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Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
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@ -12,6 +12,7 @@ class GameStarter(){
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val gameInfo = GameInfo()
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gameInfo.tileMap = TileMap(mapRadius)
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gameInfo.tileMap.gameInfo = gameInfo // need to set this transient before placing units in the map
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gameInfo.civilizations.add(CivilizationInfo(civilization, Vector2.Zero, gameInfo)) // first one is player civ
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val freeTiles = gameInfo.tileMap.values.toMutableList()
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