diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 6de50ac4be..0e2b9778a2 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.9.24" const val appName = "Unciv" - const val appCodeNumber = 1043 - const val appVersion = "4.13.4" + const val appCodeNumber = 1044 + const val appVersion = "4.13.5" const val gdxVersion = "1.12.1" const val ktorVersion = "2.3.12" diff --git a/changelog.md b/changelog.md index e512204634..1a6568e2b5 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,23 @@ +## 4.13.5 + +Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals + +Make event choices ruleset objects, with standard "uniques" field + +Added "AI choice weight" for techs policies and promotions, events pending since there's work to do - + +Moved screen orientation setting from advanced tab to display tab + +Resolved - only trigger population reassignment on new buildings when it really changes something + +On second thoughts let's not have a field and function named the same + +Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie. + +Actually *use* the new parameter + +Better stat-related check for buildings - + ## 4.13.4 Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 03763d2127..189adaa959 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.13.4", 1043) + val VERSION = Version("4.13.5", 1044) //endregion /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ diff --git a/fastlane/metadata/android/en-US/changelogs/1044.txt b/fastlane/metadata/android/en-US/changelogs/1044.txt new file mode 100644 index 0000000000..2319b18338 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/1044.txt @@ -0,0 +1,19 @@ + + +Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals + +Make event choices ruleset objects, with standard "uniques" field + +Added "AI choice weight" for techs policies and promotions, events pending since there's work to do - + +Moved screen orientation setting from advanced tab to display tab + +Resolved - only trigger population reassignment on new buildings when it really changes something + +On second thoughts let's not have a field and function named the same + +Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie. + +Actually *use* the new parameter + +Better stat-related check for buildings - \ No newline at end of file