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Added Cover, March and Charge promotions
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android/assets/UnitPromotionIcons/Charge_(Civ5).png
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android/assets/UnitPromotionIcons/Charge_(Civ5).png
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android/assets/UnitPromotionIcons/Cover_II_(Civ5).png
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android/assets/UnitPromotionIcons/Cover_II_(Civ5).png
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android/assets/UnitPromotionIcons/Cover_I_(Civ5).png
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android/assets/UnitPromotionIcons/Cover_I_(Civ5).png
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android/assets/UnitPromotionIcons/March_(Civ5).png
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android/assets/UnitPromotionIcons/March_(Civ5).png
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@ -85,4 +85,28 @@
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effect:"+1 Visibility Range",
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unitTypes:["Scout"]
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}
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{
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name:"Cover I",
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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{
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name:"Cover II",
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prerequisites:["Cover I"],
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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{
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name:"March",
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prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
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effect:"Unit will heal every turn, even if it performs an action",
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unitTypes:["Melee","Ranged","Siege","Mounted"]
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}
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{
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name:"Charge",
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prerequisites:["Shock II","Drill II"],
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effect:"Bonus vs wounded units 33%",
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unitTypes:["Mounted"]
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}
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]
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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minSdkVersion 14
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targetSdkVersion 26
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versionCode 84
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versionName "2.5.0"
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versionCode 85
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versionName "2.5.1"
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}
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buildTypes {
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release {
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