This commit is contained in:
YueR 2019-10-04 15:15:35 +08:00
commit f5f614208c

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@ -27,7 +27,7 @@ class CityCombatant(val city: CityInfo) : ICombatant {
}
override fun getUnitType(): UnitType = UnitType.City
override fun getAttackingStrength(): Int = getCityStrength() //If we don't need to multiply by a modifier number (0.75) in Damage Calculations, getCityStrength() should multiply by 1/1.54488 (about 2/3 not 2/5), i use another method, because in original game the city only has strength attribute (in other words, City's AttackingStrength() = getCityStrength() in original game).
override fun getAttackingStrength(): Int = getCityStrength() //If we don't need to multiply by a modifier number (0.75) in Damage Calculations, getCityStrength() should multiply by 1/(x^i+0.5) (x = CityStrength / DefendUnitStrength, i = if(x>1) 1 else -1).
override fun getDefendingStrength(): Int{
if(isDefeated()) return 1
return getCityStrength()