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Revert "Revert "Revert "Redraw TechPickerScreen and PickerScreen, Make map symmetrical if it's not wrapped (#3757)"" (#3991)"
This reverts commit 298693ab03
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298693ab03
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f71ac0deab
@ -34,7 +34,7 @@ class LanguageTable(val language:String, val percentComplete: Int):Table(){
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}
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class LanguagePickerScreen : PickerScreen() {
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class LanguagePickerScreen : PickerScreen(){
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var chosenLanguage = "English"
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private val languageTables = ArrayList<LanguageTable>()
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@ -120,11 +120,9 @@ class TileGroupMap<T: TileGroup>(tileGroups: Collection<T>, private val leftAndR
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// there are tiles "below the zero",
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// so we zero out the starting position of the whole board so they will be displayed as well
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// Map's width is reduced by groupSize if it is wrapped, because wrapped map will miss a tile on the right.
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// The width has to be lowered by groupSize because wrapped maps are missing a tile on the right.
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// This ensures that wrapped maps have a smooth transition.
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// If map is not wrapped, Map's width doesn't need to be reduce by groupSize
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if (worldWrap) setSize(topX - bottomX + leftAndRightPadding * 2 - groupSize, topY - bottomY + topAndBottomPadding * 2)
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else setSize(topX - bottomX + leftAndRightPadding * 2, topY - bottomY + topAndBottomPadding * 2)
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setSize(topX - bottomX + leftAndRightPadding * 2 - groupSize, topY - bottomY + topAndBottomPadding * 2)
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}
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/**
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@ -16,7 +16,7 @@ import com.unciv.ui.utils.*
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* updates [mapEditorScreen] and switches to it.
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* @param [mapEditorScreen] previous screen from map editor.
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*/
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class GameParametersScreen(var mapEditorScreen: MapEditorScreen): IPreviousScreen, PickerScreen() {
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class GameParametersScreen(var mapEditorScreen: MapEditorScreen): IPreviousScreen, PickerScreen(disableScroll = true) {
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override var gameSetupInfo = mapEditorScreen.gameSetupInfo.clone()
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override var ruleset = RulesetCache.getComplexRuleset(gameSetupInfo.gameParameters.mods)
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var playerPickerTable = PlayerPickerTable(this, gameSetupInfo.gameParameters)
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@ -18,7 +18,7 @@ import kotlin.concurrent.thread
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class SaveAndLoadMapScreen(mapToSave: TileMap?, save:Boolean = false, previousScreen: CameraStageBaseScreen)
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: PickerScreen() {
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: PickerScreen(disableScroll = true) {
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private var chosenMap: FileHandle? = null
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val deleteButton = "Delete map".toTextButton()
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val mapsTable = Table().apply { defaults().pad(10f) }
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@ -13,7 +13,7 @@ import com.unciv.ui.utils.onClick
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import com.unciv.ui.utils.toLabel
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import java.util.*
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class AddMultiplayerGameScreen(backScreen: MultiplayerScreen) : PickerScreen() {
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class AddMultiplayerGameScreen(backScreen: MultiplayerScreen) : PickerScreen(){
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init {
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val gameNameTextField = TextField("", skin)
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val gameIDTextField = TextField("", skin)
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@ -14,7 +14,7 @@ import kotlin.concurrent.thread
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/** Subscreen of MultiplayerScreen to edit and delete saves
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* backScreen is used for getting back to the MultiplayerScreen so it doesn't have to be created over and over again */
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class EditMultiplayerGameInfoScreen(game: GameInfo?, gameName: String, backScreen: MultiplayerScreen): PickerScreen() {
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class EditMultiplayerGameInfoScreen(game: GameInfo?, gameName: String, backScreen: MultiplayerScreen): PickerScreen(){
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init {
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val textField = TextField(gameName, skin)
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@ -37,7 +37,7 @@ class GameSetupInfo(var gameId:String, var gameParameters: GameParameters, var m
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}
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}
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class NewGameScreen(private val previousScreen: CameraStageBaseScreen, _gameSetupInfo: GameSetupInfo?=null): IPreviousScreen, PickerScreen() {
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class NewGameScreen(private val previousScreen: CameraStageBaseScreen, _gameSetupInfo: GameSetupInfo?=null): IPreviousScreen, PickerScreen(disableScroll = true) {
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override val gameSetupInfo = _gameSetupInfo ?: GameSetupInfo()
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override var ruleset = RulesetCache.getComplexRuleset(gameSetupInfo.gameParameters.mods) // needs to be set because the GameOptionsTable etc. depend on this
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var newGameOptionsTable = GameOptionsTable(this) { desiredCiv: String -> playerPickerTable.update(desiredCiv) }
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@ -26,7 +26,7 @@ import kotlin.concurrent.thread
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*/
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// All picker screens auto-wrap the top table in a ScrollPane.
