From f68c41e3692c39a8f599be56ae59355864557839 Mon Sep 17 00:00:00 2001 From: will-ca Date: Sun, 16 Jan 2022 08:43:33 -0800 Subject: [PATCH] Explain when cities can't be razed. (#5976) * Explain when cities can't be razed. * Light refactoring and reword. * Add update notice in translation strings. --- android/assets/jsons/Tutorials.json | 4 +- .../Brazilian_Portuguese.properties | 6 +-- .../jsons/translations/Bulgarian.properties | 6 +-- .../jsons/translations/Czech.properties | 6 +-- .../jsons/translations/Dutch.properties | 6 +-- .../jsons/translations/English.properties | 6 +-- .../jsons/translations/Filipino.properties | 6 +-- .../jsons/translations/Finnish.properties | 6 +-- .../jsons/translations/French.properties | 6 +-- .../jsons/translations/German.properties | 6 +-- .../jsons/translations/Greek.properties | 6 +-- .../jsons/translations/Hungarian.properties | 6 +-- .../jsons/translations/Indonesian.properties | 6 +-- .../jsons/translations/Italian.properties | 6 +-- .../jsons/translations/Japanese.properties | 6 +-- .../jsons/translations/Korean.properties | 6 +-- .../jsons/translations/Lithuanian.properties | 6 +-- .../jsons/translations/Malay.properties | 6 +-- .../Persian_(Pinglish-DIN).properties | 6 +-- .../Persian_(Pinglish-UN).properties | 6 +-- .../jsons/translations/Polish.properties | 6 +-- .../jsons/translations/Portuguese.properties | 6 +-- .../jsons/translations/Romanian.properties | 6 +-- .../jsons/translations/Russian.properties | 6 +-- .../Simplified_Chinese.properties | 6 +-- .../jsons/translations/Spanish.properties | 6 +-- .../jsons/translations/Swedish.properties | 6 +-- .../assets/jsons/translations/Thai.properties | 6 +-- .../Traditional_Chinese.properties | 6 +-- .../jsons/translations/Turkish.properties | 6 +-- .../jsons/translations/Ukrainian.properties | 6 +-- .../jsons/translations/Vietnamese.properties | 6 +-- .../jsons/translations/template.properties | 3 +- .../com/unciv/ui/worldscreen/AlertPopup.kt | 48 +++++++++---------- 34 files changed, 121 insertions(+), 120 deletions(-) diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index 42a4af7f14..d25b4d572c 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -63,8 +63,8 @@ "The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit" ], After_Conquering: [ - "When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed.", - "Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!" + "When conquering a city, you can choose to liberate, annex, puppet, or raze the city.", + "\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion." ], _BarbarianEncountered: [ "You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout!" diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index db383952d6..a9da298bdb 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1242,7 +1242,7 @@ A puppeted city can be annexed at any time. = Uma Cidade Fantoche pode ser anexa Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libertar uma cidade retorna-a para seu proprietário original, dando a você um enorme impulso de relacionamento com ele! Raze = Queimar -Razing the city annexes it, and starts razing the city to the ground. = Queimar a cidade a anexa, e ela começa a ser queimada á cinzas. +Razing the city annexes it, and starts burning the city to the ground. = Queimar a cidade a anexa, e ela começa a ser queimada á cinzas. The population will gradually dwindle until the city is destroyed. = A população diminuirá gradualmente até a cidade ser destruída. # Requires translation! Destroy = @@ -7035,8 +7035,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = A cidade não pode mais resistir! \nNo entanto, para conquistá-la, você deve entrar na cidade com uma unidade de combate corpo a corpo After Conquering = Depois de Conquistar -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Ao conquistar uma cidade, agora você pode optar por queimar, tornar un fantoche ou anexar a cidade. \nA prática queimar a cidade reduzirá sua população em 1 a cada turno até que a cidade seja destruída. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Tornar a cidade em um fantoche significa que você não tem controle sobre a produção da cidade. \nA cidade não aumentará sua tecnologia ou custo político, mas seus cidadãos gerarão 1,5x de infelicidade normal. \nAnexar a cidade lhe dará controle sobre a produção, mas aumentará a infelicidade do cidadão para 2x! \nIsso pode ser mitigado com a construção de um tribunal na cidade, retornando a infelicidade do cidadão ao normal. \nUma cidade fantoche pode ser anexada a qualquer momento, mas as cidades anexadas não podem voltar a ser um fantoche! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ao conquistar uma cidade, agora você pode optar por queimar, tornar un fantoche ou anexar a cidade. \nA prática queimar a cidade reduzirá sua população em 1 a cada turno até que a cidade seja destruída. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Tornar a cidade em um fantoche significa que você não tem controle sobre a produção da cidade. \nA cidade não aumentará sua tecnologia ou custo político, mas seus cidadãos gerarão 1,5x de infelicidade normal. \nAnexar a cidade lhe dará controle sobre a produção, mas aumentará a infelicidade do cidadão para 2x! \nIsso pode ser mitigado com a construção de um tribunal na cidade, retornando a infelicidade do cidadão ao normal. \nUma cidade fantoche pode ser anexada a qualquer momento, mas as cidades anexadas não podem voltar a ser um fantoche! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Você encontrou uma unidade bárbara!\nBárbaros atacam todos indiscriminadamente, então não deixe que suas \n unidades civis se aproximem deles e tenha cuidado com seu batedor! diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index c21525f08a..60d633cfca 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -1289,7 +1289,7 @@ A puppeted city can be annexed at any time. = Град кукла може да Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождаването на град връща града на официалният си собственик, давайки Ви огромен тласък на връзката Ви с тях! Raze = Сриване -Razing the city annexes it, and starts razing the city to the ground. = Сриването на град присъединява града и започва да го разрушава. +Razing the city annexes it, and starts burning the city to the ground. = Сриването на град присъединява града и започва да го разрушава. The population will gradually dwindle until the city is destroyed. = Населението на града постепенно ще намалява докато града не е унищожен. Destroy = Унищожаване Destroying the city instantly razes the city to the ground. = Унищожаването на град веднагически разрушава града. @@ -8482,9 +8482,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must After Conquering = След Завоевание # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 3117a97452..5fc6ead219 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -1011,7 +1011,7 @@ A puppeted city can be annexed at any time. = Město s loutkovou vládou lze kdy Liberate (city returns to [originalOwner]) = Osvobodit (město se vrátí civilizaci [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Osvobozené město se vrátí zpět k původnímu majiteli, což vám přinese masivní zlepšení vzájemných vztahů. Raze = Vyhladit -Razing the city annexes it, and starts razing the city to the ground. = Vyhlazování města zároveň způsobí jeho anektování a započne srovnávání města ze zemí. +Razing the city annexes it, and starts burning the city to the ground. = Vyhlazování města zároveň způsobí jeho anektování a započne srovnávání města ze zemí. The population will gradually dwindle until the city is destroyed. = Populace se bude postupně snižovat, až do úplného zmizení z mapy.. Destroy = Zničit Destroying the city instantly razes the city to the ground. = Zničení města okamžitě srovná město se zemí. @@ -5423,8 +5423,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Město už není nadále schopné bojovat a bránit se!\nOvšem pokud ho chceme dobýt, je potřeba do něj vstoupiit s jednotkou určenou pro boj zblízka. After Conquering = Dobytí města -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Ihned po obsazení města si můžeme vybrat, jaký bude jeho další osud Na výběr máme z vyhlazení, anektování a nebo loutkové vlády.