Added an advanced system for choosing beliefs (#5400)

This commit is contained in:
Xander Lenstra
2021-10-05 14:33:27 +02:00
committed by GitHub
parent 4c6f1ecfb8
commit e879bb2a14
4 changed files with 197 additions and 10 deletions

View File

@ -46,7 +46,7 @@
"name": "God of War",
"type": "Pantheon",
"uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
}
},
{
"name": "Goddess of Festivals",
"type": "Pantheon",
@ -82,6 +82,8 @@
//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]",
// "[+15]% Production when constructing [{Classical Era} {Wonders}]"]
// For now this feels like overkill, but I'll leave this here for the future
// Alternatively, we could approximate this with "[+15]% Production when constructing [Wonders] <during the [Ancient era]>"
},
{
"name": "One with Nature",
@ -248,7 +250,7 @@
{
"name": "Defender of the Faith",
"type": "Enhancer",
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"],
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"]
// ToDo: Should only be friendly territory of cities that follow this religion
},
{
@ -264,13 +266,13 @@
{
"name": "Just War",
"type": "Enhancer",
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"],
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"]
// ToDo: Should only be enemy territory of cities that follow this religion
},
{
"name": "Messiah",
"type": "Enhancer",
"uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents"]
"uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents", "[Faith] cost for [Great Prophet] units [-25]%"]
},
{
"name": "Missionary Zeal",