Expanded translation for new game screen and overview screen
BIN
android/assets/FlagIcons/Dutch.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
android/assets/FlagIcons/English.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
android/assets/FlagIcons/French.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
android/assets/FlagIcons/German.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
android/assets/FlagIcons/Italian.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
android/assets/FlagIcons/Romanian.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
android/assets/FlagIcons/Russian.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
@ -2545,6 +2545,35 @@
|
|||||||
Romanian:"Mare"
|
Romanian:"Mare"
|
||||||
}
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}
|
||||||
|
|
||||||
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// New game screen
|
||||||
|
|
||||||
|
"Civilization":{}
|
||||||
|
"World size":{}
|
||||||
|
"Number of enemies":{}
|
||||||
|
"Difficulty":{}
|
||||||
|
|
||||||
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"Diplomacy":{}
|
||||||
|
|
||||||
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// Overview screen
|
||||||
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"Overview":{}
|
||||||
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"Cities":{}
|
||||||
|
"Total":{}
|
||||||
|
"Stats":{}
|
||||||
|
"Policies":{}
|
||||||
|
"Base happiness":{}
|
||||||
|
"Buildings":{}
|
||||||
|
"Population":{}
|
||||||
|
"Luxury resources":{}
|
||||||
|
"Tile yields":{}
|
||||||
|
"Trade routes":{}
|
||||||
|
"Maintenance":[}
|
||||||
|
"Transportation upkeep":{}
|
||||||
|
"Unit upkeep":{}
|
||||||
|
|
||||||
|
"Trades":{}
|
||||||
|
"Units":{}
|
||||||
|
"Name":{}
|
||||||
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"Closest city":{}
|
||||||
|
|
||||||
|
|
||||||
}
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}
|
||||||
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@ -6,6 +6,7 @@ import com.badlogic.gdx.utils.Json
|
|||||||
import com.unciv.logic.GameInfo
|
import com.unciv.logic.GameInfo
|
||||||
import com.unciv.logic.GameSaver
|
import com.unciv.logic.GameSaver
|
||||||
import com.unciv.models.gamebasics.GameBasics
|
import com.unciv.models.gamebasics.GameBasics
|
||||||
|
import com.unciv.ui.LanguagePickerScreen
|
||||||
import com.unciv.ui.worldscreen.WorldScreen
|
import com.unciv.ui.worldscreen.WorldScreen
|
||||||
|
|
||||||
class UnCivGame : Game() {
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class UnCivGame : Game() {
|
||||||
@ -33,7 +34,7 @@ class UnCivGame : Game() {
|
|||||||
startNewGame()
|
startNewGame()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else startNewGame()
|
else screen=LanguagePickerScreen() //startNewGame()
|
||||||
}
|
}
|
||||||
|
|
||||||
fun loadGame(gameInfo:GameInfo){
|
fun loadGame(gameInfo:GameInfo){
|
||||||
|
@ -216,7 +216,7 @@ class CityStats {
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|||||||
.add(Stat.Production, cityInfo.population.getFreePopulation().toFloat())
|
.add(Stat.Production, cityInfo.population.getFreePopulation().toFloat())
|
||||||
baseStatList["Tile yields"] = getStatsFromTiles()
|
baseStatList["Tile yields"] = getStatsFromTiles()
|
||||||
