Camelcased json model field names

This commit is contained in:
Yair Morgenstern
2017-12-01 15:14:18 +02:00
parent 996204e7f5
commit f51923b1f6
32 changed files with 750 additions and 759 deletions

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@ -1,38 +1,38 @@
[
{
"Name":"City",
"Description": "Your cities are the basis of your empire. Each city has a certain amount of population and many tiles, and can work as many tiles as it has population.\nThe center tile of a city is always worked and does not require population.\nNew Cities can be constructed by building a Settler.\nEach city your empire has removes 3 Happiness from the emmpire, and each population - another 1 Happiness, so plan carefully!"
name:"City",
description: "Your cities are the basis of your empire. Each city has a certain amount of population and many tiles, and can work as many tiles as it has population.\nThe center tile of a city is always worked and does not require population.\nNew Cities can be constructed by building a Settler.\nEach city your empire has removes 3 Happiness from the emmpire, and each population - another 1 Happiness, so plan carefully!"
},
{
"Name":"Tile",
"Description": "Tiles are areas where your population can work the land.\nEvery tile has a base terrain, such as Grassland, Tundra etc, and some have terrain overlays, like Hill, Forest etc.\nDepending on the terrain, tiles can hold tile resources.\nEach tile can have one improvement at anny given time."
name:"Tile",
description: "Tiles are areas where your population can work the land.\nEvery tile has a base terrain, such as Grassland, Tundra etc, and some have terrain overlays, like Hill, Forest etc.\nDepending on the terrain, tiles can hold tile resources.\nEach tile can have one improvement at anny given time."
},
{
"Name":"Population",
"Description": "Represents the number of people in your city, who can work the city's tiles.\nPopulation grows by having enough surplus food, and will shrink if there isn't enough food to go around.\nEach Population consumes 2 Food per turn.\nWhen a new population is added, it will automatically work the tile producing the most food.\nYou can manually assign population to tiles by clicking the population icon on a tile - you'll have to remove a population from a tile to assign it somewhere else!"
name:"Population",
description: "Represents the number of people in your city, who can work the city's tiles.\nPopulation grows by having enough surplus food, and will shrink if there isn't enough food to go around.\nEach Population consumes 2 Food per turn.\nWhen a new population is added, it will automatically work the tile producing the most food.\nYou can manually assign population to tiles by clicking the population icon on a tile - you'll have to remove a population from a tile to assign it somewhere else!"
},
{
"Name":"Basic Resources",
"Description": "There are 6 basic resources in Civ: Food, Production, Gold, Science, Happiness and Culture.\rProduction and Food are per individual city, while the other resources are empire-wide.\rBasic resources are produced by working city tiles and by buildings."
name:"Basic Resources",
description: "There are 6 basic resources in Civ: Food, Production, Gold, Science, Happiness and Culture.\rProduction and Food are per individual city, while the other resources are empire-wide.\rBasic resources are produced by working city tiles and by buildings."
},
{
"Name":"Food",
"Description": "A basic resource. Each city can store surplus food.\nWhen the surplus food reaches a certain amount dependant on the population, it is consumed and the city gains another population.\nIf all the suplus food is depleted, and there is a food shortage, the city will lose a population."
name:"Food",
description: "A basic resource. Each city can store surplus food.\nWhen the surplus food reaches a certain amount dependant on the population, it is consumed and the city gains another population.\nIf all the suplus food is depleted, and there is a food shortage, the city will lose a population."
},
{
"Name":"Production",
"Description": "A basic resource. Production is used to build buildings and units in the city.\r\nEach idle population (not working a tile) produces 1 production."
name:"Production",
description: "A basic resource. Production is used to build buildings and units in the city.\r\nEach idle population (not working a tile) produces 1 production."
},
{
"Name":"Science",
"Description": "A basic resource. Represents the scientific advancement of your empire.\nEach Technology requires a certain amount of Science, which increases as the technologies become more advanced.\nEach Population produces 1 Science."
name:"Science",
description: "A basic resource. Represents the scientific advancement of your empire.\nEach Technology requires a certain amount of Science, which increases as the technologies become more advanced.\nEach Population produces 1 Science."
},
{
"Name":"Gold",
"Description": "A basic resource. Represents the wealth of your empire.\nMost buildings have mainainance costs, which require Gold per turn.\nEvery turn you are in a gold deficit, you will lose science points equal to your debt, which can halt your scientific advancement entirely!."
name:"Gold",
description: "A basic resource. Represents the wealth of your empire.\nMost buildings have mainainance costs, which require Gold per turn.\nEvery turn you are in a gold deficit, you will lose science points equal to your debt, which can halt your scientific advancement entirely!."
