Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
BIN
android/Images/BuildingIcons/Heroic Epic.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
android/Images/BuildingIcons/National Epic.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
android/Images/BuildingIcons/National Treasury.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
android/Images/UnitPromotionIcons/Great Generals.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
android/Images/UnitPromotionIcons/Morale.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
android/Images/UnitPromotionIcons/Quick Study.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 882 KiB After Width: | Height: | Size: 899 KiB |
Before Width: | Height: | Size: 503 KiB After Width: | Height: | Size: 495 KiB |
@ -32,7 +32,7 @@
|
||||
"requiredNearbyImprovedResources": ["Marble", "Stone"],
|
||||
"resourceBonusStats": {"production": 1},
|
||||
"maintenance": 1,
|
||||
"hurryCostModifier": 25,
|
||||
"hurryCostModifier": 0,
|
||||
"uniques": ["Must not be on [Plains]"],
|
||||
"requiredTech": "Calendar"
|
||||
},
|
||||
@ -170,6 +170,7 @@
|
||||
"uniques": ["+15% Combat Strength for all units when attacking Cities"],
|
||||
"requiredTech": "Bronze Working",
|
||||
"quote": "'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad"
|
||||
// "Requires [Honor]" in BNW
|
||||
},
|
||||
{
|
||||
"name": "Mausoleum of Halicarnassus",
|
||||
@ -213,10 +214,12 @@
|
||||
},
|
||||
{
|
||||
"name": "Circus Maximus",
|
||||
"cost": 125,
|
||||
"happiness": 5,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Colosseum",
|
||||
"uniques": ["Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Horseback Riding"
|
||||
},
|
||||
{
|
||||
@ -231,7 +234,7 @@
|
||||
{
|
||||
"name": "Courthouse",
|
||||
"maintenance": 4,
|
||||
"hurryCostModifier": 25,
|
||||
"hurryCostModifier": 50,
|
||||
"uniques": ["Remove extra unhappiness from annexed cities",
|
||||
"Can only be built in annexed cities"],
|
||||
"requiredTech": "Mathematics"
|
||||
@ -250,6 +253,7 @@
|
||||
"greatPersonPoints": {"culture": 1},
|
||||
"requiredTech": "Construction",
|
||||
"quote": "'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu"
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
{
|
||||
"name": "Temple",
|
||||
@ -265,8 +269,8 @@
|
||||
"replaces": "Temple",
|
||||
"uniqueTo": "Egypt",
|
||||
"uniques": ["Doubles Gold given to enemy if city is captured"],
|
||||
"culture": 3,
|
||||
"happiness": 1,
|
||||
"culture": 2,
|
||||
"happiness": 2,
|
||||
"specialistSlots": {"culture": 1},
|
||||
"requiredBuilding": "Monument",
|
||||
"hurryCostModifier": 25,
|
||||
@ -277,7 +281,7 @@
|
||||
"replaces": "Temple",
|
||||
"uniqueTo": "Songhai",
|
||||
"maintenance": 0,
|
||||
"hurryCostModifier": 15,
|
||||
"hurryCostModifier": 25,
|
||||
"culture": 4,
|
||||
"requiredBuilding": "Monument",
|
||||
"requiredTech": "Philosophy"
|
||||
@ -291,6 +295,15 @@
|
||||
"requiredTech": "Philosophy",
|
||||
"quote": "'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates"
|
||||
},
|
||||
{
|
||||
"name": "National Epic",
|
||||
"cost": 125,
|
||||
"culture": 1,
|
||||
"uniques": ["+[25]% great person generation in this city", "Cost increases by [30] per owned city"],
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Monument",
|
||||
"requiredTech": "Philosophy"
|
||||
},
|
||||
{
|
||||
"name": "Market",
|
||||
"gold": 2,
|
||||
@ -299,6 +312,16 @@
|
||||
"percentStatBonus": {"gold": 25},
|
||||
"requiredTech": "Currency"
|
||||
},
|
||||
{
|
||||
"name": "National Treasury",
|
||||
"cost": 125,
|
||||
