diff --git a/android/assets/jsons/Civ V - Vanilla/Buildings.json b/android/assets/jsons/Civ V - Vanilla/Buildings.json index dd50052b2f..2e9217a9e4 100644 --- a/android/assets/jsons/Civ V - Vanilla/Buildings.json +++ b/android/assets/jsons/Civ V - Vanilla/Buildings.json @@ -167,7 +167,7 @@ "greatPersonPoints": {"gold": 1}, "isWonder": true, "uniques": ["Provides a sum of gold each time you spend a Great Person", - "[+2 Gold] from every [Marble]", "[+2 Gold] from every [Stone]"] + "[+2 Gold] from [Marble] tiles", "[+2 Gold] from [Stone] tiles"] "requiredTech": "Masonry" "quote": "'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles" }, @@ -179,7 +179,7 @@ "hurryCostModifier": 25, "maintenance": 1, "resourceBonusStats": {"food": 1}, - "uniques": ["Can only be built in coastal cities", "[+1 Food] from every [Ocean]", "[+1 Food] from every [Coast]"] + "uniques": ["Can only be built in coastal cities", "[+1 Food] from [Ocean] tiles", "[+1 Food] from [Coast] tiles"] "requiredTech": "Optics" }, { @@ -298,7 +298,7 @@ "hurryCostModifier": 25, "percentStatBonus": {"gold": 25}, "uniques": ["Provides 1 extra copy of each improved luxury resource near this City", - "[+2 Gold] from every [Oil]", "[+2 Gold] from every [Oasis]"], + "[+2 Gold] from [Oil] tiles", "[+2 Gold] from [Oasis] tiles"], "requiredTech": "Currency" }, { @@ -411,7 +411,7 @@ "production": 2, "specialistSlots": {"production": 1}, "hurryCostModifier": 25, - "uniques": ["[+1 Production] from every [Forest]"], + "uniques": ["[+1 Production] from [Forest] tiles"], "requiredTech": "Metal Casting" }, { @@ -438,7 +438,7 @@ "percentStatBonus": {"science": 33}, "specialistSlots": {"science": 2}, "requiredBuilding": "Library", - "uniques": ["[+2 Science] from every [Jungle]"], + "uniques": ["[+2 Science] from [Jungle] tiles"], "requiredTech": "Education" }, { @@ -451,7 +451,7 @@ "specialistSlots": {"science": 2}, "culture": 3, "requiredBuilding": "Library", - "uniques": ["[+2 Science] from every [Jungle]"], + "uniques": ["[+2 Science] from [Jungle] tiles"], "requiredTech": "Education" }, { diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index 4c1de8e242..3f02ead9cc 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -195,7 +195,7 @@ "innerColor": [0,0,0], "unique": "SIBERIAN_RICHES", "uniqueName": "Siberian Riches", - "uniques": ["[+1 Production] from every [Strategic resource]","Double quantity of [Horses] produced", + "uniques": ["[+1 Production] from [Strategic resource] tiles","Double quantity of [Horses] produced", "Double quantity of [Iron] produced","Double quantity of [Uranium] produced"] "cities": ["Moscow","St. Petersburg","Novgorod","Rostov","Yaroslavl","Yekaterinburg","Yakutsk","Vladivostok","Smolensk","Orenburg", "Krasnoyarsk","Khabarovsk","Bryansk","Tver","Novosibirsk","Magadan","Murmansk","Irkutsk","Chita","Samara", diff --git a/core/src/com/unciv/logic/map/TileInfo.kt b/core/src/com/unciv/logic/map/TileInfo.kt index 831bb33ec9..9733121a2b 100644 --- a/core/src/com/unciv/logic/map/TileInfo.kt +++ b/core/src/com/unciv/logic/map/TileInfo.kt @@ -177,7 +177,6 @@ open class TileInfo { stats.add(terrainFeatureBase) } - // This is to be deprecated and converted to [] from every [] - keeping it here to that mods with this can still work for now if(city!=null) for(unique in city.cityConstructions.builtBuildingUniqueMap.getUniques("[] from [] tiles")) { val tileType = unique.params[1] if (baseTerrain == tileType || terrainFeature == tileType || resource == tileType || improvement == tileType @@ -187,8 +186,7 @@ open class TileInfo { if(city!=null) for(unique in city.civInfo.getMatchingUniques("[] from every []")) { val tileType = unique.params[1] - if (baseTerrain == tileType || terrainFeature == tileType || resource == tileType || improvement == tileType - || (tileType == "Strategic resource" && hasViewableResource(observingCiv) && getTileResource().resourceType == ResourceType.Strategic)) + if (baseTerrain == tileType || terrainFeature == tileType) stats.add(Stats.parse(unique.params[0])) }