mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-13 12:27:40 +07:00
Separated ModCheckboxTable from GameOptionsTable, so we can use it when creating a map
This commit is contained in:
parent
8b1778eea3
commit
efe36a673e
@ -50,4 +50,3 @@ class GameParametersScreen(var mapEditorScreen: MapEditorScreen): IPreviousScree
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,14 +4,15 @@ import com.badlogic.gdx.scenes.scene2d.ui.CheckBox
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.badlogic.gdx.utils.Array
|
||||
import com.unciv.UncivGame
|
||||
import com.unciv.models.metadata.BaseRuleset
|
||||
import com.unciv.models.metadata.GameSpeed
|
||||
import com.unciv.models.ruleset.RulesetCache
|
||||
import com.unciv.models.ruleset.VictoryType
|
||||
import com.unciv.models.translations.tr
|
||||
import com.unciv.ui.mapeditor.GameParametersScreen
|
||||
import com.unciv.ui.utils.*
|
||||
import com.unciv.ui.utils.CameraStageBaseScreen
|
||||
import com.unciv.ui.utils.ImageGetter
|
||||
import com.unciv.ui.utils.onChange
|
||||
import com.unciv.ui.utils.toLabel
|
||||
|
||||
class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPickerTable:(desiredCiv:String)->Unit)
|
||||
: Table(CameraStageBaseScreen.skin) {
|
||||
@ -173,87 +174,22 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
}
|
||||
|
||||
fun Table.addModCheckboxes() {
|
||||
val modRulesets = RulesetCache.values.filter { it.name != "" }
|
||||
val table = ModCheckboxTable(gameParameters, previousScreen as CameraStageBaseScreen) {
|
||||
reloadRuleset()
|
||||
update()
|
||||
|
||||
val baseRulesetCheckboxes = ArrayList<CheckBox>()
|
||||
val extentionRulesetModButtons = ArrayList<CheckBox>()
|
||||
|
||||
for (mod in modRulesets) {
|
||||
val checkBox = CheckBox(mod.name.tr(), CameraStageBaseScreen.skin)
|
||||
checkBox.isDisabled = locked
|
||||
if (mod.name in gameParameters.mods) checkBox.isChecked = true
|
||||
checkBox.onChange {
|
||||
if (checkBox.isChecked) {
|
||||
val modLinkErrors = mod.checkModLinks()
|
||||
if (modLinkErrors != "") {
|
||||
ToastPopup("The mod you selected is incorrectly defined!\n\n$modLinkErrors", previousScreen as CameraStageBaseScreen)
|
||||
checkBox.isChecked = false
|
||||
return@onChange
|
||||
}
|
||||
|
||||
val previousMods = gameParameters.mods.toList()
|
||||
|
||||
if (mod.modOptions.isBaseRuleset)
|
||||
for (oldBaseRuleset in previousMods) // so we don't get concurrent modification excpetions
|
||||
if (modRulesets.firstOrNull { it.name == oldBaseRuleset }?.modOptions?.isBaseRuleset == true)
|
||||
gameParameters.mods.remove(oldBaseRuleset)
|
||||
gameParameters.mods.add(mod.name)
|
||||
|
||||
var isCompatibleWithCurrentRuleset = true
|
||||
var complexModLinkErrors = ""
|
||||
try {
|
||||
val newRuleset = RulesetCache.getComplexRuleset(gameParameters)
|
||||
newRuleset.modOptions.isBaseRuleset = true
|
||||
complexModLinkErrors = newRuleset.checkModLinks()
|
||||
if (complexModLinkErrors != "") isCompatibleWithCurrentRuleset = false
|
||||
} catch (x: Exception) {
|
||||
// This happens if a building is dependent on a tech not in the base ruleset
|
||||
// because newRuleset.updateBuildingCosts() in getComplexRulset() throws an error
|
||||
isCompatibleWithCurrentRuleset = false
|
||||
}
|
||||
|
||||
if (!isCompatibleWithCurrentRuleset) {
|
||||
ToastPopup("The mod you selected is incompatible with the defined ruleset!\n\n$complexModLinkErrors", previousScreen as CameraStageBaseScreen)
|
||||
checkBox.isChecked = false
|
||||
gameParameters.mods.clear()
|
||||
gameParameters.mods.addAll(previousMods)
|
||||
return@onChange
|
||||
}
|
||||
|
||||
reloadRuleset()
|
||||
} else {
|
||||
gameParameters.mods.remove(mod.name)
|
||||
reloadRuleset()
|
||||
var desiredCiv = ""
|
||||
if (gameParameters.mods.contains(it)) {
|
||||
val modNations = RulesetCache[it]?.nations
|
||||
if (modNations != null && modNations.size > 0) {
|
||||
desiredCiv = modNations.keys.first()
|
||||
}
|
||||
update()
|
||||
var desiredCiv = ""
|
||||
if (checkBox.isChecked) {
|
||||
val modNations = RulesetCache[mod.name]?.nations
|
||||
if (modNations != null && modNations.size > 0) {
|
||||
desiredCiv = modNations.keys.first()
|
||||
}
|
||||
}
|
||||
updatePlayerPickerTable(desiredCiv)
|
||||
}
|
||||
if (mod.modOptions.isBaseRuleset) baseRulesetCheckboxes.add(checkBox)
|
||||
else extentionRulesetModButtons.add(checkBox)
|
||||
|
||||
updatePlayerPickerTable(desiredCiv)
|
||||
}
|
||||
|
||||
if (baseRulesetCheckboxes.any()) {