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// Since we want the different parts to scroll separately, we disable the default ScrollPane, which would scroll everything at once.
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class ModManagementScreen: PickerScreen() {
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class ModManagementScreen: PickerScreen(disableScroll = true) {
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private val modTable = Table().apply { defaults().pad(10f) }
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private val scrollInstalledMods = ScrollPane(modTable)
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@ -6,12 +6,13 @@ import com.unciv.UncivGame
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import com.unciv.ui.utils.*
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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open class PickerScreen : CameraStageBaseScreen() {
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open class PickerScreen(val disableScroll: Boolean = false) : CameraStageBaseScreen() {
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internal var closeButton: TextButton = Constants.close.toTextButton()
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protected var descriptionLabel: Label
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private var rightSideGroup = VerticalGroup()
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protected var rightSideGroup = VerticalGroup()
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protected var rightSideButton: TextButton
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private var screenSplit = 0.85f
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/**
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* The table displaying the choices from which to pick (usually).
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@ -19,15 +20,15 @@ open class PickerScreen : CameraStageBaseScreen() {
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*/
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protected var topTable: Table
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var bottomTable:Table = Table()
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internal var splitPane: SplitPane
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protected var scrollPane: ScrollPane
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init {
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val bottomTableHeight = 150f
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bottomTable.add(closeButton).pad(10f)
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descriptionLabel = "".toLabel()
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descriptionLabel.wrap = true
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val labelScroll = ScrollPane(descriptionLabel)
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val labelScroll = ScrollPane(descriptionLabel,skin)
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bottomTable.add(labelScroll).pad(5f).fill().expand()
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rightSideButton = "".toTextButton()
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@ -35,16 +36,18 @@ open class PickerScreen : CameraStageBaseScreen() {
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rightSideGroup.addActor(rightSideButton)
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bottomTable.add(rightSideGroup).pad(10f).right()
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bottomTable.height = stage.height * (1 - screenSplit)
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topTable = Table()
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scrollPane = ScrollPane(topTable)
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val pickerScreenTable = Table()
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pickerScreenTable.add(scrollPane).height(stage.height - bottomTableHeight - 2f).row()
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pickerScreenTable.addSeparator()
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pickerScreenTable.add(bottomTable).height(bottomTableHeight).fillX().expandX().row()
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pickerScreenTable.setFillParent(true)
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stage.addActor(pickerScreenTable)
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scrollPane.setScrollingDisabled(disableScroll, disableScroll)
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scrollPane.setSize(stage.width, stage.height * screenSplit)
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splitPane = SplitPane(scrollPane, bottomTable, true, skin)
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splitPane.splitAmount = screenSplit
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splitPane.setFillParent(true)
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stage.addActor(splitPane)
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}
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fun setDefaultCloseAction(previousScreen: CameraStageBaseScreen?=null) {
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@ -15,7 +15,6 @@ import com.unciv.models.translations.tr
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import com.unciv.ui.utils.*
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import java.util.*
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import kotlin.collections.ArrayList
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import kotlin.math.max
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class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Technology? = null) : PickerScreen() {
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@ -61,7 +60,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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createTechTable()
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setButtonsInfo()
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topTable.add(techTable).fill().expand()
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topTable.add(techTable)
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rightSideButton.setText("Pick a tech".tr())
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rightSideButton.onClick(UncivSound.Paper) {
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@ -96,30 +95,30 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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val allTechs = civInfo.gameInfo.ruleSet.technologies.values
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if (allTechs.isEmpty()) return
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val columns = allTechs.map { it.column!!.columnNumber }.maxOrNull()!! + 1
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val rows = allTechs.map { it.row }.maxOrNull()!!