},
{
"Name":"Happiness",
"Description": "A basic resource.\nEach city decreases your empire's happiness by 3, and each population by 1.\nYou can increase your happiness by buildings, or by working Luxury resources.\nWhen in an unhappy state, your surplus food added is reduced to 1/4, dramatically slowing your city growth.\nWhen enough Happiness is accrued, your empire will enter a Golden Age!"
name:"Happiness",
description: "A basic resource.\nEach city decreases your empire's happiness by 3, and each population by 1.\nYou can increase your happiness by buildings, or by working Luxury resources.\nWhen in an unhappy state, your surplus food added is reduced to 1/4, dramatically slowing your city growth.\nWhen enough Happiness is accrued, your empire will enter a Golden Age!"
}
]

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@ -1,194 +1,194 @@
[
{
"Name":"Worker",
"Description": "Can build improvements on tiles",
"Cost":60
name:"Worker",
description: "Can build improvements on tiles",
cost:60
},
{
"Name":"Settler",
"Description": "Founds a new city",
"Cost":106
name:"Settler",
description: "Founds a new city",
cost:106
},
{
"Name":"Palace",
"Description": "Indicates that this city is the capital",
"IsWonder":true,
"Production":3,
"Science":3,
"Gold":3,
"Culture":1,
"Cost":1
name:"Palace",
description: "Indicates that this city is the capital",
isWonder:true,
production:3,
science:3,
gold:3,
culture:1,
cost:1
},
{
"Name":"Monument",
"Description": "Produces culture, enabling border growth",
"Culture":2,
"Cost":40,
"Maintainance":1
name:"Monument",
description: "Produces culture, enabling border growth",
culture:2,
cost:40,
maintainance:1
},
{
"Name":"Granary",
"Description": "Wheat, bananas and deer produce +1 food.",
"Food":2,
"ResourceBonusStats":{"Food":1},
"Maintainance":1,
"RequiredTech":"Pottery"
name:"Granary",
description: "Wheat, bananas and deer produce +1 food.",
food:2,
resourceBonusStats:{food:1},
maintainance:1,
requiredTech:"Pottery"
},
{
"Name":"Library",
"Description": "Adds 1 science for each 2 population in the city.",
"Maintainance":1,
"RequiredTech":"Writing"
name:"Library",
description: "Adds 1 science for each 2 population in the city.",
maintainance:1,
requiredTech:"Writing"
},
{
"Name":"Great Library",
"Description": "Provides a free technology, and a library in the city it is built in",
"Science":3,
"Culture":1,
"IsWonder":true,
"ProvidesFreeBuilding": "Library",
"FreeTechs":1,
"RequiredTech":"Writing"
name:"Great Library",
description: "Provides a free technology, and a library in the city it is built in",
science:3,
culture:1,
isWonder:true,
providesFreeBuilding: "Library",
freeTechs:1,
requiredTech:"Writing"
},
{
"Name":"Temple",
"Description": "",
"Culture":3,
"RequiredBuilding":"Monument",
"Maintainance":2,
"RequiredTech":"Philosophy"
name:"Temple",
description: "",
culture:3,
requiredBuilding:"Monument",
maintainance:2,
requiredTech:"Philosophy"
},
{
"Name":"Oracle",
"Description": "Provides a free social policy - todo",
"Culture":3,
"IsWonder":true,
"RequiredTech":"Philosophy"
name:"Oracle",
description: "Provides a free social policy - todo",
culture:3,
isWonder:true,
requiredTech:"Philosophy"
},
{
"Name":"National College",
"Description": "+50% science from this city",
"Science":3,
"Culture":1,
"IsWonder":true,
"RequiredBuildingInAllCities":"Library",
"RequiredTech":"Philosophy"
name:"National College",
description: "+50% science from this city",
science:3,
culture:1,
isWonder:true,
requiredBuildingInAllCities:"Library",
requiredTech:"Philosophy"
},
{
"Name":"Stable",
"Description": "Cattle, sheep and horses produce +1 production.",
"Maintainance":1,
"ResourceRequired":true,
"ResourceBonusStats":{"Production":1},
"RequiredTech":"Horseback Riding"
name:"Stable",
description: "Cattle, sheep and horses produce +1 production.",
maintainance:1,
resourceRequired:true,
resourceBonusStats:{production:1},
requiredTech:"Horseback Riding"
},
{
"Name":"Circus Maximus",
"Description": "",
"Happiness":5,
"Culture":1,
"IsWonder":true,
"RequiredBuildingInAllCities":"Colloseum",
"RequiredTech":"Philosophy"
name:"Circus Maximus",
