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Added validations for city-state uniques
This commit is contained in:
@ -14,20 +14,6 @@
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"embarkDefense": 3,
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"startPercent": 0,
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"citySound": "cityAncient",
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"friendBonus": {
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"Cultured": ["Provides [+3 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+2] Happiness"],
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"Religious": ["Provides [+3 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [255, 87, 35]
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},
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{
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@ -44,20 +30,6 @@
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"embarkDefense": 4,
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"startPercent": 10,
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"citySound": "cityClassical",
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"friendBonus": {
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"Cultured": ["Provides [+3 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+2] Happiness"],
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"Religious": ["Provides [+3 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [233, 31, 99]
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},
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{
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@ -76,20 +48,6 @@
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"embarkDefense": 6,
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"startPercent": 25,
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"citySound": "cityMedieval",
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"friendBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+12 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+12 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [157, 39, 176]
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},
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{
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@ -109,20 +67,6 @@
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"embarkDefense": 8,
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"startPercent": 37,
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"citySound": "cityRenaissance",
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"friendBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+12 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+12 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [104, 58, 183]
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},
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{
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@ -143,20 +87,6 @@
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"embarkDefense": 10,
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"startPercent": 50,
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"citySound": "cityIndustrial",
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [63, 81, 182],
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},
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{
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@ -178,20 +108,6 @@
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"embarkDefense": 13,
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"startPercent": 65,
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"citySound": "cityModern",
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [33, 150, 243],
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},
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{
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@ -214,20 +130,6 @@
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"embarkDefense": 16,
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"startPercent": 65,
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"citySound": "cityAtomic",
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [0, 150, 136],
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},
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{
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@ -254,21 +156,6 @@
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// But where is the modularity? The excluding of very specific wonders? That is no fun.
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// So we just write down the entire long list (sorted by era!) instead.
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"citySound": "cityInformation",
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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},
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{ // Technically, this Era doesn't exist in the original game.
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@ -294,21 +181,6 @@
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"embarkDefense": 25,
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"startPercent": 80,
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"citySound": "cityFuture",
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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}
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]
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