\nVyhladzování města znamená, že se jeho populace sníží každý tah o 1 obyvatele až do úplného zničení. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Loutková vláda znamená, že nemáme kontrolu nad výrobními procesy ve městě.\nMěsto nepřispívá říši Výzkumem, ani body do Sociální politiky, ovšem jeho obyvatelé vytvářejí 1,5 násobek běžné nespokojenosti.\nAnektování města nám dá kontrolu nad produkcí města, ale nespokojenost obyvatel se zvýší 2x!\nTento jev lze zmírnit vybudováním budovy Soudu (nejlépe koupit za zlato), což navrátí nespokojenost obyvatel na původní hodnotu.\nMěsto s Loutkovou vládou lze kdykoliv anektovat, ovšem v anektovaných městech již není možné znovu zavést loutkovou vládu! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ihned po obsazení města si můžeme vybrat, jaký bude jeho další osud Na výběr máme z vyhlazení, anektování a nebo loutkové vlády.\nVyhladzování města znamená, že se jeho populace sníží každý tah o 1 obyvatele až do úplného zničení. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Loutková vláda znamená, že nemáme kontrolu nad výrobními procesy ve městě.\nMěsto nepřispívá říši Výzkumem, ani body do Sociální politiky, ovšem jeho obyvatelé vytvářejí 1,5 násobek běžné nespokojenosti.\nAnektování města nám dá kontrolu nad produkcí města, ale nespokojenost obyvatel se zvýší 2x!\nTento jev lze zmírnit vybudováním budovy Soudu (nejlépe koupit za zlato), což navrátí nespokojenost obyvatel na původní hodnotu.\nMěsto s Loutkovou vládou lze kdykoliv anektovat, ovšem v anektovaných městech již není možné znovu zavést loutkovou vládu! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Setkali jsme se s barbarskou jednotkou!\nBarbaři útočí na každého bez rozdílu, takže nenechávajme naše\n civilní jednotky v jejich blízkosti a dávejme také pozor na naše průzkumníky! diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 7f3ea46470..b0c8b87036 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -1030,7 +1030,7 @@ A puppeted city can be annexed at any time. = Een vazalstad kan ten allen tijde Liberate (city returns to [originalOwner]) = Bevrijd (Stad terug naar [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Een stad bevrijden geeft het terug aan de originele eigenaar, wat zorgt voor een grote relatieboost met hen. Raze = Uitwissen -Razing the city annexes it, and starts razing the city to the ground. = De uitwissing van de stad annexeerd het en begint de uitwissing tot de grond. +Razing the city annexes it, and starts burning the city to the ground. = De uitwissing van de stad annexeerd het en begint de uitwissing tot de grond. The population will gradually dwindle until the city is destroyed. = De populatie zal gradueel verminderen totdat de stad vernietigd is. Destroy = Vernietig Destroying the city instantly razes the city to the ground. = Het vernietigen van de stand maakt hem instantaan met de grond gelijk. @@ -6865,9 +6865,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 672d90afd4..ca577c0fa7 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1900,7 +1900,7 @@ Liberating a city returns it to its original owner, giving you a massive relatio # Requires translation! Raze = # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! @@ -9245,8 +9245,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 4d0821edcc..7f947e32d7 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -1775,7 +1775,7 @@ Liberating a city returns it to its original owner, giving you a massive relatio # Requires translation! Raze = # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! @@ -9150,9 +9150,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 343db54421..1746d85959 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1232,7 +1232,7 @@ A puppeted city can be annexed at any time. = Nukkekaupungin voi ottaa hallintaa Liberate (city returns to [originalOwner]) = Vapauta (kaupunki palautuu alkuperäisomistajalle [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Kaupungin vapauttaminen palauttaa sen sen alkuperäiselle omistajalle parantaen suhteitanne valtaisasti! Raze = Polta -Razing the city annexes it, and starts razing the city to the ground. = Polttaminen ottaa kaupungin hallintaan ja aloittaa polttamisen maan tasalle. +Razing the city annexes it, and starts burning the city to the ground. = Polttaminen ottaa kaupungin hallintaan ja aloittaa polttamisen maan tasalle. The population will gradually dwindle until the city is destroyed. = Väestö vähenee asteittain kunnes kaupunki on tuhoutunut. Destroy = Tuhoa Destroying the city instantly razes the city to the ground. = Kaupungin tuhoaminen polttaa sen välittömästi maan tasalle @@ -7384,9 +7384,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index bbbe83b93f..78b07843e6 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1053,7 +1053,7 @@ A puppeted city can be annexed at any time. = Une cité fantoche peut être anne Liberate (city returns to [originalOwner]) = Libérer (rendre la ville à [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une cité la renvoie à son propriétaire initial, vous donnant un bonus massif dans la relation que vous entretenez avec lui ! Raze = Raser -Razing the city annexes it, and starts razing the city to the ground. = Raser une ville l'annexe puis la rase jusqu'au sol. +Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe puis la rase jusqu'au sol. The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à sa destruction. Destroy = Détruire Destroying the city instantly razes the city to the ground. = Détruire la ville rase instantanément la ville @@ -6137,8 +6137,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Cette ville n'est plus capable de se défendre !\n Pour conquérir cette ville vous devez l'attaquer avec une unité de mêlée. After Conquering = Prise d'une cité -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Fantochiser la ville signifie que vous n'avez pas de contrôle sur la production de la ville.\n la ville n'augmentera pas le coût de vos Recherches ni de vos Doctrines, mais ses citoyens génèreront 1,5x le mécontement habituel.\nAnnexer la ville vous donnera le control sur la production, mais doublera le mécontentement de ses citoyens !\n Cela peut être résolu en construisant un Tribunal dans la ville, ramenant le mécontentement des citoyens à son niveau normal.\nUne ville fantoche peut être annexée à tout moment, cependant, une fois annexée, elle ne pourra pas redevenir une ville fantoche ! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = When conquering a city, you can choose to liberate, annex, puppet, or raze the city. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Fantochiser la ville signifie que vous n'avez pas de contrôle sur la production de la ville.\n la ville n'augmentera pas le coût de vos Recherches ni de vos Doctrines, mais ses citoyens génèreront 1,5x le mécontement habituel.\nAnnexer la ville vous donnera le control sur la production, mais doublera le mécontentement de ses citoyens !\n Cela peut être résolu en construisant un Tribunal dans la ville, ramenant le mécontentement des citoyens à son niveau normal.\nUne ville fantoche peut être annexée à tout moment, cependant, une fois annexée, elle ne pourra pas redevenir une ville fantoche ! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Vous avez rencontré une unité barbare !\n Les barbares attaquent tous ceux qu'ils croisent, donc ne laissez \n pas vos unités civiles à côté d'eux et gardez un oeil sur vos éclaireurs ! diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 8682458d82..7f380fbdbc 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -1010,7 +1010,7 @@ A puppeted city can be annexed at any time. = Eine Marionettenstadt kann jederze Liberate (city returns to [originalOwner]) = Befreien (Stadt geht wieder in den Besitz von [originalOwner] über) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Befreite Städte gehen wieder in den Besitz des vorherigen Besitzers über. Eure Beziehung wird sich dadurch massiv verbessern! Raze = Niederreißen -Razing the city annexes it, and starts razing the city to the ground. = Niederreißen annektiert die Stadt zunächst und macht sie dem Erdboden gleich. +Razing the city annexes it, and starts burning the city to the ground. = Niederreißen annektiert die Stadt zunächst und macht sie dem Erdboden gleich. The population will gradually dwindle until the city is destroyed. = Die Bevölkerung wird allmählich schrumpfen, bis die Stadt zerstört ist. Destroy = Zerstören Destroying the city instantly razes the city to the ground. = Zerstören macht die Stadt sofort dem Erdboden gleich. @@ -5175,8 +5175,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Der Widerstand dieser Stadt ist gebrochen!