description: "",
happiness:5,
culture:1,
isWonder:true,
requiredBuildingInAllCities:"Colloseum",
requiredTech:"Philosophy"
},
{
"Name":"Hanging Gardens",
"Description": "",
"Food":10,
"Culture":1,
"IsWonder":true,
"RequiredTech":"Mathematics"
name:"Hanging Gardens",
description: "",
food:10,
culture:1,
isWonder:true,
requiredTech:"Mathematics"
},
{
"Name":"Colloseum",
"Description": "",
"Maintainance":1,
"Happiness":2,
"RequiredTech":"Construction"
name:"Colloseum",
description: "",
maintainance:1,
happiness:2,
requiredTech:"Construction"
},
{
"Name":"Market",
"Description": "",
"Gold":2,
"PercentStatBonus":{"Gold":25},
"RequiredTech":"Currency"
name:"Market",
description: "",
gold:2,
percentStatBonus:{gold:25},
requiredTech:"Currency"
},
{
"Name":"Chichen Itza",
"Description": "Length of golden ages increased +50%",
"Gold":5,
"Culture":1,
"IsWonder":true,
"RequiredTech":"Currency"
name:"Chichen Itza",
description: "Length of golden ages increased +50%",
gold:5,
culture:1,
isWonder:true,
requiredTech:"Currency"
},
{
"Name":"Mint",
"Description": "",
"Maintainance":0,
"ResourceRequired":true,
"ResourceBonusStats":{"Gold":2},
"RequiredTech":"Currency"
name:"Mint",
description: "",
maintainance:0,
resourceRequired:true,
resourceBonusStats:{gold:2},
requiredTech:"Currency"
},
{
"Name":"Machu Pichu",
"Description": "Gold from all trade routes +25%. Can only be built on cities with mountain in range of 2 tiles - todo",
"Gold":5,
"Culture":1,
"IsWonder":true,
"RequiredTech":"Currency"
name:"Machu Pichu",
description: "Gold from all trade routes +25%. Can only be built on cities with mountain in range of 2 tiles - todo",
gold:5,
culture:1,
isWonder:true,
requiredTech:"Currency"
},
{
"Name":"Aqueduct",
"Description": "40% of food is carried over after a new citizen is born - TODO",
"Maintainance":1,
"Food":2,
"RequiredTech":"Engineering"
name:"Aqueduct",
description: "40% of food is carried over after a new citizen is born - TODO",
maintainance:1,
food:2,
requiredTech:"Engineering"
},
{
"Name":"Workshop",
"Description": "",
"Maintainance":2,
"Production":2,
"PercentStatBonus":{"Production":15},
"RequiredTech":"Metal Casting"
name:"Workshop",
description: "",
maintainance:2,
production:2,
percentStatBonus:{production:15},
requiredTech:"Metal Casting"
},
{
"Name":"Forge",
"Description": "Iron provides +1 production",
"Maintainance":1,
"ResourceRequired":true,
"ResourceBonusStats":{"Production":1},
"RequiredTech":"Metal Casting"
name:"Forge",
description: "Iron provides +1 production",
maintainance:1,
resourceRequired:true,
resourceBonusStats:{production:1},
requiredTech:"Metal Casting"
},
{
"Name":"University",
"Description": "Jungles provide +2 science",
"Maintainance":2,
"PercentStatBonus":{"Science":33},
"RequiredBuilding":"Library",
"RequiredTech":"Metal Casting"
name:"University",
description: "Jungles provide +2 science",
maintainance:2,
percentStatBonus:{science:33},
requiredBuilding:"Library",
requiredTech:"Metal Casting"
},
{
"Name":"Oxford University",
"Description": "+50% science from this city",
"Science":3,
"Culture":1,
"FreeTechs":1,
"IsWonder":true,
"RequiredBuildingInAllCities":"University",
"RequiredTech":"Education"
name:"Oxford University",
description: "+50% science from this city",
science:3,
culture:1,
freeTechs:1,
isWonder:true,
requiredBuildingInAllCities:"University",
requiredTech:"Education"
},
{
"Name":"Angkor Wat",
"Description": "Cost of aquiring new tiles reduced by 25% - TODO",
"Culture":1,
"IsWonder":true,
"NewTileCostReduction":25,
"RequiredTech":"Education"
name:"Angkor Wat",
description: "Cost of aquiring new tiles reduced by 25% - TODO",
culture:1,
isWonder:true,
newTileCostReduction:25,
requiredTech:"Education"
}
]

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@ -1,216 +1,216 @@
[
{
"ColumnNumber": 1,
"TechCost": 35,
"BuildingCost":60,
"Techs":[
columnNumber: 1,
techCost: 35,
buildingCost:60,
techs:[
{
"Name":"Pottery",
"Row":2,
"Description":"Allows your cities to construct a granary, which provides food."
name:"Pottery",
row:2,
description:"Allows your cities to construct a granary, which provides food."
