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Resolved #3428 - added a toggle for displaying yield icons
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@ -96,11 +96,11 @@ class Minimap(val mapHolder: WorldMapHolder) : Table(){
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}
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}
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class MinimapHolder(mapHolder: WorldMapHolder): Table(){
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class MinimapHolder(mapHolder: WorldMapHolder): Table() {
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val minimap = Minimap(mapHolder)
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val worldScreen = mapHolder.worldScreen
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init{
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init {
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add(getToggleIcons()).align(Align.bottom)
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add(getWrappedMinimap())
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pack()
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@ -108,57 +108,59 @@ class MinimapHolder(mapHolder: WorldMapHolder): Table(){
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private fun getWrappedMinimap(): Table {
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val internalMinimapWrapper = Table()
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// // Temporarily disabled until we can make them work nicely together
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// val sizePercent = worldScreen.game.settings.minimapSize
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// val sizeWinX = worldScreen.stage.width * sizePercent / 100
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// val sizeWinY = worldScreen.stage.height * sizePercent / 100
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// val isSquare = worldScreen.game.settings.minimapSquare
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// val sizeX = if (isSquare) sqrt(sizeWinX * sizeWinY) else sizeWinX
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// val sizeY = if (isSquare) sizeX else sizeWinY
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internalMinimapWrapper.add(minimap) //.size(sizeX,sizeY)
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minimap
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internalMinimapWrapper.add(minimap)
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internalMinimapWrapper.background=ImageGetter.getBackground(Color.GRAY)
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internalMinimapWrapper.background = ImageGetter.getBackground(Color.GRAY)
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internalMinimapWrapper.pack()
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val externalMinimapWrapper = Table()
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externalMinimapWrapper.add(internalMinimapWrapper).pad(5f)
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externalMinimapWrapper.background=ImageGetter.getBackground(Color.WHITE)
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externalMinimapWrapper.background = ImageGetter.getBackground(Color.WHITE)
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externalMinimapWrapper.pack()
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return externalMinimapWrapper
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}
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private fun getToggleIcons():Table{
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val toggleIconTable=Table()
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private fun getToggleIcons(): Table {
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val toggleIconTable = Table()
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val settings = UncivGame.Current.settings
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val yieldImage = ImageGetter.getStatIcon("Food").surroundWithCircle(40f)
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yieldImage.circle.color = Color.BLACK
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yieldImage.actor.color.a = if (settings.showTileYields) 1f else 0.5f
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yieldImage.onClick {
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settings.showTileYields = !settings.showTileYields
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yieldImage.actor.color.a = if (settings.showTileYields) 1f else 0.5f
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worldScreen.shouldUpdate = true
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}
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toggleIconTable.add(yieldImage).row()
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val populationImage = ImageGetter.getStatIcon("Population").surroundWithCircle(40f)
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populationImage.circle.color = Color.BLACK
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populationImage.actor.color.a = if(settings.showWorkedTiles) 1f else 0.5f
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populationImage.actor.color.a = if (settings.showWorkedTiles) 1f else 0.5f
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populationImage.onClick {
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settings.showWorkedTiles = !settings.showWorkedTiles
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populationImage.actor.color.a = if(settings.showWorkedTiles) 1f else 0.5f
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worldScreen.shouldUpdate=true
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populationImage.actor.color.a = if (settings.showWorkedTiles) 1f else 0.5f
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worldScreen.shouldUpdate = true
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}
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toggleIconTable.add(populationImage).row()
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val resourceImage = ImageGetter.getImage("ResourceIcons/Cattle")
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.surroundWithCircle(30f).apply { circle.color = Color.GREEN }
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.surroundWithCircle(40f,false).apply { circle.color = Color.BLACK }
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.surroundWithCircle(40f, false).apply { circle.color = Color.BLACK }
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resourceImage.actor.color.a = if(settings.showResourcesAndImprovements) 1f else 0.5f
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resourceImage.actor.color.a = if (settings.showResourcesAndImprovements) 1f else 0.5f
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resourceImage.onClick {
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settings.showResourcesAndImprovements = !settings.showResourcesAndImprovements
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resourceImage.actor.color.a = if(settings.showResourcesAndImprovements) 1f else 0.5f
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worldScreen.shouldUpdate=true
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resourceImage.actor.color.a = if (settings.showResourcesAndImprovements) 1f else 0.5f
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worldScreen.shouldUpdate = true
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}
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toggleIconTable.add(resourceImage)
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toggleIconTable.pack()
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return toggleIconTable
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}
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fun update(civInfo:CivilizationInfo){
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fun update(civInfo: CivilizationInfo) {
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isVisible = UncivGame.Current.settings.showMinimap
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minimap.update(civInfo)
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}
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@ -168,4 +170,4 @@ class MinimapHolder(mapHolder: WorldMapHolder): Table(){
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override fun draw(batch: Batch?, parentAlpha: Float) {
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super.draw(batch, parentAlpha)
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}
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}
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}
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