\nAllerdings musst Du mit einer Nahkampfeinheit einmarschieren, um sie zu erobern. After Conquering = Nach der Eroberung -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Nach der Einnahme einer Stadt besteht die Wahl, diese zu annektieren, zur Marionette zu machen, oder sie niederzubrennen.\nAbreißen wird die Bevölkerung pro Runde um eins reduzieren, bis nur noch Trümmer übrig sind. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Marionetten-Städte erlauben keine Kontrolle ihrer Produktion, sie tragen nicht zu den Technologie- oder Sozialpolitik-Kosten bei, ihre Bürger generieren allerdings 50% mehr Unzufriedenheit als üblich.\nEine annektierte Stadt erlaubt sofort über ihre Produktion zu bestimmen, dafür ist die Unzufriedenheit der Bürger verdoppelt gegenüber dem normalen Niveau - bis ein Gerichtsgebäude errichtet wird.\nMarionetten-Städte können jederzeit irreversibel annektiert werden. +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Nach der Einnahme einer Stadt besteht die Wahl, diese zu annektieren, zur Marionette zu machen, oder sie niederzubrennen.\nAbreißen wird die Bevölkerung pro Runde um eins reduzieren, bis nur noch Trümmer übrig sind. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Marionetten-Städte erlauben keine Kontrolle ihrer Produktion, sie tragen nicht zu den Technologie- oder Sozialpolitik-Kosten bei, ihre Bürger generieren allerdings 50% mehr Unzufriedenheit als üblich.\nEine annektierte Stadt erlaubt sofort über ihre Produktion zu bestimmen, dafür ist die Unzufriedenheit der Bürger verdoppelt gegenüber dem normalen Niveau - bis ein Gerichtsgebäude errichtet wird.\nMarionetten-Städte können jederzeit irreversibel annektiert werden. (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Du hast eine Einheit der Barbaren gefunden!\nBarbaren greifen jeden an, also lass deine zivilen Einheiten nicht in die Nähe von ihnen. Und sei vorsichtig mit den Spähern! diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 90d7bfc97d..c50f641485 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -1559,7 +1559,7 @@ Liberating a city returns it to its original owner, giving you a massive relatio # Requires translation! Raze = # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = Destroy = Κατάστρεψε @@ -8672,9 +8672,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index b0d79ccd9d..8bf244987c 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -1269,7 +1269,7 @@ A puppeted city can be annexed at any time. = A leigázott várost bármikor ann Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = A felszabadított város visszakerül az eredeti tulajdonosához, ezzel hatalmas kapcsolati értékekre szert téve! Raze = Lerombol -Razing the city annexes it, and starts razing the city to the ground. = Egy város lerombolása először annektálja azt, majd teljesen elpusztul. +Razing the city annexes it, and starts burning the city to the ground. = Egy város lerombolása először annektálja azt, majd teljesen elpusztul. The population will gradually dwindle until the city is destroyed. = A lakosság folyamatosan fogyatkozik, amíg a város el nem pusztul Destroy = Elpusztítás # Requires translation! @@ -6964,9 +6964,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must After Conquering = Hódítás után # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index e858251002..acd3e1428b 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -1010,7 +1010,7 @@ A puppeted city can be annexed at any time. = Kota boneka dapat dicaplok kapan s Liberate (city returns to [originalOwner]) = Merdekakan (kota dikembalikan ke [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Memerdekakan kota mengembalikannya kepada pemilik yang semula dan memberikan Anda dorongan yang besar dalam relasi dengan mereka! Raze = Runtuhkan -Razing the city annexes it, and starts razing the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah. +Razing the city annexes it, and starts burning the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah. The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur. Destroy = Hancurkan Destroying the city instantly razes the city to the ground. = Menghancurkan kota langsung meratakan kota dengan tanah. @@ -5175,8 +5175,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Kota tidak bisa lagi memberi perlawanan!\nAkan tetapi, untuk menaklukkannya, kamu harus masuk ke kota dengan unit jarak dekat. After Conquering = Setelah Menguasai -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Ketika menaklukkan sebuah kota, sekarang kamu bisa memilih untuk menghancurkan, menjadikan kota boneka, atau mencaplok kota tersebut.\nMenghancurkan kota akan menurunkan populasi sebesar 1 setiap giliran hingga kota dihancurkan. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Menjadikan kota boneka berarti kamu tidak punya kontrol dalam apa yang diproduksi kota.\nKota boneka tidak meningkatkan biaya teknologi atau kebijakan, tetapi penduduknya menghasilkan 1,5x ketidakbahagiaan dari biasanya.\nMencaplok kota akan memberikan kontrol atas produksi, tetapi akan meningkatkan ketidakbahagiaan penduduk menjadi 2x semula!\nHal ini dapat dimitigasi dengan membangun pengadilan di kota itu, mengembalikan ketidakbahagiaan penduduk menjadi normal.\nKota boneka dapat dicaplok kapan saja, tetapi kota yang dicaplok tidak bisa kembali menjadi kota boneka! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ketika menaklukkan sebuah kota, sekarang kamu bisa memilih untuk menghancurkan, menjadikan kota boneka, atau mencaplok kota tersebut.\nMenghancurkan kota akan menurunkan populasi sebesar 1 setiap giliran hingga kota dihancurkan. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Menjadikan kota boneka berarti kamu tidak punya kontrol dalam apa yang diproduksi kota.\nKota boneka tidak meningkatkan biaya teknologi atau kebijakan, tetapi penduduknya menghasilkan 1,5x ketidakbahagiaan dari biasanya.\nMencaplok kota akan memberikan kontrol atas produksi, tetapi akan meningkatkan ketidakbahagiaan penduduk menjadi 2x semula!\nHal ini dapat dimitigasi dengan membangun pengadilan di kota itu, mengembalikan ketidakbahagiaan penduduk menjadi normal.\nKota boneka dapat dicaplok kapan saja, tetapi kota yang dicaplok tidak bisa kembali menjadi kota boneka! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Kamu telah menjumpai unit orang barbar!\nOrang barbar menyerang tanpa pandang bulu, jadi, jangan biarkan \n unit sipil pergi ke dekat mereka, dan hati-hati dengan pengintaimu! diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 797fca27d2..d069de434b 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -1011,7 +1011,7 @@ A puppeted city can be annexed at any time. = Puoi annettere una città fantocci Liberate (city returns to [originalOwner]) = Libera (restituisci a [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Se liberi la città la restituirà al suo possessore originale, e tu avrai un'enorme bonus diplomatico nei suoi confronti! Raze = Radi al suolo -Razing the city annexes it, and starts razing the city to the ground. = Questa opzione ti permetterà di annettere la città e poi di raderla al suolo. +Razing the city annexes it, and starts burning the city to the ground. = Questa opzione ti permetterà di annettere la città e poi di raderla al suolo. The population will gradually dwindle until the city is destroyed. = La popolazione diminuirà gradualmente fino alla distruzione totale della città. Destroy = Distruggi Destroying the city instantly razes the city to the ground. = Questa opzione rade immediatamente al suolo la Città. @@ -5177,8 +5177,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = La città ha esaurito del tutto la sua resistenza! È giunto il momento di conquistarla!