"gold": 8,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Market",
|
||||
"uniques": ["Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Currency"
|
||||
},
|
||||
{
|
||||
"name": "Bazaar",
|
||||
"replaces": "Market",
|
||||
@ -333,7 +356,7 @@
|
||||
{
|
||||
"name": "Aqueduct",
|
||||
"maintenance": 1,
|
||||
"hurryCostModifier": 25,
|
||||
"hurryCostModifier": 0,
|
||||
"uniques": ["[40]% of food is carried over after population increases"],
|
||||
"requiredTech": "Engineering"
|
||||
},
|
||||
@ -347,6 +370,15 @@
|
||||
"requiredTech": "Engineering",
|
||||
"quote": "'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu"
|
||||
},
|
||||
{
|
||||
"name": "Heroic Epic",
|
||||
"cost": 125,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Barracks",
|
||||
"uniques": ["All newly-trained [non-air] units in this city receive the [Morale] promotion", "Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Iron Working"
|
||||
},
|
||||
|
||||
// Medieval Era
|
||||
|
||||
@ -377,19 +409,15 @@
|
||||
},
|
||||
{
|
||||
"name": "National College",
|
||||
"cost": 125,
|
||||
"science": 3,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"percentStatBonus": {"science": 50},
|
||||
"requiredBuildingInAllCities": "Library",
|
||||
"uniques": ["Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Philosophy"
|
||||
},
|
||||
{
|
||||
"name": "Manhattan Project",
|
||||
"isNationalWonder": true,
|
||||
"uniques": ["Enables nuclear weapon"],
|
||||
"requiredTech": "Nuclear Fission"
|
||||
},
|
||||
{
|
||||
"name": "Chichen Itza",
|
||||
"culture": 1,
|
||||
@ -473,12 +501,13 @@
|
||||
},
|
||||
{
|
||||
"name": "Oxford University",
|
||||
"cost": 125,
|
||||
"science": 3,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"percentStatBonus": {"science": 50},
|
||||
"requiredBuildingInAllCities": "University",
|
||||
"uniques": ["Free Technology"],
|
||||
"uniques": ["Free Technology", "Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Education"
|
||||
},
|
||||
{
|
||||
@ -488,6 +517,7 @@
|
||||
"hurryCostModifier": 25,
|
||||
"requiredBuilding": "Walls",
|
||||
"requiredTech": "Chivalry"
|
||||
// 4 cityStrength in vanilla, no ExtraCityHitPoints in vanilla
|
||||
},
|
||||
{
|
||||
"name": "Mughal Fort",
|
||||
@ -520,13 +550,16 @@
|
||||
"uniques": ["All newly-trained [relevant] units in this city receive the [Drill I] promotion"],
|
||||
"requiredTech": "Chivalry",
|
||||
"quote": "'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison"
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
{
|
||||
"name": "Ironworks",
|
||||
"cost": 125,
|
||||
"production": 8,
|
||||
"culture": 1,
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Workshop",
|
||||
"uniques": ["Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Machinery"
|
||||
},
|
||||
{
|
||||
@ -551,8 +584,8 @@
|
||||
|
||||
{
|
||||
"name": "Observatory",
|
||||
"maintenance": 2,
|
||||
"hurryCostModifier": 25,
|
||||
"maintenance": 0,
|
||||
"hurryCostModifier": 15,
|
||||
"percentStatBonus": {"science": 50},
|
||||
"requiredBuilding": "Library",
|
||||
"uniques": ["Must be next to [Mountain]"],
|
||||
@ -608,6 +641,7 @@
|
||||
"uniques": ["+5% Production for every Trade Route with a City-State in the empire"],
|
||||
"requiredBuilding": "Market",
|
||||
"requiredTech": "Banking"
|
||||
// will be introduced in BNW expansion pack
|
||||
},
|
||||
{
|
||||
"name": "Forbidden Palace",
|
||||
@ -634,6 +668,7 @@
|
||||
"uniques": ["Free Great Person"],
|
||||
"requiredTech": "Printing Press",
|
||||
"quote": "'Don't clap too hard - it's a very old building.' - John Osbourne"