baseStatList["Specialists"] = getStatsFromSpecialists(cityInfo.population.getSpecialists(), civInfo.policies.adoptedPolicies)
|
baseStatList["Specialists"] = getStatsFromSpecialists(cityInfo.population.getSpecialists(), civInfo.policies.adoptedPolicies)
|
||||||
baseStatList["Trade route"] = getStatsFromTradeRoute()
|
baseStatList["Trade routes"] = getStatsFromTradeRoute()
|
||||||
baseStatList["Buildings"] = cityInfo.cityConstructions.getStats()
|
baseStatList["Buildings"] = cityInfo.cityConstructions.getStats()
|
||||||
baseStatList["Policies"] = getStatsFromPolicies(civInfo.policies.adoptedPolicies)
|
baseStatList["Policies"] = getStatsFromPolicies(civInfo.policies.adoptedPolicies)
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
closeButton.y = stage.height - closeButton.height - 5
|
closeButton.y = stage.height - closeButton.height - 5
|
||||||
topTable.add(closeButton)
|
topTable.add(closeButton)
|
||||||
|
|
||||||
val setCityInfoButton = TextButton("Cities",skin)
|
val setCityInfoButton = TextButton("Cities".tr(),skin)
|
||||||
val setCities = {
|
val setCities = {
|
||||||
centerTable.clear()
|
centerTable.clear()
|
||||||
centerTable.add(getCityInfoTable())
|
centerTable.add(getCityInfoTable())
|
||||||
@ -35,7 +35,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
setCityInfoButton.addClickListener(setCities)
|
setCityInfoButton.addClickListener(setCities)
|
||||||
topTable.add(setCityInfoButton)
|
topTable.add(setCityInfoButton)
|
||||||
|
|
||||||
val setStatsInfoButton = TextButton("Stats",skin)
|
val setStatsInfoButton = TextButton("Stats".tr(),skin)
|
||||||
setStatsInfoButton.addClickListener {
|
setStatsInfoButton.addClickListener {
|
||||||
centerTable.clear()
|
centerTable.clear()
|
||||||
centerTable.add(getHappinessTable())
|
centerTable.add(getHappinessTable())
|
||||||
@ -45,7 +45,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
}
|
}
|
||||||
topTable.add(setStatsInfoButton)
|
topTable.add(setStatsInfoButton)
|
||||||
|
|
||||||
val setCurrentTradesButton = TextButton("Trades",skin)
|
val setCurrentTradesButton = TextButton("Trades".tr(),skin)
|
||||||
setCurrentTradesButton.addClickListener {
|
setCurrentTradesButton.addClickListener {
|
||||||
centerTable.clear()
|
centerTable.clear()
|
||||||
centerTable.add(getTradesTable())
|
centerTable.add(getTradesTable())
|
||||||
@ -54,7 +54,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
}
|
}
|
||||||
topTable.add(setCurrentTradesButton)
|
topTable.add(setCurrentTradesButton)
|
||||||
|
|
||||||
val setUnitsButton = TextButton("Units",skin)
|
val setUnitsButton = TextButton("Units".tr(),skin)
|
||||||
setUnitsButton .addClickListener {
|
setUnitsButton .addClickListener {
|
||||||
centerTable.clear()
|
centerTable.clear()
|
||||||
centerTable.add(getUnitTable())
|
centerTable.add(getUnitTable())
|
||||||
@ -86,10 +86,10 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
table.defaults().pad(10f)
|
table.defaults().pad(10f)
|
||||||
table.add(civInfo.civName)
|
table.add(civInfo.civName)
|
||||||
table.add(civName).row()
|
table.add(civName).row()
|
||||||
val ourOffersStrings = trade.ourOffers.map { it.amount.toString()+" "+it.name +
|
val ourOffersStrings = trade.ourOffers.map { it.amount.toString()+" "+it.name.tr() +
|
||||||