\nRicordati che per conquistarla devi farvi entrare un'unità da mischia. After Conquering = Città conquistata! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Conquistata una città nemica, puoi scegliere se raderla al suolo, ridurla a stato fantoccio o annetterla al tuo impero.\nSe scegli la prima opzione, la città perderà un abitante ogni turno, fino a scomparire del tutto. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Porla come stato fantoccio non ti consente di controllarne la produzione, ma in compenso non incrementerà i tuoi costi tecnologici o di politica, e la popolazione genererà soltanto un'infelicità 1.5 volte superiore alla norma.\nSe annetti la città, potrai farne quello che desideri, ma l'infelicità della popolazione sarà raddoppiata!\nPuoi mitigare il tutto costruendo un palazzo di giustizia, ripristinando l'infelicità della popolazione.\nPuoi annettere una città fantoccio quando vuoi, ma ricorda che è un processo irreversibile! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Conquistata una città nemica, puoi scegliere se raderla al suolo, ridurla a stato fantoccio o annetterla al tuo impero.\nSe scegli la prima opzione, la città perderà un abitante ogni turno, fino a scomparire del tutto. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Porla come stato fantoccio non ti consente di controllarne la produzione, ma in compenso non incrementerà i tuoi costi tecnologici o di politica, e la popolazione genererà soltanto un'infelicità 1.5 volte superiore alla norma.\nSe annetti la città, potrai farne quello che desideri, ma l'infelicità della popolazione sarà raddoppiata!\nPuoi mitigare il tutto costruendo un palazzo di giustizia, ripristinando l'infelicità della popolazione.\nPuoi annettere una città fantoccio quando vuoi, ma ricorda che è un processo irreversibile! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Hai incontrato un'unità barbarica!\nI barbari attaccano chiunque indiscriminatamente, quindi tieni le tue unità civili lontane dalla loro vista, e stai attento col tuo esploratore! diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index be01b815c6..83998c2670 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -1221,7 +1221,7 @@ A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合 Liberate (city returns to [originalOwner]) = 解放(都市を[originalOwner]に戻す) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を解放すると、元の所有者に戻され、関係が改善する。 Raze = 焼却 -Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊する。 +Razing the city annexes it, and starts burning the city to the ground. = 都市を併合して破壊する。 The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少する。 Destroy = 破壊 Destroying the city instantly razes the city to the ground. = 一瞬で都市を地に葬られる。 @@ -6298,8 +6298,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = もはやこの都市は抵抗することは難しいでしょう。しかし、都市を陥落させるには、白兵ユニットを都市に進軍する必要があります。 After Conquering = 占領後 -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = 都市を陥落した後、都市を破壊するか、傀儡にするか、併合するかを決める必要があります。\n都市を壊滅させると、その都市が破壊されるまで、人口が毎ターン1ずつ減少します。 -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = 都市を傀儡化した場合は、その都市の生産を操作することができません。\n都市は文明の技術や政策のコストを増加させませんが、市民の不満を通常の1.5倍に抑えることができます\n都市を併合することで生産を操作できますが、市民の不満度は通常の2倍です。\n併合後の不満度の乗数は、裁判所を建てることにより通常通りにします。\n傀儡化した都市はいつでも併合できますが、併合した都市を傀儡化することはできません。 +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 都市を陥落した後、都市を破壊するか、傀儡にするか、併合するかを決める必要があります。\n都市を壊滅させると、その都市が破壊されるまで、人口が毎ターン1ずつ減少します。 (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = 都市を傀儡化した場合は、その都市の生産を操作することができません。\n都市は文明の技術や政策のコストを増加させませんが、市民の不満を通常の1.5倍に抑えることができます\n都市を併合することで生産を操作できますが、市民の不満度は通常の2倍です。\n併合後の不満度の乗数は、裁判所を建てることにより通常通りにします。\n傀儡化した都市はいつでも併合できますが、併合した都市を傀儡化することはできません。 (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 蛮族の舞台に遭遇しました!\n蛮族は無差別に全ユニットを攻撃してくるので、市民ユニットを近づかせないよう気を付けてください。 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 33b715e8ee..6069066d3e 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -1137,7 +1137,7 @@ A puppeted city can be annexed at any time. = 괴뢰 도시는 언제든지 합 Liberate (city returns to [originalOwner]) = 해방 ([originalOwner]에게 반환됨) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 해방된 도시는 원래 지도자에게 돌아가고 그들과의 관계가 크게 향상됩니다! Raze = 불태우기 -Razing the city annexes it, and starts razing the city to the ground. = 도시를 합병한 후 서서히 불태웁니다. +Razing the city annexes it, and starts burning the city to the ground. = 도시를 합병한 후 서서히 불태웁니다. The population will gradually dwindle until the city is destroyed. = 도시가 완전히 파괴될 때까지 인구가 천천히 줄어듭니다. Destroy = 파괴하기 Destroying the city instantly razes the city to the ground. = 도시를 파괴하면 도시가 즉시 폐허가 됩니다. @@ -5776,8 +5776,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = 적 도시가 저항을 멈추었습니다!\n점령하려면 근접 유닛으로 적 도시를 공격해야 합니다. After Conquering = 도시 점령 이후 -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = 점령한 도시는 불태우기, 괴뢰 도시, 합병하기 중에서 선택할 수 있습니다.\n어느 것을 고르더라도 점령한 도시의 인구수는 점령 이전보다 일정 수준 줄어들며\n남은 인구수만큼의 턴 동안 저항 상태에 돌입합니다.\n저항 상태에서는 생산력 외의 모든 산출량이 0이 되며 골드로 구매하기가 불가능합니다.\n도시를 불태우면 도시가 완전히 파괴될 때까지 인구가 매 턴 1씩 감소합니다. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = 괴뢰 도시에서는 생산 지정, 시민 배치, 골드로 구매가 불가능합니다.\n괴뢰 도시는 기술에 필요한 연구량이나 정책에 필요한 문화량을 증가시키지 않지만\n일반 도시에 비해 1.5배의 불행을 생성합니다.\n합병한 도시에서는 생산 지정, 시민 배치, 골드로 구매가 가능하지만\n일반 도시에 비해 무려 두 배의 불행을 생성합니다!\n추가 불행은 법원으로 없앨 수 있고, 법원은 합병한 도시에만 지을 수 있습니다.\n괴뢰 도시는 언제나 합병할 수 있지만, 합병된 도시는 괴뢰 도시로 할 수 없습니다! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 점령한 도시는 불태우기, 괴뢰 도시, 합병하기 중에서 선택할 수 있습니다.\n어느 것을 고르더라도 점령한 도시의 인구수는 점령 이전보다 일정 수준 줄어들며\n남은 인구수만큼의 턴 동안 저항 상태에 돌입합니다.\n저항 상태에서는 생산력 외의 모든 산출량이 0이 되며 골드로 구매하기가 불가능합니다.\n도시를 불태우면 도시가 완전히 파괴될 때까지 인구가 매 턴 1씩 감소합니다. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = 괴뢰 도시에서는 생산 지정, 시민 배치, 골드로 구매가 불가능합니다.\n괴뢰 도시는 기술에 필요한 연구량이나 정책에 필요한 문화량을 증가시키지 않지만\n일반 도시에 비해 1.5배의 불행을 생성합니다.\n합병한 도시에서는 생산 지정, 시민 배치, 골드로 구매가 가능하지만\n일반 도시에 비해 무려 두 배의 불행을 생성합니다!\n추가 불행은 법원으로 없앨 수 있고, 법원은 합병한 도시에만 지을 수 있습니다.\n괴뢰 도시는 언제나 합병할 수 있지만, 합병된 도시는 괴뢰 도시로 할 수 없습니다! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 야만인을 만났습니다!\n야만인은 문명이나 도시국가를 가리지 않고 공격합니다.\n야만인이 비전투 유닛과 정찰병에게 접근하지 않도록 주의하십시오! diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index c56d1c9bbd..91d5c70d43 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -1310,7 +1310,7 @@ A puppeted city can be annexed at any time. = Lėlių miestą galima bet kada an Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Išlaisvinęs miestą, jis grąžina jį pradiniam savininkui ir suteikia didžiulį ryšį su jais! Raze = Išprievartauti -Razing the city annexes it, and starts razing the city to the ground. = Stebint miestą, jis pridedamas ir pradedamas siautėti miestas. +Razing the city annexes it, and starts burning the city to the ground. = Stebint miestą, jis pridedamas ir pradedamas siautėti miestas. The population will gradually dwindle until the city is destroyed. = Gyventojų skaičius pamažu mažės, kol miestas bus sunaikintas. # Requires translation! Destroy = @@ -8516,9 +8516,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must After Conquering = Po užkariavimo # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index d956f427f1..f28c82088c 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -1177,7 +1177,7 @@ A puppeted city can be annexed at any time. = Bandar boneka boleh diilhakkan pad Liberate (city returns to [originalOwner]) = Bebaskan (bandar dikembalikan kepada [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Bandar yang dibebaskan akan dikembalikan kepada pemilik asal, dan hubungan anda dengan mereka akan ditambah baik secara besar-besaran! Raze = Robohkan -Razing the city annexes it, and starts razing the city to the ground. = Bandar yang ingin dirobohkan akan diilhakkan dahulu. +Razing the city annexes it, and starts burning the city to the ground. = Bandar yang ingin dirobohkan akan diilhakkan dahulu. The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang secara beransur-ansuran sehingga bandar dihancurkan. Destroy = Hancurkan Destroying the city instantly razes the city to the