|
||||
add("Base ruleset mods:".toLabel(fontSize = 24)).padTop(16f).colspan(2).row()
|
||||
val modCheckboxTable = Table().apply { defaults().pad(5f) }
|
||||
for (checkbox in baseRulesetCheckboxes) modCheckboxTable.add(checkbox).row()
|
||||
add(modCheckboxTable).colspan(2).row()
|
||||
}
|
||||
|
||||
|
||||
if (extentionRulesetModButtons.any()) {
|
||||
add("Extension mods:".toLabel(fontSize = 24)).padTop(16f).colspan(2).row()
|
||||
val modCheckboxTable = Table().apply { defaults().pad(5f) }
|
||||
for (checkbox in extentionRulesetModButtons) modCheckboxTable.add(checkbox).row()
|
||||
add(modCheckboxTable).colspan(2).row()
|
||||
}
|
||||
|
||||
add(table).row()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
88
core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt
Normal file
88
core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt
Normal file
@ -0,0 +1,88 @@
|
||||
package com.unciv.ui.newgamescreen
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.unciv.models.metadata.GameParameters
|
||||
import com.unciv.models.ruleset.RulesetCache
|
||||
import com.unciv.models.translations.tr
|
||||
import com.unciv.ui.utils.CameraStageBaseScreen
|
||||
import com.unciv.ui.utils.ToastPopup
|
||||
import com.unciv.ui.utils.onChange
|
||||
import com.unciv.ui.utils.toLabel
|
||||
|
||||
class ModCheckboxTable(val gameParameters: GameParameters, val screen: CameraStageBaseScreen, onUpdate: (String) -> Unit): Table(){
|
||||
init {
|
||||
val modRulesets = RulesetCache.values.filter { it.name != "" }
|
||||
|
||||
val baseRulesetCheckboxes = ArrayList<CheckBox>()
|
||||
val extentionRulesetModButtons = ArrayList<CheckBox>()
|
||||
|
||||
for (mod in modRulesets) {
|
||||
val checkBox = CheckBox(mod.name.tr(), CameraStageBaseScreen.skin)
|
||||
if (mod.name in gameParameters.mods) checkBox.isChecked = true
|
||||
checkBox.onChange {
|
||||
if (checkBox.isChecked) {
|
||||
val modLinkErrors = mod.checkModLinks()
|
||||
if (modLinkErrors != "") {
|
||||
ToastPopup("The mod you selected is incorrectly defined!\n\n$modLinkErrors", screen)
|
||||
checkBox.isChecked = false
|
||||
return@onChange
|
||||
}
|
||||
|
||||
val previousMods = gameParameters.mods.toList()
|
||||
|
||||
if (mod.modOptions.isBaseRuleset)
|
||||
for (oldBaseRuleset in previousMods) // so we don't get concurrent modification excpetions
|
||||
if (modRulesets.firstOrNull { it.name == oldBaseRuleset }?.modOptions?.isBaseRuleset == true)
|
||||
gameParameters.mods.remove(oldBaseRuleset)
|
||||
gameParameters.mods.add(mod.name)
|
||||
|
||||
var isCompatibleWithCurrentRuleset = true
|
||||
var complexModLinkErrors = ""
|
||||
try {
|
||||
val newRuleset = RulesetCache.getComplexRuleset(gameParameters)
|
||||
newRuleset.modOptions.isBaseRuleset = true
|
||||
complexModLinkErrors = newRuleset.checkModLinks()
|
||||
if (complexModLinkErrors != "") isCompatibleWithCurrentRuleset = false
|
||||
} catch (x: Exception) {
|
||||
// This happens if a building is dependent on a tech not in the base ruleset
|
||||
// because newRuleset.updateBuildingCosts() in getComplexRulset() throws an error
|
||||
isCompatibleWithCurrentRuleset = false
|
||||
}
|
||||
|
||||
if (!isCompatibleWithCurrentRuleset) {
|
||||
ToastPopup("The mod you selected is incompatible with the defined ruleset!\n\n$complexModLinkErrors", screen)
|
||||
checkBox.isChecked = false
|
||||
gameParameters.mods.clear()
|
||||
gameParameters.mods.addAll(previousMods)
|
||||
return@onChange
|
||||
}
|
||||
|
||||
} else {
|
||||
gameParameters.mods.remove(mod.name)
|
||||
}
|
||||
|
||||
onUpdate(mod.name)
|
||||
|
||||
}
|
||||
if (mod.modOptions.isBaseRuleset) baseRulesetCheckboxes.add(checkBox)
|
||||
else extentionRulesetModButtons.add(checkBox)
|
||||
}
|
||||
|
||||
if (baseRulesetCheckboxes.any()) {
|
||||
add("Base ruleset mods:".toLabel(fontSize = 24)).padTop(16f).colspan(2).row()
|
||||
val modCheckboxTable = Table().apply { defaults().pad(5f) }
|
||||
for (checkbox in baseRulesetCheckboxes) modCheckboxTable.add(checkbox).row()
|
||||
add(modCheckboxTable).colspan(2).row()
|
||||
}
|
||||
|
||||
|
||||
if (extentionRulesetModButtons.any()) {
|
||||
add("Extension mods:".toLabel(fontSize = 24)).padTop(16f).colspan(2).row()
|
||||
val modCheckboxTable = Table().apply { defaults().pad(5f) }
|
||||
for (checkbox in extentionRulesetModButtons) modCheckboxTable.add(checkbox).row()
|
||||
add(modCheckboxTable).colspan(2).row()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user