(if (it.duration==0) "" else " ("+it.duration+" turns)") }
|
(if (it.duration==0) "" else " ("+it.duration+" {turns})".tr()) }
|
||||||
val theirOffersStrings = trade.theirOffers.map { it.amount.toString()+" "+it.name +
|
val theirOffersStrings = trade.theirOffers.map { it.amount.toString()+" "+it.name.tr() +
|
||||||
(if (it.duration==0) "" else " ("+it.duration+" turns)") }
|
(if (it.duration==0) "" else " ("+it.duration+" {turns})".tr()) }
|
||||||
for(i in 0 until max(trade.ourOffers.size,trade.theirOffers.size)){
|
for(i in 0 until max(trade.ourOffers.size,trade.theirOffers.size)){
|
||||||
if(ourOffersStrings.size>i) table.add(ourOffersStrings[i])
|
if(ourOffersStrings.size>i) table.add(ourOffersStrings[i])
|
||||||
else table.add()
|
else table.add()
|
||||||
@ -103,12 +103,12 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
private fun getHappinessTable(): Table {
|
private fun getHappinessTable(): Table {
|
||||||
val happinessTable = Table(skin)
|
val happinessTable = Table(skin)
|
||||||
happinessTable.defaults().pad(5f)
|
happinessTable.defaults().pad(5f)
|
||||||
happinessTable.add(Label("Happiness", skin).setFont(24)).colspan(2).row()
|
happinessTable.add(Label("Happiness".tr(), skin).setFont(24)).colspan(2).row()
|
||||||
for (entry in civInfo.getHappinessForNextTurn()) {
|
for (entry in civInfo.getHappinessForNextTurn()) {
|
||||||
happinessTable.add(entry.key)
|
happinessTable.add(entry.key.tr())
|
||||||
happinessTable.add(entry.value.toString()).row()
|
happinessTable.add(entry.value.toString()).row()
|
||||||
}
|
}
|
||||||
happinessTable.add("Total")
|
happinessTable.add("Total".tr())
|
||||||
happinessTable.add(civInfo.getHappinessForNextTurn().values.sum().toString())
|
happinessTable.add(civInfo.getHappinessForNextTurn().values.sum().toString())
|
||||||
happinessTable.pack()
|
happinessTable.pack()
|
||||||
return happinessTable
|
return happinessTable
|
||||||
@ -117,15 +117,15 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
private fun getGoldTable(): Table {
|
private fun getGoldTable(): Table {
|
||||||
val goldTable = Table(skin)
|
val goldTable = Table(skin)
|
||||||
goldTable.defaults().pad(5f)
|
goldTable.defaults().pad(5f)
|
||||||
goldTable.add(Label("Gold", skin).setFont(24)).colspan(2).row()
|
goldTable.add(Label("Gold".tr(), skin).setFont(24)).colspan(2).row()
|
||||||
var total=0f
|
var total=0f
|
||||||
for (entry in civInfo.getStatMapForNextTurn()) {
|
for (entry in civInfo.getStatMapForNextTurn()) {
|
||||||
if(entry.value.gold==0f) continue
|
if(entry.value.gold==0f) continue
|
||||||
goldTable.add(entry.key)
|
goldTable.add(entry.key.tr())
|
||||||
goldTable.add(entry.value.gold.toString()).row()
|
goldTable.add(entry.value.gold.toString()).row()
|
||||||
total += entry.value.gold
|
total += entry.value.gold
|
||||||
}
|
}
|
||||||
goldTable.add("Total")
|
goldTable.add("Total".tr())
|
||||||
goldTable.add(total.toString())
|
goldTable.add(total.toString())
|
||||||
goldTable.pack()
|
goldTable.pack()
|
||||||
return goldTable
|
return goldTable
|
||||||
@ -138,7 +138,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
val cityInfoTableIcons = Table(skin)
|
val cityInfoTableIcons = Table(skin)
|
||||||
cityInfoTableIcons.defaults().pad(padding).align(Align.center)
|