ground. = Bandar yang dihancurkan akan dirobohkan dengan serta-merta. @@ -8073,9 +8073,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 0607786714..cd7fb8db63 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1333,7 +1333,7 @@ A puppeted city can be annexed at any time. = Yek šahr e mosta’emere harvağt Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Āzād kardan e yek šahr ān rā be sāheb e asli aš bar migardānad, yek komak bozorg dar ravābet e šomā bā ānhā mikonad! Raze = Virān Kardan -Razing the city annexes it, and starts razing the city to the ground. = Virān karadn e šahr ānrā zamime mikonad, sepas šoro be virān kardan mikonad tā bā ḵāk yeksān šavad. +Razing the city annexes it, and starts burning the city to the ground. = Virān karadn e šahr ānrā zamime mikonad, sepas šoro be virān kardan mikonad tā bā ḵāk yeksān šavad. The population will gradually dwindle until the city is destroyed. = Jame’iat # Requires translation! Destroy = @@ -8523,9 +8523,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 18dade443d..d169c9ed81 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1330,7 +1330,7 @@ A puppeted city can be annexed at any time. = Yek shahr e mosta’emere harvaght Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Aazaad kardan e yek shahr aan raa be saaheb e asli ash bar migardaanad, yek komak bozorg dar ravaabet e shomaa baa aanhaa mikonad! Raze = Viraan Kardan -Razing the city annexes it, and starts razing the city to the ground. = Viraan karadn e shahr aanraa zamime mikonad, sepas shoro be viraan kardan mikonad taa baa khaak yeksaan shavad. +Razing the city annexes it, and starts burning the city to the ground. = Viraan karadn e shahr aanraa zamime mikonad, sepas shoro be viraan kardan mikonad taa baa khaak yeksaan shavad. The population will gradually dwindle until the city is destroyed. = Jame’iat # Requires translation! Destroy = @@ -8520,9 +8520,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 7cd2bad5c6..344d591602 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -1190,7 +1190,7 @@ A puppeted city can be annexed at any time. = Marionetkowe miasto może zostać Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone państwa miasta wrócą pod kontrole ich pierwotnego właściciela. Zapewni ci to ogromną premię dyplomatyczną. Raze = Wyburz -Razing the city annexes it, and starts razing the city to the ground. = Przyłączy to miasto do twojego imperium i rozpocznie proces wyburzania. +Razing the city annexes it, and starts burning the city to the ground. = Przyłączy to miasto do twojego imperium i rozpocznie proces wyburzania. The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo spadać, dopóki miasto nie zostanie zniszczone. Destroy = Zniszcz Destroying the city instantly razes the city to the ground. = Zniszczenie miasta natychmiastowo równa je z ziemią. @@ -6295,8 +6295,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Miasto nie może już dłużej stawiać oporu!\nJednakże, aby podbić miasto musisz wprowadzić do niego jednostkę do walki w zwarciu. After Conquering = Po Podboju -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Podczas podbijania Miasta możesz wybrać czy wolisz zburzyć je, czerpać z niego zysk\n w zamian namiastkę autonomii czy zaanektować.\nBurzenie miasta będzie co ture zabierało 1 Populacji co turę do momentu kiedy miasto zostanie zniszczone. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Uczynienie z Miasta marionetki oznacza tyle co czerpanie z niego korzyści ale brak kontroli nad produkcją.\nSamo Miasto nie zwiększy kosztów Technologii czy Ustroi Społecznych, ale jego mieszkańcy będą generować 1.5x podstawowego Niezadowolenia.\nZaanektowanie Miasta da Ci kontrolę nad produkcją, ale tym samym zwiększy przyrost Niezadowolenia Obywateli dwukrotnie!\nZłagodzić to może zbudowanie Sądu w mieście, co przywróci Niezadowolenie Obywateli do normy.\nMiasta-marionetki mogą zostać zaanektowane, ale w drugą stronę to już nie zadziała! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Podczas podbijania Miasta możesz wybrać czy wolisz zburzyć je, czerpać z niego zysk\n w zamian namiastkę autonomii czy zaanektować.\nBurzenie miasta będzie co ture zabierało 1 Populacji co turę do momentu kiedy miasto zostanie zniszczone. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Uczynienie z Miasta marionetki oznacza tyle co czerpanie z niego korzyści ale brak kontroli nad produkcją.\nSamo Miasto nie zwiększy kosztów Technologii czy Ustroi Społecznych, ale jego mieszkańcy będą generować 1.5x podstawowego Niezadowolenia.\nZaanektowanie Miasta da Ci kontrolę nad produkcją, ale tym samym zwiększy przyrost Niezadowolenia Obywateli dwukrotnie!\nZłagodzić to może zbudowanie Sądu w mieście, co przywróci Niezadowolenie Obywateli do normy.\nMiasta-marionetki mogą zostać zaanektowane, ale w drugą stronę to już nie zadziała! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Napotkałeś jednostkę Barbarzyńców!\nBarbarzyńcy atakują wszystkich bez wyjątku, więc nie pozwól\n swoim Cywilom zbliżać się do nich!\nUważaj też na swoich Zwiadowców! diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index d2d958ba5c..587e34d4b9 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -1173,7 +1173,7 @@ A puppeted city can be annexed at any time. = Uma cidade fantoche pode ser anexa Liberate (city returns to [originalOwner]) = Libertar (a cidade volta para [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar uma cidade retorna-a para o seu dono original, dando-te um impulso massivo de relação com eles! Raze = Arrasar -Razing the city annexes it, and starts razing the city to the ground. = Arrasar a cidade anexa-a e começa a arrasá-la. +Razing the city annexes it, and starts burning the city to the ground. = Arrasar a cidade anexa-a e começa a arrasá-la. The population will gradually dwindle until the city is destroyed. = A população vai, gradualmente, diminuindo até a cidade ser destruída. Destroy = Destruir Destroying the city instantly razes the city to the ground. = Destruir a cidade instantaneamente arrasta a cidade para o chão. @@ -6711,9 +6711,9 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = A cidade não pode mais resistir!\nNo entanto, para conquistá-la, deves entrar na cidade com uma unidade corpo-a-corpo After Conquering = Depois de conquistar -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Quando conquistas uma cidade, podes escolher ou destruir, deixa-la fantoche ou anexar a cidade.\n EDestruir a cidade reduzirá a tua população em 1 a cada turno até que a cidade seja destruída. +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quando conquistas uma cidade, podes escolher ou destruir, deixa-la fantoche ou anexar a cidade.\n EDestruir a cidade reduzirá a tua população em 1 a cada turno até que a cidade seja destruída. (Translation update needed!) # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Encontraste uma unidade bárbara!\nOs Bárbaros atacam todos indiscriminadamente, então não deixes as tuas \n unidades civis chegarem perto deles e toma cuidado com o teu batedor! diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 93f10889be..e2c5bd47ce 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -1157,7 +1157,7 @@ Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Raze = Distruge # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! @@ -7924,9 +7924,9 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = # Requires translation! -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = # Requires translation! -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = # Requires translation! You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 9c9f5e8f32..6a1f3c978a 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -1013,7 +1013,7 @@ A puppeted city can be annexed at any time. = Город-сателлит мож Liberate (city returns to [originalOwner]) = Освободить (город возвращается к [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним! Raze = Разрушить -Razing the city annexes it, and starts razing the city to the ground. = Присоединяет город к вашей империи и начинает разрушать его до состояния выжженой земли. +Razing the city annexes it, and starts burning the city to the ground. = Присоединяет город к вашей империи и начинает разрушать его до состояния выжженой земли. The population will gradually dwindle until the city is destroyed. = Население будет постепенно сокращаться до полного уничтожения города. Destroy = Уничтожить Destroying the city instantly razes the city to the ground. = Уничтожение города мгновенно сравняет его с землей. @@ -5207,8 +5207,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Город больше не может сопротивляться!