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Renamed ConstructionsTable -> CityConstructionsTable
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@ -21,7 +21,7 @@ import kotlin.concurrent.thread
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import kotlin.math.min
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import kotlin.math.min
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScreen.skin) {
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class CityConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScreen.skin) {
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/* -1 = Nothing, >= 0 queue entry (0 = current construction) */
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/* -1 = Nothing, >= 0 queue entry (0 = current construction) */
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private var selectedQueueEntry = -1 // None
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private var selectedQueueEntry = -1 // None
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@ -27,7 +27,7 @@ class CityScreen(internal val city: CityInfo): CameraStageBaseScreen() {
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// Clockwise from the top-left
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// Clockwise from the top-left
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/** Displays current production, production queue and available productions list - sits on LEFT */
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/** Displays current production, production queue and available productions list - sits on LEFT */
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private var constructionsTable = ConstructionsTable(this)
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private var constructionsTable = CityConstructionsTable(this)
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/** Displays stats, buildings, specialists and stats drilldown - sits on TOP LEFT, can be toggled to */
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/** Displays stats, buildings, specialists and stats drilldown - sits on TOP LEFT, can be toggled to */
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private var cityInfoTable = CityInfoTable(this)
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private var cityInfoTable = CityInfoTable(this)
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