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Added an advanced system for choosing beliefs (#5400)
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@ -46,7 +46,7 @@
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"name": "God of War",
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"type": "Pantheon",
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"uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
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}
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},
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{
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"name": "Goddess of Festivals",
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"type": "Pantheon",
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@ -82,6 +82,8 @@
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//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]",
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// "[+15]% Production when constructing [{Classical Era} {Wonders}]"]
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// For now this feels like overkill, but I'll leave this here for the future
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// Alternatively, we could approximate this with "[+15]% Production when constructing [Wonders] <during the [Ancient era]>"
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},
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{
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"name": "One with Nature",
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@ -248,7 +250,7 @@
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{
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"name": "Defender of the Faith",
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"type": "Enhancer",
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"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"],
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"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"]
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// ToDo: Should only be friendly territory of cities that follow this religion
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},
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{
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@ -264,13 +266,13 @@
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{
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"name": "Just War",
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"type": "Enhancer",
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"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"],
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"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"]
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// ToDo: Should only be enemy territory of cities that follow this religion
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},
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{
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"name": "Messiah",
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"type": "Enhancer",
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"uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents"]
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"uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents", "[Faith] cost for [Great Prophet] units [-25]%"]
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},
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{
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"name": "Missionary Zeal",
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