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
{
|
||||
"name": "Himeji Castle",
|
||||
@ -656,10 +691,12 @@
|
||||
},
|
||||
{
|
||||
"name": "Hermitage",
|
||||
"cost": 125,
|
||||
"percentStatBonus": {"culture": 50},
|
||||
"culture": 5,
|
||||
"isNationalWonder": true,
|
||||
"requiredBuildingInAllCities": "Opera House",
|
||||
"uniques": ["Cost increases by [30] per owned city"],
|
||||
"requiredTech": "Archaeology"
|
||||
},
|
||||
{
|
||||
@ -674,7 +711,7 @@
|
||||
{
|
||||
"name": "Seaport",
|
||||
"hurryCostModifier": 25,
|
||||
"maintenance": 2,
|
||||
"maintenance": 3,
|
||||
"requiredBuilding": "Harbor",
|
||||
"uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles in this city",
|
||||
"Must be next to [Coast]", "+[15]% production when building [naval units] in this city"],
|
||||
@ -733,10 +770,20 @@
|
||||
"requiredResource": "Coal",
|
||||
"requiredTech": "Industrialization"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Arsenal",
|
||||
"cityStrength": 6,
|
||||
"hurryCostModifier": 25,
|
||||
"requiredBuilding": "Castle",
|
||||
"requiredTech": "Rifling"
|
||||
//+9 City Defense Strength, +25 City Hit Points, requiredTech "Metallurgy" in expansions
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Military Academy",
|
||||
"xpForNewUnits": 15,
|
||||
"hurryCostModifier": 25,
|
||||
"hurryCostModifier": 0,
|
||||
"maintenance": 1,
|
||||
"requiredBuilding": "Armory",
|
||||
"requiredTech": "Military Science"
|
||||
@ -783,7 +830,7 @@
|
||||
"name": "Hydro Plant",
|
||||
"cost": 360,
|
||||
"requiredResource": "Aluminum",
|
||||
"hurryCostModifier": 25,
|
||||
"hurryCostModifier": 0,
|
||||
"maintenance": 3,
|
||||
"uniques": ["Must be on [River]","[+1 Production] from [River] tiles in this city"],
|
||||
"requiredTech": "Electricity"
|
||||
@ -835,6 +882,16 @@
|
||||
"maintenance": 2,
|
||||
"requiredTech": "Refrigeration"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Military Base",
|
||||
"cityStrength": 12,
|
||||
"hurryCostModifier": 25,
|
||||
"requiredBuilding": "Arsenal",
|
||||
"requiredTech": "Telegraph"
|
||||
//+25 City Hit Points, requiredTech "Replaceable parts" in expansions
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Cristo Redentor",
|
||||
"culture": 5,
|
||||
@ -864,7 +921,7 @@
|
||||
"Must have an owned [Mountain] within [2] tiles"],
|
||||
"requiredTech": "Railroad",
|
||||
"quote": "'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria"
|
||||
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
|
||||
// Information Era
|
||||
@ -876,6 +933,12 @@
|
||||
"requiredTech": "Pharmaceuticals",
|
||||
"uniques": ["[25]% of food is carried over after population increases"]
|
||||
},
|
||||
{
|
||||
"name": "Manhattan Project",
|
||||
"isNationalWonder": true,
|
||||
"uniques": ["Enables nuclear weapon"],
|
||||
"requiredTech": "Nuclear Fission"
|
||||
},
|
||||
{
|
||||
"name": "Nuclear Plant",
|
||||
"production": 5,
|
||||
@ -914,7 +977,18 @@
|
||||
"providesFreeBuilding": "Broadcast Tower"
|
||||
"uniques": ["+1 population in each city","+1 happiness in each city"]
|
||||
"requiredTech": "Telecommunications" // todo doesn't exist yet!
|
||||
},*/
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
{
|
||||
"name": "United Nations",
|
||||
"isWonder": true,
|
||||
"culture": 1,
|
||||
"greatPersonPoints": {"gold": 2},
|
||||
"uniques": ["Triggers voting for the Diplomatic Victory"],
|
||||
"quote": "'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan"
|
||||
"requiredTech": "Globalization", // todo doesn't exist yet!