cityInfoTableIcons.defaults().pad(padding).align(Align.center)
|
||||||
|
|
||||||
cityInfoTableIcons.add(Label("Cities", skin).setFont(24)).colspan(8).align(Align.center).row()
|
cityInfoTableIcons.add(Label("Cities".tr(), skin).setFont(24)).colspan(8).align(Align.center).row()
|
||||||
cityInfoTableIcons.add()
|
cityInfoTableIcons.add()
|
||||||
cityInfoTableIcons.add(ImageGetter.getStatIcon("Population")).size(iconSize)
|
cityInfoTableIcons.add(ImageGetter.getStatIcon("Population")).size(iconSize)
|
||||||
cityInfoTableIcons.add(ImageGetter.getStatIcon("Food")).size(iconSize)
|
cityInfoTableIcons.add(ImageGetter.getStatIcon("Food")).size(iconSize)
|
||||||
@ -173,7 +173,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
val cityInfoTableTotal = Table(skin)
|
val cityInfoTableTotal = Table(skin)
|
||||||
cityInfoTableTotal.defaults().pad(padding).minWidth(iconSize)//we need the min width so we can align the different tables
|
cityInfoTableTotal.defaults().pad(padding).minWidth(iconSize)//we need the min width so we can align the different tables
|
||||||
|
|
||||||
cityInfoTableTotal.add("Total")
|
cityInfoTableTotal.add("Total".tr())
|
||||||
cityInfoTableTotal.add(civInfo.cities.sumBy { it.population.population }.toString()).actor!!.setAlignment(Align.center)
|
cityInfoTableTotal.add(civInfo.cities.sumBy { it.population.population }.toString()).actor!!.setAlignment(Align.center)
|
||||||
cityInfoTableTotal.add()//an intended empty space
|
cityInfoTableTotal.add()//an intended empty space
|
||||||
cityInfoTableTotal.add(civInfo.cities.sumBy { it.cityStats.currentCityStats.gold.toInt() }.toString()).actor!!.setAlignment(Align.center)
|
cityInfoTableTotal.add(civInfo.cities.sumBy { it.cityStats.currentCityStats.gold.toInt() }.toString()).actor!!.setAlignment(Align.center)
|
||||||
@ -201,11 +201,11 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
|
|||||||
|
|
||||||
fun getUnitTable(): Table {
|
fun getUnitTable(): Table {
|
||||||
val table=Table(skin).apply { defaults().pad(5f) }
|
val table=Table(skin).apply { defaults().pad(5f) }
|
||||||
table.add("Name")
|
table.add("Name".tr())
|
||||||
table.add("Combat strength")
|
table.add("Strength".tr())
|
||||||
table.add("Ranged strength")
|
table.add("Ranged strength".tr())
|
||||||
table.add("Movement")
|
table.add("Movement".tr())
|
||||||
table.add("Closest city")
|
table.add("Closest city".tr())
|
||||||
table.row()
|
table.row()
|
||||||
for(unit in civInfo.getCivUnits()){
|
for(unit in civInfo.getCivUnits()){
|
||||||
val baseUnit = unit.getBaseUnit()
|
val baseUnit = unit.getBaseUnit()
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
package com.unciv.ui
|
package com.unciv.ui
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
|
import com.badlogic.gdx.scenes.scene2d.Touchable
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||||
import com.unciv.UnCivGame
|
import com.unciv.UnCivGame
|
||||||
import com.unciv.logic.GameSaver
|
|
||||||
import com.unciv.models.gamebasics.GameBasics
|
import com.unciv.models.gamebasics.GameBasics
|
||||||
import com.unciv.ui.pickerscreens.PickerScreen
|
import com.unciv.ui.pickerscreens.PickerScreen
|
||||||
import com.unciv.ui.utils.ImageGetter
|
import com.unciv.ui.utils.ImageGetter
|
||||||
