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Fixed : Liberated city remain in puppet status.
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@ -279,7 +279,6 @@ class CityInfo {
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}
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isPuppet=false
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UnCivGame.Current.worldScreen.shouldUpdate=true
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}
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@ -342,7 +341,7 @@ class CityInfo {
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reassignWorkers()
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if(foundingCiv.cities.size == 1) cityConstructions.addBuilding("Palace") // Resurrection!
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isPuppet = false
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UnCivGame.Current.worldScreen.shouldUpdate=true
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}
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