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Pentagon",
|
||||
"isWonder": true,
|
||||
@ -959,6 +1033,7 @@
|
||||
"+[25]% production when building [Spaceship part] in this city"],
|
||||
"requiredTech": "Satellites",
|
||||
"quote": "'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France"
|
||||
// will be introduced in G&K expansion pack
|
||||
},
|
||||
{
|
||||
"name": "SS Cockpit",
|
||||
|
@ -423,7 +423,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Targeting I (air)",
|
||||
"prerequisites": ["Interception I","Dogfighting I", "Siege I","Bombardment I"]
|
||||
"prerequisites": ["Interception I","Dogfighting I", "Siege I","Bombardment I"],
|
||||
"effect": "Bonus vs water units 15%",
|
||||
"unitTypes": ["Fighter","Bomber"]
|
||||
},
|
||||
@ -441,6 +441,22 @@
|
||||
},
|
||||
|
||||
// Uniques
|
||||
{
|
||||
"name": "Morale", // Heroic Epic
|
||||
"effect": "+[15]% Combat Strength"
|
||||
},
|
||||
{
|
||||
"name": "Great Generals I", // only for Companion Cavalry, Keshik and their subsequent upgrades
|
||||
"effect": "[Great General] is earned [50]% faster"
|
||||
},
|
||||
{
|
||||
"name": "Great Generals II", // only for Samurai and subsequent upgrades
|
||||
"effect": "[Great General] is earned [100]% faster"
|
||||
},
|
||||
{
|
||||
"name": "Quick Study", // only for Keshik and subsequent upgrades
|
||||
"effect": "[50]% Bonus XP gain"
|
||||
},
|
||||
{
|
||||
"name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades
|
||||
"effect": "-10% combat strength for adjacent enemy units"
|
||||
|
@ -7,7 +7,6 @@
|
||||
"name": "Worker",
|
||||
"unitType": "Civilian",
|
||||
"movement": 2,
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Can build improvements on tiles"],
|
||||
"cost": 70
|
||||
},
|
||||
@ -35,7 +34,6 @@
|
||||
"movement": 2,
|
||||
"strength": 8,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"obsoleteTech": "Metal Casting",
|
||||
"upgradesTo": "Swordsman",
|
||||
"attackSound": "nonmetalhit"
|
||||
@ -48,7 +46,6 @@
|
||||
"movement": 2,
|
||||
"strength": 8,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"obsoleteTech": "Metal Casting",
|
||||
"promotions": ["Haka War Dance"],
|
||||
"upgradesTo": "Swordsman",
|
||||
@ -62,7 +59,6 @@
|
||||
"movement": 2,
|
||||
"strength": 8,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"obsoleteTech": "Metal Casting",
|
||||
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]", "Heals [25] damage if it kills a unit"],
|
||||
"promotions": ["Woodsman"],
|
||||
@ -88,12 +84,28 @@
|
||||
"strength": 5,
|
||||
"rangedStrength": 7,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"requiredTech": "Archery",
|
||||
"obsoleteTech": "Machinery",
|
||||
"upgradesTo": "Crossbowman",
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Archer",
|
||||
"unitType": "Ranged",
|
||||
"uniqueTo": "Barbarians",
|
||||
"replaces": "Archer",
|
||||
"movement": 2,
|
||||
"strength": 4,
|
||||
"rangedStrength": 7,
|
||||
"cost": 40,
|
||||
"requiredTech": "Archery",
|
||||
"obsoleteTech": "Machinery",
|
||||
"upgradesTo": "Crossbowman",
|
||||
"attackSound": "arrow"
|
||||
// Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Bowman",
|
||||
"unitType": "Ranged",
|
||||
@ -101,7 +113,6 @@
|
||||
"strength": 7,
|
||||
"rangedStrength": 9,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"requiredTech": "Archery",
|
||||
"obsoleteTech": "Machinery",
|
||||
"replaces": "Archer",
|
||||
@ -118,7 +129,6 @@
|
||||
"strength": 4,
|
||||
"rangedStrength": 7,
|
||||
"cost": 40,
|
||||
"hurryCostModifier": 20,
|
||||
"requiredTech": "Archery",
|
||||
"obsoleteTech": "Machinery",
|
||||
"upgradesTo": "Crossbowman",
|
||||
@ -131,8 +141,7 @@
|
||||
"movement": 4,
|
||||
"cost": 30,
|
||||