},
{
"Name":"Animal Husbandry",
"Row":5,
"Description":"Reveals horses, and allows workers to build pastures, which improve various animal resources."
name:"Animal Husbandry",
row:5,
description:"Reveals horses, and allows workers to build pastures, which improve various animal resources."
},
{
"Name":"Mining",
"Row":9,
"Description":"Allows workers to build mines, which grant access to several strategic and luxury resources and increases production. Also allows workers to clear forests."
name:"Mining",
row:9,
description:"Allows workers to build mines, which grant access to several strategic and luxury resources and increases production. Also allows workers to clear forests."
}
]
},
{
"ColumnNumber": 2,
"TechCost": 55,
"BuildingCost":75,
"WonderCost":185,
"Techs":[
columnNumber: 2,
techCost: 55,
buildingCost:75,
wonderCost:185,
techs:[
{
"Name":"Sailing",
"Row":1,
"Prerequisites":["Pottery"],
"Description":"Allows access to sea resources by building work boats"
name:"Sailing",
row:1,
prerequisites:["Pottery"],
description:"Allows access to sea resources by building work boats"
},
{
"Name":"Calendar",
"Row":2,
"Prerequisites":["Pottery"],
"Description":"Allows your workers to build Plantations, which grant access to several luxury resources"
name:"Calendar",
row:2,
prerequisites:["Pottery"],
description:"Allows your workers to build Plantations, which grant access to several luxury resources"
},
{
"Name":"Writing",
"Row":3,
"Prerequisites":["Pottery"],
"Description":"Allows your cities to construct libraries, which increases science produced. Also enables construction of the Great Library wonder."
name:"Writing",
row:3,
prerequisites:["Pottery"],
description:"Allows your cities to construct libraries, which increases science produced. Also enables construction of the Great Library wonder."
},
{
"Name":"Trapping",
"Row":5,
"Prerequisites":["Animal Husbandry"],
"Description":"Allows your workers to build Camps and Trading Posts, which increase gold produced and grant access to several luxury resources"
name:"Trapping",
row:5,
prerequisites:["Animal Husbandry"],
description:"Allows your workers to build Camps and Trading Posts, which increase gold produced and grant access to several luxury resources"
},
{
"Name":"The Wheel",
"Row":6,
"Prerequisites":["Animal Husbandry"],
"Description":"Allows construction or roads to your capilat city, providing gold from trade"
name:"The Wheel",
row:6,
prerequisites:["Animal Husbandry"],
description:"Allows construction or roads to your capilat city, providing gold from trade"
},
{
"Name":"Masonry",
"Row":9,
"Prerequisites":["Mining"],
"Description":"Allows workers to build quarries, granting access to stone and marble resources, and clear marshes. Also enables construction of the Pyramids wonder."
name:"Masonry",
row:9,
prerequisites:["Mining"],
description:"Allows workers to build quarries, granting access to stone and marble resources, and clear marshes. Also enables construction of the Pyramids wonder."
},
{
"Name":"Bronze Working",
"Row":10,
"Prerequisites":["Mining"],
"Description":"Allows workers to remove jungles"
name:"Bronze Working",
row:10,
prerequisites:["Mining"],
description:"Allows workers to remove jungles"
}
]
},
{
"ColumnNumber": 3,
"TechCost": 115,
"BuildingCost":100,
"WonderCost":250,
"Techs":[
columnNumber: 3,
techCost: 115,
buildingCost:100,
wonderCost:250,
techs:[
{
"Name":"Optics",
"Cost":95,
"Row":1,
"Prerequisites":["Sailing"],
"Description":"Allows construction of lighthouses, providing more food for sea tiles"
name:"Optics",
cost:95,
row:1,
prerequisites:["Sailing"],
description:"Allows construction of lighthouses, providing more food for sea tiles"
},
{
"Name":"Philosophy",
"Row":3,
"Prerequisites":["Writing"],
"Description":"Allows construction of temples, which generate culture, and the Oracle and National College wonders"
name:"Philosophy",
row:3,
prerequisites:["Writing"],
description:"Allows construction of temples, which generate culture, and the Oracle and National College wonders"
},
{
"Name":"Horseback Riding",
"Row":5,
"Prerequisites":["The Wheel"],
"Description":"Allows construction of stables, which increase production on cattle, sheep and horses"
name:"Horseback Riding",
row:5,
prerequisites:["The Wheel"],
description:"Allows construction of stables, which increase production on cattle, sheep and horses"
},
{
"Name":"Mathematics",
"Row":7,
"Prerequisites":["The Wheel"],
"Description": "Enables construction of the Hanging Gardens wonder."
name:"Mathematics",
row:7,
prerequisites:["The Wheel"],
description: "Enables construction of the Hanging Gardens wonder."