\nНо для его захвата вы должны войти юнитом ближнего боя. After Conquering = После захвата города -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Захватив город, можно его уничтожить, сделать своим сателлитом или аннексировать.\nУничтожение города уменьшает его население на 1 жителя каждый ход до тех пор, пока город не разрушится. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = В городе-сателлите нельзя напрямую контролировать производство.\nОн не увеличит стоимость технологий и общественных институтов, но его жители будут производить в 1.5 раза больше несчастья.\nАннексия города дает полный контроль над его производством, но увеличивает количество несчастья от жителей в 2 раза!\nВернуть счастье жителей к обычному уровню поможет постройка суда.\nГород-сателлит может быть аннексирован в любое время, но аннексированный город не может снова стать сателлитом! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Захватив город, можно его уничтожить, сделать своим сателлитом или аннексировать.\nУничтожение города уменьшает его население на 1 жителя каждый ход до тех пор, пока город не разрушится. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = В городе-сателлите нельзя напрямую контролировать производство.\nОн не увеличит стоимость технологий и общественных институтов, но его жители будут производить в 1.5 раза больше несчастья.\nАннексия города дает полный контроль над его производством, но увеличивает количество несчастья от жителей в 2 раза!\nВернуть счастье жителей к обычному уровню поможет постройка суда.\nГород-сателлит может быть аннексирован в любое время, но аннексированный город не может снова стать сателлитом! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Вы встретили варварский юнит!\nВарвары атакуют всех подряд, поэтому не давайте мирным\nюнитам проходить рядом с ними и берегите разведчика! diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 8c26cd3ab7..9ec2002931 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -1010,7 +1010,7 @@ A puppeted city can be annexed at any time. = 可以在任何时候选择吞并 Liberate (city returns to [originalOwner]) = 解放(城市归还[originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市” 会将该城市归还给初始拥有者,这样做会极大增进两者的关系! Raze = 摧毁 -Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市” 意味着吞并该城市,同时开始将该城市夷为平地。 +Razing the city annexes it, and starts burning the city to the ground. = “摧毁城市” 意味着吞并该城市,同时开始将该城市夷为平地。 The population will gradually dwindle until the city is destroyed. = 城市人口将会持续地减少直至该城市被完全摧毁。 Destroy = 毁灭 Destroying the city instantly razes the city to the ground. = 毁灭这座城市将立刻把城市夷为平地。 @@ -5176,8 +5176,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = 这座城市再也不能抵抗了!\n然而,要征服城市,请使用您的近战单位占领它。 After Conquering = 占领城市的处理 -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = 当征服了一座城市,您可以选择摧毁、傀儡甚至吞并它。\n“摧毁城市”可以令城市人口每回合-1,人口为0时城市将完全被摧毁。 -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = “傀儡城市”意味着您将无法控制该城市的产能,\n好处是该城市将不会额外增加您研发科技和推行社会政策时的花费,同时该城市人口产生的不满是正常值的1.5倍。\n“吞并城市”将会给予您该城市的绝对控制权,但该城市人口产生的不满将是正常值的2倍。\n在城市内建造“法庭”可以使人口产生的不满降低到正常值。\n可以在任何时候吞并已傀儡的城市,但已吞并的城市无法再变为傀儡状态。选择前请考虑清楚! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 当征服了一座城市,您可以选择摧毁、傀儡甚至吞并它。\n“摧毁城市”可以令城市人口每回合-1,人口为0时城市将完全被摧毁。 (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = “傀儡城市”意味着您将无法控制该城市的产能,\n好处是该城市将不会额外增加您研发科技和推行社会政策时的花费,同时该城市人口产生的不满是正常值的1.5倍。\n“吞并城市”将会给予您该城市的绝对控制权,但该城市人口产生的不满将是正常值的2倍。\n在城市内建造“法庭”可以使人口产生的不满降低到正常值。\n可以在任何时候吞并已傀儡的城市,但已吞并的城市无法再变为傀儡状态。选择前请考虑清楚! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 您遇到蛮族了!\n蛮族会不分青红皂白地攻击靠近它的每一个单位,\n所以请不要让您的移民等平民单位靠近他们,同时还要注意你的斥候! diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 98366ba9a7..95bc6ac0f6 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -1010,7 +1010,7 @@ A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexa Liberate (city returns to [originalOwner]) = Liberar (la ciudad regresará a [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = ¡Liberar una ciudad se la devolverá a su dueño original, dándote una mejora enorme en la relación con ellos! Raze = Arrasar -Razing the city annexes it, and starts razing the city to the ground. = Arrasar una ciudad la anexara instantáneamente, y empezará a arrasarla hasta los cimientos. +Razing the city annexes it, and starts burning the city to the ground. = Arrasar una ciudad la anexara instantáneamente, y empezará a arrasarla hasta los cimientos. The population will gradually dwindle until the city is destroyed. = La población decaerá hasta que la ciudad quede destruida. Destroy = Destruir Destroying the city instantly razes the city to the ground. = La destrucción de la ciudad la arrasará instantáneamente hasta los cimientos @@ -5406,8 +5406,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = ¡La ciudad ya no puede oponer resistencia!\nAunque para conquistarla necesitas entrar con una unidad cuerpo a cuerpo After Conquering = Después de conquistar -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Cuando conquistas una ciudad puedes elegir entre arrasarla, convertirla en títere o anexionarla.\nArrasarla bajará su población a 1 cada turno hasta que sea destruida. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Convertirla en títere significa que no tendrás en control sobre la producción.\nLa ciudad no incrementará tu coste en tecnología o política, pero sus ciudadanos generarán un 1.5 más de infelicidad.\nAnexar la ciudad te dará control sobre su producción, pero la infelicidad generada se multiplicará por 2.\nEste efecto puede ser mitigado construyendo un Palacio de la justicia, lo que devuelve la infelicidad a su producción normal.\n Una ciudad títere puede ser anexionada en cualquier momento, pero no podrá volver a convertirse en ciudad títere. +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Cuando conquistas una ciudad puedes elegir entre arrasarla, convertirla en títere o anexionarla.\nArrasarla bajará su población a 1 cada turno hasta que sea destruida. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Convertirla en títere significa que no tendrás en control sobre la producción.\nLa ciudad no incrementará tu coste en tecnología o política, pero sus ciudadanos generarán un 1.5 más de infelicidad.\nAnexar la ciudad te dará control sobre su producción, pero la infelicidad generada se multiplicará por 2.\nEste efecto puede ser mitigado construyendo un Palacio de la justicia, lo que devuelve la infelicidad a su producción normal.\n Una ciudad títere puede ser anexionada en cualquier momento, pero no podrá volver a convertirse en ciudad títere. (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = ¡Has encontrado una unidad bárbara!\nLos bárbaros atacan indiscriminadamente a cualquiera, por ello no dejes\n a tus unidades civiles ir cerca de ellos, y ten cuidad con tus exploradores. diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 211da1648d..f8c18c1aa9 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -1013,7 +1013,7 @@ A puppeted city can be annexed at any time. = En marionettstad kan närsomhelst Liberate (city returns to [originalOwner]) = Befria (staden återgår till [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Att befria en stad ger den tillbaka till dess ursprungliga ägare, vilket ger dig en enorm relationsboost med dem! Raze = Jämna med marken -Razing the city annexes it, and starts razing the city to the ground. = Att jämna med marken innebär att staden annekteras, och börjar jämnas med marken. +Razing the city annexes it, and starts burning the city to the ground. = Att jämna med marken innebär att staden annekteras, och börjar jämnas med marken. The population will gradually dwindle until the city is destroyed. = Befolkningen kommer stadigt minska till staden är utplånad. Destroy = Utplåna Destroying the city instantly razes the city to the ground. = Att utplåna staden jämnar den med marken omedelbart. @@ -5180,8 +5180,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Staden kan inte längre erbjuda motstånd!