Fix the app window changing may lead to that the app can't open in macOS (#4042)

This commit is contained in:
lishaoxia1985
2021-06-03 07:02:46 -05:00
committed by GitHub
parent aa9dda2eea
commit e77eaf5fa5
2 changed files with 9 additions and 10 deletions

View File

@ -62,7 +62,6 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
var music: Music? = null
val musicLocation = "music/thatched-villagers.mp3"
private var isSizeRestored = false
var isInitialized = false
@ -118,7 +117,6 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
thread(name="Music") { startMusic() }
restoreSize()
if (settings.isFreshlyCreated) {
setScreen(LanguagePickerScreen())
@ -129,14 +127,6 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
crashController = CrashController.Impl(crashReportSender)
}
fun restoreSize() {
if (!isSizeRestored && Gdx.app.type == Application.ApplicationType.Desktop && settings.windowState.height>39 && settings.windowState.width>39) {
isSizeRestored = true
Gdx.graphics.setWindowedMode(settings.windowState.width, settings.windowState.height)
}
}
fun loadGame(gameInfo: GameInfo) {
this.gameInfo = gameInfo
ImageGetter.setNewRuleset(gameInfo.ruleSet)

View File

@ -6,10 +6,14 @@ import club.minnced.discord.rpc.DiscordRichPresence
import com.badlogic.gdx.Files
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.tools.texturepacker.TexturePacker
import com.unciv.JsonParser
import com.unciv.UncivGame
import com.unciv.UncivGameParameters
import com.unciv.logic.GameSaver
import com.unciv.models.metadata.GameSettings
import com.unciv.models.translations.tr
import com.unciv.ui.utils.Fonts
import io.ktor.application.*
@ -39,6 +43,11 @@ internal object DesktopLauncher {
config.addIcon("ExtraImages/Icon.png", Files.FileType.Internal)
config.title = "Unciv"
config.useHDPI = true
if (FileHandle(GameSaver.settingsFileName).exists()) {
val settings = JsonParser().getFromJson(GameSettings::class.java, FileHandle(GameSaver.settingsFileName))
config.width = settings.windowState.width
config.height = settings.windowState.height
}
val versionFromJar = DesktopLauncher.javaClass.`package`.specificationVersion ?: "Desktop"