Resolved #5775 - don't try and set resource amounts for "image" tiles, like in map editor or civilopedia

This commit is contained in:
yairm210 2021-12-09 20:43:19 +02:00
parent f3378f4ced
commit ed3a4accdd

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@ -776,7 +776,7 @@ open class TileInfo {
isOcean = baseTerrain == Constants.ocean
// Resource amounts missing - Old save or bad mapgen?
if (resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) {
if (::tileMap.isInitialized && resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) {
// Let's assume it's a small deposit
setTileResource(tileResource, majorDeposit = false)
}