"requiredTech": "Sailing",
|
||||
"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"]
|
||||
},
|
||||
{
|
||||
"name": "Trireme",
|
||||
@ -144,7 +153,6 @@
|
||||
"uniques": ["Cannot enter ocean tiles",],
|
||||
"upgradesTo": "Caravel",
|
||||
"obsoleteTech": "Astronomy",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "nonmetalhit"
|
||||
},
|
||||
/*
|
||||
@ -157,7 +165,6 @@
|
||||
"cost": 40,
|
||||
"uniques": ["Cannot enter ocean tiles"]
|
||||
"upgradesTo": "Trireme",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "nonmetalhit"
|
||||
//Barbarian unique naval unit, weaker and slower than Trireme.
|
||||
},
|
||||
@ -174,7 +181,6 @@
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -190,7 +196,6 @@
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -206,7 +211,6 @@
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -219,7 +223,6 @@
|
||||
"obsoleteTech": "Civil Service",
|
||||
"upgradesTo": "Pikeman",
|
||||
"uniques": ["Bonus vs Mounted 50%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
{
|
||||
@ -234,7 +237,6 @@
|
||||
"obsoleteTech": "Civil Service",
|
||||
"upgradesTo": "Pikeman",
|
||||
"uniques": ["Bonus vs Mounted 50%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
{
|
||||
@ -249,10 +251,24 @@
|
||||
"obsoleteTech": "Civil Service",
|
||||
"upgradesTo": "Pikeman",
|
||||
"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
|
||||
/*
|
||||
{
|
||||
"name": "Spearman",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 7,
|
||||
"cost": 56,
|
||||
"requiredTech": "Bronze Working",
|
||||
"obsoleteTech": "Civil Service",
|
||||
"upgradesTo": "Pikeman",
|
||||
"uniques": ["Bonus vs Mounted 50%"],
|
||||
"attackSound": "metalhit"
|
||||
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
|
||||
// 10 strength in expansions
|
||||
},
|
||||
*/
|
||||
|
||||
/* Classical Era */
|
||||
{
|
||||
@ -265,7 +281,8 @@
|
||||
"requiredTech": "Mathematics",
|
||||
"obsoleteTech": "Physics",
|
||||
"upgradesTo": "Trebuchet",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
||||
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
|
||||
"Must set up to ranged attack", "Limited Visibility"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "throw"
|
||||
},
|
||||
@ -281,7 +298,8 @@
|
||||
"requiredTech": "Mathematics",
|
||||
"obsoleteTech": "Physics",
|
||||
"upgradesTo": "Trebuchet",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
||||
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
|
||||
"Must set up to ranged attack", "Limited Visibility"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "throw"
|
||||
},
|
||||
@ -293,11 +311,11 @@
|
||||
"strength": 7,
|
||||
"rangedStrength": 11,
|
||||
"cost": 75,
|
||||
"hurryCostModifier": 20,
|
||||
"requiredTech": "Construction",
|
||||
"obsoleteTech": "Machinery",
|
||||
"upgradesTo": "Crossbowman",
|
||||
"attackSound": "arrow"
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
*/
|
||||
{
|
||||
@ -323,10 +341,12 @@
|
||||
"cost": 75,
|
||||
"requiredTech": "Iron Working",
|
||||
"upgradesTo": "Longswordsman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"requiredResource": "Iron",
|
||||
"uniques": ["Can construct roads"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
// can construct fort (if required for fort tech is researched)
|
||||
},
|
||||
{
|
||||
"name": "Mohawk Warrior",
|
||||
@ -343,6 +363,23 @@
|
||||
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]"],
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Swordsman",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 11,
|
||||
"cost": 75,
|
||||
"requiredTech": "Iron Working",
|
||||
"upgradesTo": "Longswordsman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"requiredResource": "Iron",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
