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synced 2025-03-14 12:00:12 +07:00
Wak wak waaaak :(
Worth the investigation but conclusion is sad
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@ -12,6 +12,7 @@ If you're developing your mod on an Android version of Unciv (not recommended!)
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### Ways to pack texture atlases
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- Texture atlases *CANNOT BE PACKED* on Android (technical reason: TexturePacker uses `java.awt` to do heavy lifting, which is unavailable on Android 0_0)
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- Launch the desktop version with your mod (your mod's main folder is a subfolder of the game's "mods" folder, or symlinked there).
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- You can ask someone in the Discord server to help you out.
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- You can use external tools, [e.g. gdx-texture-packer-gui](https://github.com/crashinvaders/gdx-texture-packer-gui). Utmost care needs to be taken that the files can be discovered by Unciv and internal relative paths are correct.
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@ -869,8 +869,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, Unit
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??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
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Example: "Earn [3]% of the damage done to [City] units as [Gold]"
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??? example "Earn [amount]% of the damage done to [mapUnitFilter] units as [civWideStat]"
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Example: "Earn [3]% of the damage done to [Wounded] units as [Gold]"
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Applicable to: Global, Unit
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@ -1232,8 +1232,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
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??? example "Automation is a primary action"
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Applicable to: Unit
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??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
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Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
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??? example "[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles"
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Example: "[+20]% Strength for enemy [Wounded] units in adjacent [Farm] tiles"
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Applicable to: Unit
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@ -1247,8 +1247,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
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Applicable to: Unit
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??? example "Can only attack [combatantFilter] units"
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Example: "Can only attack [City] units"
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??? example "Can only attack [mapUnitFilter] units"
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Example: "Can only attack [Wounded] units"
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Applicable to: Unit
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@ -2079,7 +2079,9 @@ Due to performance considerations, this unique is cached, thus conditionals may
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Applicable to: Conditional
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??? example "<vs cities>"
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??? example "<vs [cityFilter] cities>"
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Example: "<vs [in all cities] cities>"
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Applicable to: Conditional
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??? example "<vs [mapUnitFilter] units>"
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@ -2087,8 +2089,8 @@ Due to performance considerations, this unique is cached, thus conditionals may
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Applicable to: Conditional
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??? example "<vs [combatantFilter]>"
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Example: "<vs [City]>"
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??? example "<vs [civFilter]>"
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Example: "<vs [City-States]>"
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Applicable to: Conditional
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@ -2307,14 +2309,12 @@ Due to performance considerations, this unique is cached, thus conditionals may
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Applicable to: UnitActionModifier
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*[action]: An action that a unit can perform. Currently, there are only two actions part of this: 'Spread Religion' and 'Remove Foreign religions from your own cities'
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*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2`, `+13`, or `-3`.
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*[baseTerrain]: The name of any terrain that is a base terrain according to the json file.
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*[belief]: The name of any belief.
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*[beliefType]: 'Pantheon', 'Follower', 'Founder' or 'Enhancer'
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*[buildingName]: The name of any building.
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*[civWideStat]: All the following stats have civ-wide fields: `Gold`, `Science`, `Culture`, `Faith`.
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*[combatantFilter]: This indicates a combatant, which can either be a unit or a city (when bombarding). Must either be `City` or a `mapUnitFilter`.
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*[costOrStrength]: `Cost` or `Strength`.
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*[era]: The name of any era.
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*[foundingOrEnhancing]: `founding` or `enhancing`.
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