},
{
"Name":"Construction",
"Row":9,
"Prerequisites":["Masonry"],
"Description":"Allows construction of colloseums, which generate happiness, and building lumber mills on forests, providing production"
name:"Construction",
row:9,
prerequisites:["Masonry"],
description:"Allows construction of colloseums, which generate happiness, and building lumber mills on forests, providing production"
},
{
"Name":"Iron Working",
"Row":10,
"Prerequisites":["Bronze Working"],
"Description":"Reveals Iron on map"
name:"Iron Working",
row:10,
prerequisites:["Bronze Working"],
description:"Reveals Iron on map"
}
]
},
{
"ColumnNumber": 4,
"TechCost": 305,
"BuildingCost":120,
"WonderCost":300,
"Techs":[
columnNumber: 4,
techCost: 305,
buildingCost:120,
wonderCost:300,
techs:[
{
"Name":"Theology",
"Row":2,
"Prerequisites":["Calendar","Philosophy"],
"Description":"???"
name:"Theology",
row:2,
prerequisites:["Calendar","Philosophy"],
description:"???"
},
{
"Name":"Civil Service",
"Row":4,
"Prerequisites":["Trapping","Philosophy"],
"Description":"Enables the Chichen Itza wonder, which increases the length of golden ages"
name:"Civil Service",
row:4,
prerequisites:["Trapping","Philosophy"],
description:"Enables the Chichen Itza wonder, which increases the length of golden ages"
},
{
"Name":"Currency",
"Row":7,
"Prerequisites":["Mathematics"],
"Description":"Enables construction of Markets and Mints, which increase gold. Also enables the Machu Pichu wonder."
name:"Currency",
row:7,
prerequisites:["Mathematics"],
description:"Enables construction of Markets and Mints, which increase gold. Also enables the Machu Pichu wonder."
},
{
"Name":"Engineering",
"Row":8,
"Prerequisites":["Mathematics","Construction"],
"Description":"Enables construction of aqueducts, which speed up city growth"
name:"Engineering",
row:8,
prerequisites:["Mathematics","Construction"],
description:"Enables construction of aqueducts, which speed up city growth"
},
{
"Name":"Metal Casting",
"Row":10,
"Prerequisites":["Construction","Iron Working"],
"Description":"Enables constrution of Forges and Workshops, increasing production"
name:"Metal Casting",
row:10,
prerequisites:["Construction","Iron Working"],
description:"Enables constrution of Forges and Workshops, increasing production"
}
]
},
{
"ColumnNumber": 5,
"TechCost": 535,
"BuildingCost":160,
"WonderCost":400,
"Techs":[
columnNumber: 5,
techCost: 535,
buildingCost:160,
wonderCost:400,
techs:[
{
"Name":"Compass",
"Row":1,
"Cost":415,
"Prerequisites":["Optics"],
"Description":"???"
name:"Compass",
row:1,
cost:415,
prerequisites:["Optics"],
description:"???"
},
{
"Name":"Education",
"Row":3,
"Prerequisites":["Theology","Civil Service"],
"Description":"Allows cities to convert production to science, construction of Universities which provide science, and construction of the Angkor Wat wonder"
name:"Education",
row:3,
prerequisites:["Theology","Civil Service"],
description:"Allows cities to convert production to science, construction of Universities which provide science, and construction of the Angkor Wat wonder"
},
{
"Name":"Chivalry",
"Row":5,
"Prerequisites":["Horseback Riding","Civil Service","Currency"],
"Description":"???"
name:"Chivalry",
row:5,
prerequisites:["Horseback Riding","Civil Service","Currency"],
description:"???"
},
{
"Name":"Machinery",
"Row":8,
"Prerequisites":["Engineering"],
"Description":"???"
name:"Machinery",
row:8,
prerequisites:["Engineering"],
description:"???"
},
{
"Name":"Physics",
"Row":9,
"Prerequisites":["Engineering","Metal Casting"],
"Description":"???"
name:"Physics",
row:9,
prerequisites:["Engineering","Metal Casting"],
description:"???"
},
{
"Name":"Steel",
"Row":10,
"Prerequisites":["Metal Casting"],
"Description":"???"
name:"Steel",
row:10,
prerequisites:["Metal Casting"],
description:"???"
}
]
},
{
"ColumnNumber": 6,
"TechCost": 1265,
"BuildingCost":250,
"WonderCost":625,
"Techs":[
columnNumber: 6,
techCost: 1265,
buildingCost:250,
wonderCost:625,
techs:[
{
"Name":"Economics",
"Row":1,
"Prerequisites":["Chivalry"],
"Description":"This is a lie, change!!!"
name:"Economics",
row:1,
prerequisites:["Chivalry"],
description:"This is a lie, change!!!"