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val rows = allTechs.map { it.row }.maxOrNull()!! + 1
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val techMatrix = Array<Array<Technology?>>(columns) { arrayOfNulls(rows) } // Divided into columns, then rows
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val erasNamesToColumns = LinkedHashMap<String, ArrayList<Int>>()
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allTechs.forEach { technology ->
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for (technology in allTechs) {
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techMatrix[technology.column!!.columnNumber][technology.row - 1] = technology
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}
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val era = technology.era()
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val erasNamesToColumns = LinkedHashMap<String, ArrayList<Int>>()
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for (tech in allTechs) {
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val era = tech.era()
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if (!erasNamesToColumns.containsKey(era)) erasNamesToColumns[era] = ArrayList()
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val columnNumber = technology.column!!.columnNumber
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if (!erasNamesToColumns[era]!!.contains(columnNumber))
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erasNamesToColumns[era]!!.add(columnNumber)
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val columnNumber = tech.column!!.columnNumber
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if (!erasNamesToColumns[era]!!.contains(columnNumber)) erasNamesToColumns[era]!!.add(columnNumber)
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}
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var i = 0
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erasNamesToColumns.forEach { (era, columns) ->
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for ((era, columns) in erasNamesToColumns) {
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val columnSpan = columns.size
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val color = if (i % 2 == 0) Color.BLUE else Color.FIREBRICK
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i++
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techTable.add(era.toLabel().addBorder(2f, color)).fill().expand().colspan(columnSpan)
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techTable.add(era.toLabel().addBorder(2f, color)).fill().colspan(columnSpan)
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}
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for (rowIndex in 0 until rows) {
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val rowPadding = max(5f,(stage.height - 40 - 150 - 2 - 100 * rows) / (2 * rows))
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techTable.row().pad(rowPadding).padLeft(20f).padRight(20f)
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for (rowIndex in 0..rows - 1) {
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techTable.row().pad(5f).padRight(40f)
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for (columnIndex in techMatrix.indices) {
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val tech = techMatrix[columnIndex][rowIndex]
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@ -131,7 +130,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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techNameToButton[tech.name] = techButton
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techButton.onClick { selectTechnology(tech, false) }
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techTable.add(techButton).height(100f).fillX()
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techTable.add(techButton).fillX()
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}
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}
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}
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@ -286,9 +285,4 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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}
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}
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override fun resize(width: Int, height: Int) {
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if (stage.viewport.screenWidth != width || stage.viewport.screenHeight != height) {
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game.setScreen(TechPickerScreen(civInfo))
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}
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}
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}
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@ -20,7 +20,7 @@ import java.util.concurrent.CancellationException
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import kotlin.concurrent.thread
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class LoadGameScreen(previousScreen:CameraStageBaseScreen) : PickerScreen() {
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class LoadGameScreen(previousScreen:CameraStageBaseScreen) : PickerScreen(disableScroll = true) {
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lateinit var selectedSave: String
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private val copySavedGameToClipboardButton = "Copy saved game to clipboard".toTextButton()
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private val saveTable = Table()
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@ -17,7 +17,7 @@ import kotlin.concurrent.thread
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class SaveGameScreen(val gameInfo: GameInfo) : PickerScreen() {
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class SaveGameScreen(val gameInfo: GameInfo) : PickerScreen(disableScroll = true) {
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private val gameNameTextField = TextField("", skin)
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val currentSaves = Table()
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@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureAtlas
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@ -89,6 +90,7 @@ open class CameraStageBaseScreen : Screen {
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skin.get(SelectBox.SelectBoxStyle::class.java).listStyle.font = Fonts.font.apply { data.setScale(20 / Fonts.ORIGINAL_FONT_SIZE) }
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skin
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}
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internal var batch: Batch = SpriteBatch()
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}
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fun onBackButtonClicked(action: () -> Unit) {
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@ -11,6 +11,10 @@ open class ZoomableScrollPane: ScrollPane(null) {
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var continuousScrollingX = false
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init{
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// Remove the existing inputListener
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// which defines that mouse scroll = vertical movement
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val zoomListener = listeners.last { it is InputListener && it !in captureListeners }
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removeListener(zoomListener)
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addZoomListeners()
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}
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@ -26,10 +30,7 @@ open class ZoomableScrollPane: ScrollPane(null) {
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}
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private fun addZoomListeners() {
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// At first, Remove the existing inputListener
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// which defines that mouse scroll = vertical movement
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val zoomListener = listeners.last { it is InputListener && it !in captureListeners }
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removeListener(zoomListener)
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addListener(object : InputListener() {
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override fun scrolled(event: InputEvent?, x: Float, y: Float, amountX: Float, amountY: Float): Boolean {
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if (amountX > 0 || amountY > 0) zoomOut()
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