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Add <when espionage is enabled>
conditional (#12326)
* Modding: Replaced "Hidden when espionage is disabled" with "Only available <when espionage is enabled>" * Modding: Fix unique deprecation notice * Add ConditionalEspionageEnabled to isUnavailableBySettings list
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@ -125,7 +125,7 @@ Some of the rewards ruins can give will have results that are not deterministic
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A few uniques can be added to ancient ruin effects to modify when they can be earned. These are:
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- "Only available after [amount] turns"
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- "Hidden when religion is disabled"
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- "Only available <when religion is enabled>"
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- "Hidden after a great prophet has been earned"
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## [Tileset-specific json](../../Creating-a-custom-tileset.md)
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@ -1550,9 +1550,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Cannot be hurried"
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Applicable to: Tech, Building
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??? example "Hidden when espionage is disabled"
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Applicable to: Building
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, EventChoice
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@ -2778,6 +2775,12 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet
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??? example "<when religion is disabled>"
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Applicable to: Conditional
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??? example "<when espionage is enabled>"
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Applicable to: Conditional
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??? example "<when espionage is disabled>"
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Applicable to: Conditional
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??? example "<with [amount]% chance>"
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Example: "<with [3]% chance>"
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