From e9f1c38c8b52ebc457ef0e8498f731866949f47c Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Fri, 1 Jan 2021 13:01:06 +0200 Subject: [PATCH] Set a max cap on unit maintenance - does not increase past the base turn limit --- core/src/com/unciv/logic/civilization/CivInfoStats.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/civilization/CivInfoStats.kt b/core/src/com/unciv/logic/civilization/CivInfoStats.kt index 4249ea0112..1d6aba4330 100644 --- a/core/src/com/unciv/logic/civilization/CivInfoStats.kt +++ b/core/src/com/unciv/logic/civilization/CivInfoStats.kt @@ -39,7 +39,7 @@ class CivInfoStats(val civInfo: CivilizationInfo){ } val turnLimit = BASE_GAME_DURATION_TURNS * civInfo.gameInfo.gameParameters.gameSpeed.modifier - val gameProgress = civInfo.gameInfo.turns / turnLimit // as game progresses Maintenance cost rises + val gameProgress = min(civInfo.gameInfo.turns / turnLimit, 1f) // as game progresses Maintenance cost rises var cost = baseUnitCost * numberOfUnitsToPayFor * (1 + gameProgress) cost = cost.pow(1 + gameProgress / 3) // Why 3? To spread 1 to 1.33 if (!civInfo.isPlayerCivilization())