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Resolved #5775 - don't try and set resource amounts for "image" tiles, like in map editor or civilopedia
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@ -776,7 +776,7 @@ open class TileInfo {
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isOcean = baseTerrain == Constants.ocean
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isOcean = baseTerrain == Constants.ocean
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// Resource amounts missing - Old save or bad mapgen?
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// Resource amounts missing - Old save or bad mapgen?
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if (resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) {
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if (::tileMap.isInitialized && resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) {
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// Let's assume it's a small deposit
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// Let's assume it's a small deposit
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setTileResource(tileResource, majorDeposit = false)
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setTileResource(tileResource, majorDeposit = false)
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}
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}
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