\nMen för att erövra den, måste du gå in i staden med en närstridsenhet After Conquering = Efter Erövring -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = När du erövrar en stad, kan du välja mellan att jämna den med marken, skapa en marionett, eller annektera staden.\nAtt jämna staden minskar befolkningen med 1 varje drag tills staden är utplånad. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Att skapa en marionett innebär att du inte har någon kontroll över stadens produktion.\nStaden kommer inte öka din teknologi- eller policykostnad, med dess medborgare komer generera 1,5x vanlig olycklighet.\nAtt annektera staden ger dig kontroll över produktionen, men ökar medborgarnas olycklighet till 2x!\nDetta kan avhjälpas genom att bygga ett rådhus i staden, vilket tar medborgarnas olycklighet tillbaka till den vanliga nivån.\nEn marionettad stad kan närsomhelst annekteras, men annekterade städer kan inte återgå till marionettstatus! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = När du erövrar en stad, kan du välja mellan att jämna den med marken, skapa en marionett, eller annektera staden.\nAtt jämna staden minskar befolkningen med 1 varje drag tills staden är utplånad. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Att skapa en marionett innebär att du inte har någon kontroll över stadens produktion.\nStaden kommer inte öka din teknologi- eller policykostnad, med dess medborgare komer generera 1,5x vanlig olycklighet.\nAtt annektera staden ger dig kontroll över produktionen, men ökar medborgarnas olycklighet till 2x!\nDetta kan avhjälpas genom att bygga ett rådhus i staden, vilket tar medborgarnas olycklighet tillbaka till den vanliga nivån.\nEn marionettad stad kan närsomhelst annekteras, men annekterade städer kan inte återgå till marionettstatus! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Du har mött en barbarenhet!\nBarbarer anfaller alla utan urskilling, så låt inte dina \n civila enheter komma nära dem, och var försiktig med din spejare! diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 852b4550ec..c707355125 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -1720,7 +1720,7 @@ Liberating a city returns it to its original owner, giving you a massive relatio # Requires translation! Raze = # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = # Requires translation! The population will gradually dwindle until the city is destroyed. = # Requires translation! @@ -8967,8 +8967,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = When conquering a city, you can choose to liberate, annex, puppet, or raze the city. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 51fb769621..458de0ed70 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -1283,7 +1283,7 @@ A puppeted city can be annexed at any time. = 可以在任何時候併吞傀儡 Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”會將該城市歸還給初始擁有者,這樣做會極大增進兩者的關係! Raze = 摧毀 -Razing the city annexes it, and starts razing the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。 +Razing the city annexes it, and starts burning the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。 The population will gradually dwindle until the city is destroyed. = 城市人口將會持續減少直到該城市被完全摧毀。 Destroy = 毀滅 Destroying the city instantly razes the city to the ground. = 毀滅這座城市將立刻把城市夷為平地。 @@ -6450,8 +6450,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = 這座城市再也不能抵抗了!\n然而,要征服城市,請使用您的近戰單位佔領它。 After Conquering = 佔領城市的處理 -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = 當征服了一座城市,您可以選擇摧毀、傀儡甚至吞併它。\n“摧毀城市”可以令城市人口每回合-1,人口為0時城市將完全被摧毀。 -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = “傀儡城市”意味著您將無法控制該城市的產能,\n好處是該城市將不會額外增加您研發科技和推行社會政策時的花費,同時該城市人口產生的不滿是正常值的1.5倍。\n“吞併城市”將會給予您該城市的絕對控制權,但該城市人口產生的不滿將是正常值的2倍。\n在城市內建造“法庭”可以使人口產生的不滿降低到正常值。\n可以在任何時候吞併已傀儡的城市,但已吞併的城市無法再變為傀儡狀態。選擇前請考慮清楚! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 當征服了一座城市,您可以選擇摧毀、傀儡甚至吞併它。\n“摧毀城市”可以令城市人口每回合-1,人口為0時城市將完全被摧毀。 (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = “傀儡城市”意味著您將無法控制該城市的產能,\n好處是該城市將不會額外增加您研發科技和推行社會政策時的花費,同時該城市人口產生的不滿是正常值的1.5倍。\n“吞併城市”將會給予您該城市的絕對控制權,但該城市人口產生的不滿將是正常值的2倍。\n在城市內建造“法庭”可以使人口產生的不滿降低到正常值。\n可以在任何時候吞併已傀儡的城市,但已吞併的城市無法再變為傀儡狀態。選擇前請考慮清楚! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 您遇到蠻族了!\n蠻族會不分青紅皂白地攻擊靠近它的每一個單位,\n所以請不要讓您的移民等平民單位靠近他們,同時還要注意你的斥候! diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 4c6cbde7c2..2c1d74228b 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -1120,7 +1120,7 @@ A puppeted city can be annexed at any time. = Kukla şehir istediğiniz zaman il Liberate (city returns to [originalOwner]) = Kurtar (şehir [originalOwner] medeniyetine geri döner) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Bir şehri özgürleştirmek, onu asıl sahibine geri verir ve onlarla büyük bir ilişki artışı sağlar! Raze = Yık -Razing the city annexes it, and starts razing the city to the ground. = Şehri ilhak eder ve şehri yerle bir etmeye başlar. +Razing the city annexes it, and starts burning the city to the ground. = Şehri ilhak eder ve şehri yerle bir etmeye başlar. The population will gradually dwindle until the city is destroyed. = Şehir yok olana kadar nüfus yavaş yavaş azalacak. Destroy = Yok et Destroying the city instantly razes the city to the ground. = Şehri yok etmek, şehri anında yerle bir eder. @@ -5871,8 +5871,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Bu şehrin artık sana karşı direnecek gücü yok!\n Ancak, burayı fethetmek için şehre bir yakın dövüş birliğiyle girmelisin After Conquering = Fetihten Sonra -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Bir şehri fethederken o şehri işgal edebilir, kuklanız yapabilir, veya şehri yıkabilirsiniz>\nBir şehri yıkmak şehir yokolana kadar nüfusunu her tur 1 birim azaltır. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Bir şehri kukla haline getirmek şehrin üretimi konusunda hiçbir sözünün geçmemesi demektir.\nŞehir Teknoloji veya Politika maliyetini arttırmaz ancak oranın vatandaşları 1.5 kat daha mutsuz olur.\nBir şehri ilhak etmek şehrin üretimini kontrol etme yetkisi verecektir ama oranın vatandaşlarının mutsuzluğu 2 katı artacaktır!\n Bu durum ise şehirde bir Adliye üreterek çözülebilir ve vatandaşlar fazladan mutsuzluk üretmez.\nBir kukla şehir her an ilhak edilebilir ancak ilhak edilmiş şehirler kukla şehir yapılamaz! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Bir şehri fethederken o şehri işgal edebilir, kuklanız yapabilir, veya şehri yıkabilirsiniz>\nBir şehri yıkmak şehir yokolana kadar nüfusunu her tur 1 birim azaltır. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Bir şehri kukla haline getirmek şehrin üretimi konusunda hiçbir sözünün geçmemesi demektir.\nŞehir Teknoloji veya Politika maliyetini arttırmaz ancak oranın vatandaşları 1.5 kat daha mutsuz olur.\nBir şehri ilhak etmek şehrin üretimini kontrol etme yetkisi verecektir ama oranın vatandaşlarının mutsuzluğu 2 katı artacaktır!\n Bu durum ise şehirde bir Adliye üreterek çözülebilir ve vatandaşlar fazladan mutsuzluk üretmez.\nBir kukla şehir her an ilhak edilebilir ancak ilhak edilmiş şehirler kukla şehir yapılamaz! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Bir barbar birliğiyle karşılaştın!\nBarbarlar ayırt etmeksizin herkese saldırırlar, bu yüzden \n sivil birliklerinizi onların yanına götürmeyin, izcinize de dikkat edin! diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 7bfd15ed13..8f43ae1ce5 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -1070,7 +1070,7 @@ A puppeted city can be annexed at any time. = Маріонеткові міст Liberate (city returns to [originalOwner]) = Звільнити (місто повертається до [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Визволення міста повертає його своєму первісному власнику, надаючи вам значний приріст відносин з ними! Raze = Зруйнувати -Razing the city annexes it, and starts razing the city to the ground. = Захоплюючи місто, ви можете його зруйнувати. +Razing the city annexes it, and starts burning the city to the ground. = Захоплюючи місто, ви можете його зруйнувати. The population will gradually dwindle until the city is destroyed. = Населення поступово зменшиться, поки місто не буде зруйновано. Destroy = Знищити Destroying the city instantly razes the city to the ground. = Знищення міста миттєво зрівняє його з землею. @@ -5550,8 +5550,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Місто вже не може чинити будь-який опір!