diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index d7df3d3614..1b4d282822 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -2351,10 +2351,8 @@ after turn number [amount] = após o número de turno [amount] on [speed] game speed = na [speed] velocidade do jogo when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativado when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado - # Requires translation! -when religion is enabled = - # Requires translation! -when religion is disabled = +when religion is enabled = quando a religião é habilitada +when religion is disabled = quando a religião é desabilitada with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para [civFilter] Civilizações when at war = quando em guerra diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 7c15bc49a0..a5bef2a3f8 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2346,9 +2346,9 @@ on [speed] game speed = en vitesse de jeu [speed] when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée # Requires translation! -when religion is enabled = +when religion is enabled = quand la religion est activée # Requires translation! -when religion is disabled = +when religion is disabled = quand la religion est désactivée with [amount]% chance = avec [amount]% de chances for [civFilter] Civilizations = pour [civFilter] civilisations when at war = quand en guerre diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 7fbcb769c8..cb576993dd 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.9.24" const val appName = "Unciv" - const val appCodeNumber = 1060 - const val appVersion = "4.13.18" + const val appCodeNumber = 1061 + const val appVersion = "4.13.19" const val gdxVersion = "1.12.1" const val ktorVersion = "2.3.12" diff --git a/changelog.md b/changelog.md index c2b811609a..128f60a606 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,21 @@ +## 4.13.19 + +Resolves - Unit icon falls back to UnitTypeIcons/ successfully + +Resolved - Cities reduce tile movement cost to 1, per Civ V + +By itanasi: +- Add Specialists Tutorial +- Updating documentation +- Clean up the icon replacement code by adding hide option to .tr() +- Small fix to Modding Wiki for Ranged Strength clarification + +Add `` conditional - By RobLoach + +By SeventhM: +- Allow purchasing wonders with gold when explicitly given a unique +- Lint: Move CollectionExtensions + ## 4.13.18 Better AI decisions for policy branches diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index f4e213351e..2bc4dac6e5 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.13.18", 1060) + val VERSION = Version("4.13.19", 1061) //endregion /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ diff --git a/fastlane/metadata/android/en-US/changelogs/1061.txt b/fastlane/metadata/android/en-US/changelogs/1061.txt new file mode 100644 index 0000000000..04e8c785f5 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/1061.txt @@ -0,0 +1,17 @@ + + +Resolves - Unit icon falls back to UnitTypeIcons/ successfully + +Resolved - Cities reduce tile movement cost to 1, per Civ V + +By itanasi: +- Add Specialists Tutorial +- Updating documentation +- Clean up the icon replacement code by adding hide option to .tr() +- Small fix to Modding Wiki for Ranged Strength clarification + +Add `` conditional - By RobLoach + +By SeventhM: +- Allow purchasing wonders with gold when explicitly given a unique +- Lint: Move CollectionExtensions \ No newline at end of file