Wak wak waaaak :(

Worth the investigation but conclusion is sad
This commit is contained in:
Yair Morgenstern 2024-02-13 12:09:17 +02:00
parent 6b9c98edc5
commit ed7fd447c2
2 changed files with 12 additions and 11 deletions

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@ -12,6 +12,7 @@ If you're developing your mod on an Android version of Unciv (not recommended!)
### Ways to pack texture atlases
- Texture atlases *CANNOT BE PACKED* on Android (technical reason: TexturePacker uses `java.awt` to do heavy lifting, which is unavailable on Android 0_0)
- Launch the desktop version with your mod (your mod's main folder is a subfolder of the game's "mods" folder, or symlinked there).
- You can ask someone in the Discord server to help you out.
- You can use external tools, [e.g. gdx-texture-packer-gui](https://github.com/crashinvaders/gdx-texture-packer-gui). Utmost care needs to be taken that the files can be discovered by Unciv and internal relative paths are correct.

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@ -869,8 +869,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, Unit
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
Example: "Earn [3]% of the damage done to [City] units as [Gold]"
??? example "Earn [amount]% of the damage done to [mapUnitFilter] units as [civWideStat]"
Example: "Earn [3]% of the damage done to [Wounded] units as [Gold]"
Applicable to: Global, Unit
@ -1232,8 +1232,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
??? example "Automation is a primary action"
Applicable to: Unit
??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
??? example "[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles"
Example: "[+20]% Strength for enemy [Wounded] units in adjacent [Farm] tiles"
Applicable to: Unit
@ -1247,8 +1247,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
Applicable to: Unit
??? example "Can only attack [combatantFilter] units"
Example: "Can only attack [City] units"
??? example "Can only attack [mapUnitFilter] units"
Example: "Can only attack [Wounded] units"
Applicable to: Unit
@ -2079,7 +2079,9 @@ Due to performance considerations, this unique is cached, thus conditionals may
Applicable to: Conditional
??? example "<vs cities>"
??? example "<vs [cityFilter] cities>"
Example: "<vs [in all cities] cities>"
Applicable to: Conditional
??? example "<vs [mapUnitFilter] units>"
@ -2087,8 +2089,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
Applicable to: Conditional
??? example "<vs [combatantFilter]>"
Example: "<vs [City]>"
??? example "<vs [civFilter]>"
Example: "<vs [City-States]>"
Applicable to: Conditional
@ -2307,14 +2309,12 @@ Due to performance considerations, this unique is cached, thus conditionals may
Applicable to: UnitActionModifier
*[action]: An action that a unit can perform. Currently, there are only two actions part of this: 'Spread Religion' and 'Remove Foreign religions from your own cities'
*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2`, `+13`, or `-3`.
*[baseTerrain]: The name of any terrain that is a base terrain according to the json file.
*[belief]: The name of any belief.
*[beliefType]: 'Pantheon', 'Follower', 'Founder' or 'Enhancer'
*[buildingName]: The name of any building.
*[civWideStat]: All the following stats have civ-wide fields: `Gold`, `Science`, `Culture`, `Faith`.
*[combatantFilter]: This indicates a combatant, which can either be a unit or a city (when bombarding). Must either be `City` or a `mapUnitFilter`.
*[costOrStrength]: `Cost` or `Strength`.
*[era]: The name of any era.
*[foundingOrEnhancing]: `founding` or `enhancing`.