\nОднак, щоб його завоювати, ви повинні увійти до міста з ближньобійником. After Conquering = Після завоювання -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = Ви захопили місто, тепер виберіть що ви хочете зробити з ним: зруйнувати, зробити з нього маріонетку чи анексувати.\n«Зруйнувати» означає зменшувати чисельність населення міста на 1 одиницю кожен хід, поки воно не буде зрівняно з землею. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Зробити місто «маріонеткою» означатиме, що ви не будете мати контролю над виробництвом міста.\nМісто не збільшуватиме ваші витрати на технології чи інституції, але його громадяни вриоблятимуть у 1,5 рази більше нещастя.\nАнексія міста надасть вам контроль над виробництвом, але збільшить нещастя громадян до 2х!\nЦе можна зменшити, побудувавши у місті суд, задля усунення нещастя громадян від окупації.\nМаріонеткове місто можна будь-коли анексувати, але анексовані міста не можна повернути до маріонеткового стану! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ви захопили місто, тепер виберіть що ви хочете зробити з ним: зруйнувати, зробити з нього маріонетку чи анексувати.\n«Зруйнувати» означає зменшувати чисельність населення міста на 1 одиницю кожен хід, поки воно не буде зрівняно з землею. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Зробити місто «маріонеткою» означатиме, що ви не будете мати контролю над виробництвом міста.\nМісто не збільшуватиме ваші витрати на технології чи інституції, але його громадяни вриоблятимуть у 1,5 рази більше нещастя.\nАнексія міста надасть вам контроль над виробництвом, але збільшить нещастя громадян до 2х!\nЦе можна зменшити, побудувавши у місті суд, задля усунення нещастя громадян від окупації.\nМаріонеткове місто можна будь-коли анексувати, але анексовані міста не можна повернути до маріонеткового стану! (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Ви зіткнулися з підрозділом варварів!\nВарвари нападають на всіх без розбору, тому не дозволяйте \n цивільним підрозділам підходити до них і стежте уважно за своїм розвідником! diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 27185a0f4f..b21d20bd57 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -744,7 +744,7 @@ A puppeted city can be annexed at any time. = Thành phố rối có thể sát Liberate = Phóng thích Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Phóng thích một thành phố cho chủ nhân gốc, giúp tăng mạnh hảo cảm với họ! Raze = San bằng -Razing the city annexes it, and starts razing the city to the ground. = San bằng cả lãnh thổ thành phố, bắt đầu từ mặt đất. +Razing the city annexes it, and starts burning the city to the ground. = San bằng cả lãnh thổ thành phố, bắt đầu từ mặt đất. The population will gradually dwindle until the city is destroyed. = Dân số sẽ liên tục giảm cho đến khi thành phố bị phá hủy. Remove your troops in our border immediately! = Hãy rút quân của bạn ra khỏi biên giới chúng tôi ngay lập tức! Sorry. = Xin lỗi. @@ -5599,8 +5599,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must # Requires translation! After Conquering = -When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. = When conquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. -Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! = Puppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = When conquering a city, you can choose to liberate, annex, puppet, or raze the city. (Translation update needed!) +\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. (Translation update needed!) You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index 0f76810956..e015e9d5d7 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -1015,8 +1015,9 @@ A puppeted city can be annexed at any time. = Liberate (city returns to [originalOwner]) = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Raze = -Razing the city annexes it, and starts razing the city to the ground. = +Razing the city annexes it, and starts burning the city to the ground. = The population will gradually dwindle until the city is destroyed. = +Original capitals and holy cities cannot be razed. = Destroy = Destroying the city instantly razes the city to the ground. = Remove your troops in our border immediately! = diff --git a/core/src/com/unciv/ui/worldscreen/AlertPopup.kt b/core/src/com/unciv/ui/worldscreen/AlertPopup.kt index 90aec0930c..32428db6d6 100644 --- a/core/src/com/unciv/ui/worldscreen/AlertPopup.kt +++ b/core/src/com/unciv/ui/worldscreen/AlertPopup.kt @@ -97,57 +97,44 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu if (city.foundingCiv != "" && city.civInfo.civName != city.foundingCiv // can't liberate if the city actually belongs to those guys && conqueringCiv.civName != city.foundingCiv) { // or belongs originally to us - val liberateAction = { + addLiberateOption(city.foundingCiv) { city.liberateCity(conqueringCiv) worldScreen.shouldUpdate = true close() } - addLiberateOption(city.foundingCiv, liberateAction) addSeparator() } if (conqueringCiv.isOneCityChallenger()) { - val destroyAction = { + addDestroyOption { city.puppetCity(conqueringCiv) city.destroyCity() worldScreen.shouldUpdate = true close() } - addDestroyOption(destroyAction) } else { - val annexAction = { + addAnnexOption { city.puppetCity(conqueringCiv) city.annexCity() worldScreen.shouldUpdate = true close() } - addAnnexOption(annexAction) addSeparator() - val puppetAction = { + addPuppetOption { city.puppetCity(conqueringCiv) worldScreen.shouldUpdate = true close() } - addPuppetOption(puppetAction) addSeparator() - val razeAction = { + addRazeOption(canRaze = { city.canBeDestroyed(justCaptured = true) } ) { city.puppetCity(conqueringCiv) city.annexCity() city.isBeingRazed = true worldScreen.shouldUpdate = true close() } - add("Raze".toTextButton().apply { - if (!city.canBeDestroyed(justCaptured = true)) disable() - else { - onClick(function = razeAction) - keyPressDispatcher['r'] = razeAction - } - }).row() - addGoodSizedLabel("Razing the city annexes it, and starts razing the city to the ground.").row() - addGoodSizedLabel("The population will gradually dwindle until the city is destroyed.").row() } } AlertType.BorderConflict -> { @@ -249,27 +236,24 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu val marryingCiv = worldScreen.gameInfo.currentPlayerCiv if (marryingCiv.isOneCityChallenger()) { - val destroyAction = { + addDestroyOption { city.destroyCity(overrideSafeties = true) worldScreen.shouldUpdate = true close() } - addDestroyOption(destroyAction) } else { - val annexAction = { + addAnnexOption { city.annexCity() close() } - addAnnexOption(annexAction) addSeparator() - val puppetAction = { + addPuppetOption { city.isPuppet = true city.cityStats.update() worldScreen.shouldUpdate = true close() } - addPuppetOption(puppetAction) } } AlertType.BulliedProtectedMinor -> { @@ -408,6 +392,22 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu addGoodSizedLabel("Liberating a city returns it to its original owner, giving you a massive relationship boost with them!") } + private fun addRazeOption(canRaze: () -> Boolean, razeAction: () -> Unit) { + add("Raze".toTextButton().apply { + if (!canRaze()) disable() + else { + onClick(function = razeAction) + keyPressDispatcher['r'] = razeAction + } + }).row() + if (canRaze()) { + addGoodSizedLabel("Razing the city annexes it, and starts burning the city to the ground.").row() + addGoodSizedLabel("The population will gradually dwindle until the city is destroyed.").row() + } else { + addGoodSizedLabel("Original capitals and holy cities cannot be razed.").row() + } + } + override fun close() { worldScreen.viewingCiv.popupAlerts.remove(popupAlert) super.close()