@ -20,13 +20,17 @@ class LanguageTable(val language:String,skin: Skin):Table(skin){
|
|||||||
init{
|
init{
|
||||||
pad(10f)
|
pad(10f)
|
||||||
defaults().pad(10f)
|
defaults().pad(10f)
|
||||||
add(ImageGetter.getImage("Flags/$language.png"))
|
add(ImageGetter.getImage("FlagIcons/$language.png")).size(40f)
|
||||||
add(language)
|
add(language)
|
||||||
|
update("")
|
||||||
|
touchable = Touchable.enabled // so click listener is activated when any part is clicked, not only children
|
||||||
pack()
|
pack()
|
||||||
}
|
}
|
||||||
|
|
||||||
fun update(chosenLanguage:String){
|
fun update(chosenLanguage:String){
|
||||||
background = ImageGetter.getBackground( if(chosenLanguage==language) blue else darkBlue)
|
background = ImageGetter.getBackground( if(chosenLanguage==language) blue else darkBlue)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class LanguagePickerScreen: PickerScreen(){
|
class LanguagePickerScreen: PickerScreen(){
|
||||||
@ -47,7 +51,7 @@ class LanguagePickerScreen: PickerScreen(){
|
|||||||
rightSideButton.enable()
|
rightSideButton.enable()
|
||||||
update()
|
update()
|
||||||
}
|
}
|
||||||
topTable.add(languageTable).row()
|
topTable.add(languageTable).pad(10f).row()
|
||||||
languageTables.add(languageTable)
|
languageTables.add(languageTable)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@ package com.unciv.ui
|
|||||||
|
|
||||||
import com.badlogic.gdx.Gdx
|
import com.badlogic.gdx.Gdx
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
||||||
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||||
import com.badlogic.gdx.utils.Array
|
import com.badlogic.gdx.utils.Array
|
||||||
import com.unciv.GameStarter
|
import com.unciv.GameStarter
|
||||||
@ -20,28 +21,21 @@ class NewGameScreen: PickerScreen(){
|
|||||||
table.skin= skin
|
table.skin= skin
|
||||||
|
|
||||||
|
|
||||||
table.add("Civilization:".tr())
|
table.add("{Civilization}:".tr())
|
||||||
val civSelectBox = SelectBox<String>(skin)
|
val civSelectBox = TranslatedSelectBox(GameBasics.Civilizations.keys.filterNot { it=="Barbarians" },
|
||||||
val civArray = Array<String>()
|
"Babylon",skin)
|
||||||
GameBasics.Civilizations.keys.filterNot { it=="Barbarians" }.forEach{civArray.add(it)}
|
|
||||||
civSelectBox.setItems(civArray)
|
|
||||||
civSelectBox.selected = civSelectBox.items.first()
|
|
||||||
table.add(civSelectBox).pad(10f).row()
|
table.add(civSelectBox).pad(10f).row()
|
||||||
|
|
||||||
table.add("World size:".tr())
|
table.add("{World size}:".tr())
|
||||||
val worldSizeToRadius=LinkedHashMap<String,Int>()
|
val worldSizeToRadius=LinkedHashMap<String,Int>()
|
||||||
worldSizeToRadius["Small"] = 10
|
worldSizeToRadius["Small"] = 10
|
||||||
worldSizeToRadius["Medium"] = 20
|
worldSizeToRadius["Medium"] = 20
|
||||||
worldSizeToRadius["Large"] = 30
|
worldSizeToRadius["Large"] = 30
|
||||||
val worldSizeSelectBox = SelectBox<String>(skin)
|
val worldSizeSelectBox = TranslatedSelectBox(worldSizeToRadius.keys,"Medium",skin)
|
||||||
val worldSizeArray = Array<String>()
|
|
||||||
worldSizeToRadius.keys.forEach{worldSizeArray.add(it)}
|
|
||||||
worldSizeSelectBox.items = worldSizeArray
|
|
||||||
worldSizeSelectBox.selected = "Medium"
|
|
||||||
table.add(worldSizeSelectBox).pad(10f).row()
|
table.add(worldSizeSelectBox).pad(10f).row()
|