}
]
}

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@ -1,82 +1,82 @@
[
{
"Name":"Grassland",
"Type":"BaseTerrain",
"Food":2,
"RGB":"0,255,0"
name:"Grassland",
type:"BaseTerrain",
food:2,
rgb:"0,255,0"
},
{
"Name":"Plains",
"Type":"BaseTerrain",
"Food":1,
"Production":1,
"RGB":"240,180,135"
name:"Plains",
type:"BaseTerrain",
food:1,
production:1,
rgb:"240,180,135"
},
{
"Name":"Tundra",
"Type":"BaseTerrain",
"Food":1,
"RGB":"130,137,121"
name:"Tundra",
type:"BaseTerrain",
food:1,
rgb:"130,137,121"
},
{
"Name":"Desert",
"Type":"BaseTerrain",
"RGB":"237,201,175"
name:"Desert",
type:"BaseTerrain",
rgb:"237,201,175"
},
{
"Name":"Lakes",
"Type":"BaseTerrain",
"Food":1,
"Gold":1,
"RGB":"104,120,201",
"CanHaveOverlay":false
name:"Lakes",
type:"BaseTerrain",
food:1,
gold:1,
rgb:"104,120,201",
canHaveOverlay:false
},
{
"Name":"Hill",
"Type":"BaseTerrain",
"Production":2,
"RGB":"116,88,62"
name:"Hill",
type:"BaseTerrain",
production:2,
rgb:"116,88,62"
},
{
"Name":"Forest",
"Type":"TerrainFeature",
"Production":1,
"Food":1,
"OverrideStats":true,
"Unbuildable":true,
"OccursOn":["Tundra","Plains","Grassland"],
"RemovalTech": "Mining"
name:"Forest",
type:"TerrainFeature",
production:1,
food:1,
overrideStats:true,
unbuildable:true,
occursOn:["Tundra","Plains","Grassland"],
removalTech: "Mining"
},
{
"Name":"Jungle",
"Type":"TerrainFeature",
"Food":2,
"OverrideStats":true,
"Unbuildable":true,
"OccursOn":["Plains","Grassland"],
"RemovalTech": "Bronze Working"
name:"Jungle",
type:"TerrainFeature",
food:2,
overrideStats:true,
unbuildable:true,
occursOn:["Plains","Grassland"],
removalTech: "Bronze Working"
},
{
"Name":"Marsh",
"Type":"TerrainFeature",
"Food":-1,
"Unbuildable":true,
"OccursOn":["Grassland"],
"RemovalTech": "Masonry"
name:"Marsh",
type:"TerrainFeature",
food:-1,
unbuildable:true,
occursOn:["Grassland"],
removalTech: "Masonry"
},
{
"Name":"Oasis",
"Type":"TerrainFeature",
"Food":3,
"Unbuildable":true,
"OccursOn":["Desert"]
name:"Oasis",
type:"TerrainFeature",
food:3,
unbuildable:true,
occursOn:["Desert"]
},
{
"Name":"Flood plains",
"Type":"TerrainFeature",
"Food":2,
"OccursOn":["Desert"]
name:"Flood plains",
type:"TerrainFeature",
food:2,
occursOn:["Desert"]
}
]

View File

@ -1,81 +1,81 @@
[
{
"Name":"Farm",
"TerrainsCanBeBuiltOn":["Plains","Grassland","Desert","Food plains"],
"Food":1,
"TurnsToBuild":6,
"ImprovingTech":"Fertilizer",
"ImprovingTechStats":{"Food":1}
name:"Farm",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Food plains"],
food:1,
turnsToBuild:6,
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
"Name":"Lumber mill",
"TerrainsCanBeBuiltOn":["Forest"],
"Production":1,
"TurnsToBuild":6,
"TechRequired":"Construction",
"ImprovingTech":"Scientific Theory",
"ImprovingTechStats":{"Production":1}
name:"Lumber mill",
terrainsCanBeBuiltOn:["Forest"],
production:1,
turnsToBuild:6,
techRequired:"Construction",
improvingTech:"Scientific Theory",
improvingTechStats:{production:1}
},
{
"Name":"Mine",
"TerrainsCanBeBuiltOn":["Hill"],
"Production":1,
"TurnsToBuild":6,
"TechRequired":"Mining",
"ImprovingTech":"Chemistry",
"ImprovingTechStats":{"Production":1}
name:"Mine",
terrainsCanBeBuiltOn:["Hill"],
production:1,
turnsToBuild:6,
techRequired:"Mining",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
"Name":"Trading post",
"TerrainsCanBeBuiltOn":["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Food plains"],
"Gold":1,
"TurnsToBuild":6,
"TechRequired":"Trapping",
"ImprovingTech":"Economics",
"ImprovingTechStats": {"Gold":1}
name:"Trading post",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Food plains"],
gold:1,
turnsToBuild:6,
techRequired:"Trapping",
improvingTech:"Economics",
improvingTechStats: {gold:1}
},
{
"Name":"Camp",
"TurnsToBuild":6,
"TechRequired":"Trapping",
"ImprovingTech":"Economics",