|
||||
// 14 strength in expansions
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Horseman",
|
||||
"unitType": "Mounted",
|
||||
@ -368,8 +405,9 @@
|
||||
"requiredTech": "Horseback Riding",
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Metallurgy",
|
||||
"promotions": ["Great Generals I"],
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -385,7 +423,6 @@
|
||||
"requiredTech": "Machinery",
|
||||
"upgradesTo": "Gatling Gun",
|
||||
"obsoleteTech": "Industrialization",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -401,7 +438,6 @@
|
||||
"upgradesTo": "Gatling Gun",
|
||||
"obsoleteTech": "Industrialization",
|
||||
"promotions": ["Logistics"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -418,7 +454,6 @@
|
||||
"upgradesTo": "Gatling Gun",
|
||||
"obsoleteTech": "Industrialization",
|
||||
"promotions": ["Extended Range"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -432,7 +467,6 @@
|
||||
"obsoleteTech": "Chemistry",
|
||||
"upgradesTo": "Cannon",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "throw"
|
||||
},
|
||||
{
|
||||
@ -448,7 +482,6 @@
|
||||
"obsoleteTech": "Chemistry",
|
||||
"upgradesTo": "Cannon",
|
||||
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "throw"
|
||||
},
|
||||
{
|
||||
@ -461,7 +494,6 @@
|
||||
"upgradesTo": "Musketman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"requiredResource": "Iron",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
{
|
||||
@ -476,11 +508,9 @@
|
||||
"upgradesTo": "Musketman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"requiredResource": "Iron",
|
||||
"uniques": ["Combat very likely to create Great Generals"],
|
||||
"promotions": ["Shock I"],
|
||||
"hurryCostModifier": 20,
|
||||
"promotions": ["Shock I", "Great Generals II"],
|
||||
"attackSound": "metalhit"
|
||||
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
||||
//Samurai should also create Fishing Boats (not now, surely)
|
||||
},
|
||||
{
|
||||
"name": "Berserker",
|
||||
@ -495,7 +525,6 @@
|
||||
"obsoleteTech": "Metallurgy",
|
||||
"requiredResource": "Iron",
|
||||
"uniques": ["Amphibious"],
|
||||
"promotions": ["Shock I"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
|
||||
@ -510,7 +539,6 @@
|
||||
"uniques": ["Bonus vs Mounted 50%"],
|
||||
"upgradesTo": "Musketman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
//Pikeman should upgrade not only to Musketman but also to Lancer
|
||||
},
|
||||
@ -526,8 +554,8 @@
|
||||
"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
|
||||
"upgradesTo": "Musketman",
|
||||
"obsoleteTech": "Gunpowder",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
//"Requires [Mercenary Army]" in BNW
|
||||
},
|
||||
{
|
||||
"name": "Galleass",
|
||||
@ -540,8 +568,8 @@
|
||||
"obsoleteTech": "Navigation",
|
||||
"upgradesTo": "Frigate",
|
||||
"uniques": ["Cannot enter ocean tiles"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
{
|
||||
"name": "Knight",
|
||||
@ -554,7 +582,6 @@
|
||||
"upgradesTo": "Cavalry",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -571,7 +598,6 @@
|
||||
"upgradesTo": "Cavalry",
|
||||
"obsoleteTech": "Military Science",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "arrow"
|
||||
//Camel Archer should have no penalty attacking cities
|
||||
},
|
||||
@ -588,9 +614,9 @@
|
||||
"upgradesTo": "Cavalry",
|
||||
"obsoleteTech": "Military Science",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
//Conquistador should have no penalty attacking cities
|
||||
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
|
||||
},
|
||||
{
|
||||
"name": "Naresuan's Elephant",
|
||||
@ -604,7 +630,6 @@