||||||
|
|
||||||
|
|
||||||
table.add("Number of enemies:".tr())
|
table.add("{Number of enemies}:".tr())
|
||||||
val enemiesSelectBox = SelectBox<Int>(skin)
|
val enemiesSelectBox = SelectBox<Int>(skin)
|
||||||
val enemiesArray=Array<Int>()
|
val enemiesArray=Array<Int>()
|
||||||
(1..5).forEach { enemiesArray.add(it) }
|
(1..5).forEach { enemiesArray.add(it) }
|
||||||
@ -50,12 +44,8 @@ class NewGameScreen: PickerScreen(){
|
|||||||
table.add(enemiesSelectBox).pad(10f).row()
|
table.add(enemiesSelectBox).pad(10f).row()
|
||||||
|
|
||||||
|
|
||||||
table.add("Difficulty:".tr())
|
table.add("{Difficulty}:".tr())
|
||||||
val difficultySelectBox = SelectBox<String>(skin)
|
val difficultySelectBox = TranslatedSelectBox(GameBasics.Difficulties.keys, "Chieftain", skin)
|
||||||
val difficultyArray = Array<String>()
|
|
||||||
GameBasics.Difficulties.keys.forEach{difficultyArray.add(it)}
|
|
||||||
difficultySelectBox.items = difficultyArray
|
|
||||||
difficultySelectBox.selected = "Chieftain"
|
|
||||||
table.add(difficultySelectBox).pad(10f).row()
|
table.add(difficultySelectBox).pad(10f).row()
|
||||||
|
|
||||||
|
|
||||||
@ -68,8 +58,8 @@ class NewGameScreen: PickerScreen(){
|
|||||||
|
|
||||||
kotlin.concurrent.thread { // Creating a new game can tke a while and we don't want ANRs
|
kotlin.concurrent.thread { // Creating a new game can tke a while and we don't want ANRs
|
||||||
newGame = GameStarter().startNewGame(
|
newGame = GameStarter().startNewGame(
|
||||||
worldSizeToRadius[worldSizeSelectBox.selected]!!, enemiesSelectBox.selected,
|
worldSizeToRadius[worldSizeSelectBox.selected.value]!!, enemiesSelectBox.selected,
|
||||||
civSelectBox.selected, difficultySelectBox.selected )
|
civSelectBox.selected.value, difficultySelectBox.selected.value )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,4 +77,17 @@ class NewGameScreen: PickerScreen(){
|
|||||||
}
|
}
|
||||||
super.render(delta)
|
super.render(delta)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TranslatedSelectBox(values : Collection<String>, default:String, skin: Skin) : SelectBox<TranslatedSelectBox.TranslatedString>(skin){
|
||||||
|
class TranslatedString(val value: String){
|
||||||
|
val translation = value.tr()
|
||||||
|
override fun toString()=translation
|
||||||
|
}
|
||||||
|
init {
|
||||||
|
val array = Array<TranslatedString>()
|
||||||
|
values.forEach{array.add(TranslatedString(it))}
|
||||||
|
items = array
|
||||||
|
selected = array.first { it.value==default }
|
||||||
|
}
|
||||||
}
|
}
|
@ -114,7 +114,7 @@ class WorldScreen : CameraStageBaseScreen() {
|
|||||||
if(civInfo.diplomacy.values.map { it.otherCiv() }
|
if(civInfo.diplomacy.values.map { it.otherCiv() }
|
||||||
.filterNot { it.isDefeated() || it.isPlayerCivilization() || it.isBarbarianCivilization() }
|
.filterNot { it.isDefeated() || it.isPlayerCivilization() || it.isBarbarianCivilization() }
|
||||||
.any()) {
|
.any()) {
|
||||||
val btn = TextButton("Diplomacy", skin)
|
val btn = TextButton("Diplomacy".tr(), skin)
|
||||||
btn.addClickListener { UnCivGame.Current.screen = DiplomacyScreen() }
|
btn.addClickListener { UnCivGame.Current.screen = DiplomacyScreen() }
|
||||||
diplomacyButtonWrapper.add(btn)
|
diplomacyButtonWrapper.add(btn)
|
||||||
}
|
}
|
||||||
|