"ImprovingTechStats":{"Gold":1}
name:"Camp",
turnsToBuild:6,
techRequired:"Trapping",
improvingTech:"Economics",
improvingTechStats:{gold:1}
},
{
"Name":"Oil well",
"Production":3,
"TurnsToBuild":6
name:"Oil well",
production:3,
turnsToBuild:6
},
{
"Name":"Pasture",
"TurnsToBuild":6,
"TechRequired":"Animal Husbandry",
"ImprovingTech":"Fertilizer",
"ImprovingTechStats":{"Food":1}
name:"Pasture",
turnsToBuild:6,
techRequired:"Animal Husbandry",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
"Name":"Plantation",
"TurnsToBuild":6,
"Gold":1,
"TechRequired":"Calendar",
"ImprovingTech":"Fertilizer",
"ImprovingTechStats":{"Food":1}
name:"Plantation",
turnsToBuild:6,
gold:1,
techRequired:"Calendar",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
"Name":"Quarry",
"TurnsToBuild":6,
"TechRequired":"Masonry",
"ImprovingTech":"Chemistry",
"ImprovingTechStats":{"Production":1}
name:"Quarry",
turnsToBuild:6,
techRequired:"Masonry",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
"Name":"Road",
"TurnsToBuild":6,
"TechRequired":"The Wheel"
name:"Road",
turnsToBuild:6,
techRequired:"The Wheel"
},
{
"Name":"Railroad",
"TurnsToBuild":12,
"TechRequired":"Railroad"
name:"Railroad",
turnsToBuild:12,
techRequired:"Railroad"
}
]

View File

@ -1,157 +1,157 @@
[
{
"Name":"Cattle",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Grassland"],
"Food":1,
"Improvement":"Pasture",
"ImprovementStats":{"Production":1},
"Building":"Stable"
name:"Cattle",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Grassland"],
food:1,
improvement:"Pasture",
improvementStats:{production:1},
building:"Stable"
},
{
"Name":"Sheep",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Plains","Hill"],
"Food":1,
"Improvement":"Pasture",
"ImprovementStats":{"Food":1},
"Building":"Stable"
name:"Sheep",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Hill"],
food:1,
improvement:"Pasture",
improvementStats:{food:1},
building:"Stable"
},
{
"Name":"Deer",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Forest","Tundra"],
"Food":1,
"Improvement":"Camp",
"ImprovementStats":{"Production":1},
"Building":"Granary"
name:"Deer",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Forest","Tundra"],
food:1,
improvement:"Camp",
improvementStats:{production:1},
building:"Granary"
},
{
"Name":"Bananas",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Jungle"],
"Food":1,
"Improvement":"Plantation",
"ImprovementStats":{"Food":2,"Production":-1},
"Building":"Granary"
name:"Bananas",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Jungle"],
food:1,
improvement:"Plantation",
improvementStats:{food:2,production:-1},
building:"Granary"
},
{
"Name":"Wheat",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Plains","Flood plains","Desert"],
"Food":1,
"Improvement":"Farm",
"ImprovementStats":{"Food":1},
"Building":"Granary"
name:"Wheat",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Flood plains","Desert"],
food:1,
improvement:"Farm",
improvementStats:{food:1},
building:"Granary"
},
{
"Name":"Stone",
"ResourceType":"Bonus",
"TerrainsCanBeFoundOn":["Plains","Desert"],
"Production":1,
"Improvement":"Quarry",
"ImprovementStats":{"Production":1},
"Building":"Stone Works"
name:"Stone",
resourceType:"Bonus",
terrainsCanBeFoundOn:["Plains","Desert"],
production:1,
improvement:"Quarry",
improvementStats:{production:1},
building:"Stone Works"
},
{
"Name":"Horses",
"ResourceType":"Strategic",
"RevealedBy":"Animal Husbandry",
"TerrainsCanBeFoundOn":["Plains","Desert"],
"Production":1,
"Improvement":"Pasture",
"ImprovementStats":{"Production":1},
"Building":"Stable"
name:"Horses",
resourceType:"Strategic",
revealedBy:"Animal Husbandry",
terrainsCanBeFoundOn:["Plains","Desert"],
production:1,
improvement:"Pasture",
improvementStats:{production:1},
