now value hitting units directly more and will account for multiple military units on the same tile
|
||||
- AI trading uses gold inflation
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Custom save/load UI tweaks and blocking saving online MP games locally
|
||||
- Tighten RulesetValidator for Terrain
|
||||
- Automated units stay automated after upgrade
|
||||
- Fix Mod checker crash on RekMod
|
||||
- Hack Android NotoSansSymbols font into submission
|
||||
- City overview refreshes for changes done in a CityScreen called from it
|
||||
- Move Future Tech so Nanotechnology isn't covered by lines in Vanilla (not G&K)
|
||||
|
||||
💚 add tests for city population manager - By Framonti
|
||||
|
||||
Fix [stats] unique adding multiple times - By SeventhM
|
||||
|
||||
## 4.8.14
|
||||
|
||||
Allow "[stats]" unique on terrains - By SeventhM
|
||||
|
@ -538,7 +538,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.8.14", 924)
|
||||
val VERSION = Version("4.8.15", 925)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
20
fastlane/metadata/android/en-US/changelogs/925.txt
Normal file
20
fastlane/metadata/android/en-US/changelogs/925.txt
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
|
||||
By tuvus:
|
||||
- AI units swap-retreat
|
||||
- Melee units are now more likely to attack cities
|
||||
- Nukes now value hitting units directly more and will account for multiple military units on the same tile
|
||||
- AI trading uses gold inflation
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Custom save/load UI tweaks and blocking saving online MP games locally
|
||||
- Tighten RulesetValidator for Terrain
|
||||
- Automated units stay automated after upgrade
|
||||
- Fix Mod checker crash on RekMod
|
||||
- Hack Android NotoSansSymbols font into submission
|
||||
- City overview refreshes for changes done in a CityScreen called from it
|
||||
- Move Future Tech so Nanotechnology isn't covered by lines in Vanilla (not G&K)
|
||||
|
||||
💚 add tests for city population manager - By Framonti
|
||||
|
||||
Fix [stats] unique adding multiple times - By SeventhM
|
Loading…
Reference in New Issue
Block a user