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -620,7 +645,6 @@
|
||||
"upgradesTo": "Cavalry",
|
||||
"obsoleteTech": "Military Science",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -636,8 +660,9 @@
|
||||
"requiredTech": "Chivalry",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Cavalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
|
||||
"hurryCostModifier": 20,
|
||||
"obsoleteTech": "Military Science",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"promotions": ["Great Generals I", "Quick Study"],
|
||||
"attackSound": "arrow"
|
||||
// Keshik should have no penalty attacking cities
|
||||
},
|
||||
@ -655,7 +680,7 @@
|
||||
"upgradesTo": "Ironclad",
|
||||
"obsoleteTech": "Combustion",
|
||||
"uniques": ["+1 Visibility Range","May withdraw before melee ([50]%)"],
|
||||
"hurryCostModifier": 20
|
||||
"hurryCostModifier": 30
|
||||
},
|
||||
{
|
||||
"name": "Turtle Ship",
|
||||
@ -669,7 +694,7 @@
|
||||
"upgradesTo": "Ironclad",
|
||||
"obsoleteTech": "Combustion",
|
||||
"uniques": ["Cannot enter ocean tiles"],
|
||||
"hurryCostModifier": 20
|
||||
"hurryCostModifier": 30
|
||||
},
|
||||
{
|
||||
"name": "Cannon",
|
||||
@ -681,8 +706,7 @@
|
||||
"requiredTech": "Chemistry",
|
||||
"upgradesTo": "Artillery",
|
||||
"obsoleteTech": "Dynamite",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
|
||||
},
|
||||
{
|
||||
"name": "Musketman",
|
||||
@ -693,7 +717,6 @@
|
||||
"requiredTech": "Gunpowder",
|
||||
"upgradesTo": "Rifleman",
|
||||
"obsoleteTech": "Rifling",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -707,7 +730,6 @@
|
||||
"requiredTech": "Gunpowder",
|
||||
"upgradesTo": "Rifleman",
|
||||
"obsoleteTech": "Rifling",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -721,7 +743,6 @@
|
||||
"requiredTech": "Gunpowder",
|
||||
"upgradesTo": "Rifleman",
|
||||
"obsoleteTech": "Rifling",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
|
||||
"attackSound": "shot"
|
||||
},
|
||||
@ -738,7 +759,6 @@
|
||||
"obsoleteTech": "Rifling",
|
||||
"uniques": ["Ignores terrain cost"],
|
||||
"promotions": ["Drill I"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -753,7 +773,6 @@
|
||||
"upgradesTo": "Rifleman",
|
||||
"obsoleteTech": "Rifling",
|
||||
"uniques": ["Bonus vs Mounted 50%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -793,7 +812,6 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
|
||||
"promotions": ["Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
@ -810,7 +828,6 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
|
||||
"+1 Visibility Range", "No movement cost to pillage"],
|
||||
"promotions": ["Formation I"],
|
||||
@ -832,8 +849,8 @@
|
||||
"requiredTech": "Industrialization",
|
||||
"upgradesTo": "Machine Gun",
|
||||
"obsoleteTech": "Ballistics",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "machinegun"
|
||||
// will be introduced in Gods & Kings expansion
|
||||
},
|
||||
{
|
||||
"name": "Rifleman",
|
||||
@ -844,7 +861,6 @@
|
||||
"requiredTech": "Rifling",
|
||||
"obsoleteTech": "Replaceable Parts",
|
||||
"upgradesTo": "Great War Infantry",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -855,8 +871,7 @@
|
||||
"rangedStrength": 40,
|
||||
"cost": 375,
|
||||
"requiredTech": "Electronics",
|
||||
"uniques": ["Can carry 2 aircraft"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Can carry 2 aircraft"]
|
||||
},
|
||||
{
|
||||
"name": "Triplane",
|
||||
@ -871,10 +886,10 @@
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Fighter",
|
||||
"obsoleteTech": "Radar",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
||||
"6 tiles in every direction always visible"],
|
||||
"attackSound": "shot"
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
{
|
||||
"name": "Great War Bomber",
|