building:"Stable"
},
{
"Name":"Iron",
"ResourceType":"Strategic",
"RevealedBy":"Iron Working",
"TerrainsCanBeFoundOn":["Grassland","Plains","Desert","Tundra","Snow","Hill"],
"Production":1,
"Improvement":"Mine",
"ImprovementStats":{"Production":1},
"Building":"Forge"
name:"Iron",
resourceType:"Strategic",
revealedBy:"Iron Working",
terrainsCanBeFoundOn:["Grassland","Plains","Desert","Tundra","Snow","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:1},
building:"Forge"
},
{
"Name":"Coal",
"ResourceType":"Strategic",
"RevealedBy":"Industrialization",
"TerrainsCanBeFoundOn":["Grassland","Plains","Hill"],
"Production":1,
"Improvement":"Mine",
"ImprovementStats":{"Production":2}
name:"Coal",
resourceType:"Strategic",
revealedBy:"Industrialization",
terrainsCanBeFoundOn:["Grassland","Plains","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:2}
},
{
"Name":"Oil",
"ResourceType":"Strategic",
"RevealedBy":"Biology",
"TerrainsCanBeFoundOn":["Desert","Coast","Tundra","Snow","Marsh"],
"Production":1,
"Improvement":"Oil well",
"ImprovementStats":{"Production":3}
name:"Oil",
resourceType:"Strategic",
revealedBy:"Biology",
terrainsCanBeFoundOn:["Desert","Coast","Tundra","Snow","Marsh"],
production:1,
improvement:"Oil well",
improvementStats:{production:3}
},
{
"Name":"Aluminum",
"ResourceType":"Strategic",
"RevealedBy":"Electricity",
"TerrainsCanBeFoundOn":["Plains","Desert","Tundra","Hill"],
"Production":1,
"Improvement":"Mine",
"ImprovementStats":{"Production":2}
name:"Aluminum",
resourceType:"Strategic",
revealedBy:"Electricity",
terrainsCanBeFoundOn:["Plains","Desert","Tundra","Hill"],
production:1,
improvement:"Mine",
improvementStats:{production:2}
},
{
"Name":"Uranium",
"ResourceType":"Strategic",
"RevealedBy":"Atomic Theory",
"TerrainsCanBeFoundOn":["Plains","Desert","Tundra","Hill","Snow"],
"Production":1,
"Improvement":"Mine",
"ImprovementStats":{"Production":2}
name:"Uranium",
resourceType:"Strategic",
revealedBy:"Atomic Theory",
terrainsCanBeFoundOn:["Plains","Desert","Tundra","Hill","Snow"],
production:1,
improvement:"Mine",
improvementStats:{production:2}
},
{
"Name":"Furs",
"ResourceType":"Luxury",
"TerrainsCanBeFoundOn":["Forest","Tundra"],
"Gold":2,
"Improvement":"Camp",
"ImprovementStats":{"Gold":1}
name:"Furs",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Forest","Tundra"],
gold:2,
improvement:"Camp",
improvementStats:{gold:1}
},
{
"Name":"Cotton",
"ResourceType":"Luxury",
"TerrainsCanBeFoundOn":["Grassland","Plains","Desert"],
"Gold":2,
"Improvement":"Plantation",
"ImprovementStats":{"Gold":1}
name:"Cotton",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Grassland","Plains","Desert"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
},
{
"Name":"Spices",
"ResourceType":"Luxury",
"TerrainsCanBeFoundOn":["Jungle","Forest"],
"Gold":2,
"Improvement":"Plantation",
"ImprovementStats":{"Gold":1}
name:"Spices",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Jungle","Forest"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
},
{
"Name":"Sugar",
"ResourceType":"Luxury",
"TerrainsCanBeFoundOn":["Plains","Flood plains","Grassland","Marsh"],
"Gold":2,
"Improvement":"Plantation",
"ImprovementStats":{"Gold":1}
name:"Sugar",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Flood plains","Grassland","Marsh"],
gold:2,
improvement:"Plantation",
improvementStats:{gold:1}
},
{
"Name":"Marble",
"ResourceType":"Luxury",
"TerrainsCanBeFoundOn":["Desert","Plains","Tundra","Hill","Grassland"],
"Gold":2,
"Improvement":"Quarry",
"ImprovementStats":{"Gold":1,"Production":1},
"Building":"Stone Works"
name:"Marble",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Desert","Plains","Tundra","Hill","Grassland"],
gold:2,
improvement:"Quarry",
improvementStats:{gold:1,production:1},
building:"Stone Works"
}
]