||||
@ -888,8 +903,8 @@
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Bomber",
|
||||
"obsoleteTech": "Radar",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
{
|
||||
"name": "Norwegian Ski Infantry",
|
||||
@ -903,7 +918,6 @@
|
||||
"obsoleteTech": "Replaceable Parts",
|
||||
"upgradesTo": "Great War Infantry",
|
||||
"uniques": ["+[25]% combat bonus in [Snow]", "+[25]% combat bonus in [Tundra]", "+[25]% combat bonus in [Hill]", "Double movement in Snow, Tundra and Hills"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -917,7 +931,6 @@
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -929,10 +942,10 @@
|
||||
"strength": 34,
|
||||
"cost": 225,
|
||||
"requiredTech": "Military Science",
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -946,8 +959,7 @@
|
||||
"requiredTech": "Dynamite",
|
||||
"upgradesTo": "Rocket Artillery",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
||||
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
|
||||
"hurryCostModifier": 20
|
||||
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
|
||||
},
|
||||
{
|
||||
"name": "Ironclad",
|
||||
@ -959,8 +971,7 @@
|
||||
"requiredResource": "Coal",
|
||||
"upgradesTo": "Destroyer",
|
||||
"obsoleteTech": "Combustion",
|
||||
"uniques": ["Bonus vs City 33%","Double movement in coast"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Bonus vs City 33%","Double movement in coast"]
|
||||
},
|
||||
|
||||
// Modern era
|
||||
@ -976,11 +987,7 @@
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"requiredResource": "Oil",
|
||||
/*
|
||||
"upgradesTo": "Jet Fighter",
|
||||
"obsoleteTech": "Lasers",
|
||||
*/
|
||||
"hurryCostModifier": 20,
|
||||
//"upgradesTo": "Jet Fighter",
|
||||
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
||||
"6 tiles in every direction always visible"],
|
||||
"attackSound": "shot"
|
||||
@ -997,7 +1004,7 @@
|
||||
"interceptRange": 8,
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"hurryCostModifier": 20,
|
||||
//"upgradesTo": "Jet Fighter",
|
||||
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
|
||||
"6 tiles in every direction always visible"],
|
||||
"attackSound": "shot"
|
||||
@ -1012,11 +1019,7 @@
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"requiredResource": "Oil",
|
||||
/*
|
||||
"upgradesTo": "Stealth Bomber",
|
||||
"obsoleteTech": "Stealth",
|
||||
*/
|
||||
"hurryCostModifier": 20,
|
||||
//"upgradesTo": "Stealth Bomber",
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -1032,9 +1035,38 @@
|
||||
"requiredTech": "Radar",
|
||||
"requiredResource": "Oil",
|
||||
"promotions": ["Evasion", "Siege I"],
|
||||
"hurryCostModifier": 20,
|
||||
//"upgradesTo": "Stealth Bomber",
|
||||
"attackSound": "shot"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Atomic Bomb",
|
||||
"unitType": "AtomicBomber",
|
||||
"movement": 1,
|
||||
"strength": 150,
|
||||
"rangedStrength": 150,
|
||||
"range": 10,
|
||||
"cost": 600,
|
||||
"requiredTech": "Nuclear Fission",
|
||||
"requiredResource": "Uranium",
|
||||
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
|
||||
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
|
||||
// Single-use like missile
|
||||
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
|
||||
},
|
||||
{
|
||||
"name": "Guided Missile",
|
||||
"unitType": "Missile",
|
||||
"movement": 1,
|
||||
"strength": 60,
|
||||
"rangedStrength": 60,
|
||||
"range": 8,
|
||||
"cost": 150,
|
||||
"requiredTech": "Satellites"
|
||||
// don't cost Maintenance, but count towards the limit of air units in city
|
||||
// requiredTech "Advanced ballistics" in expansions
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Nuclear Missile",
|
||||
"unitType": "Missile",
|
||||
@ -1045,8 +1077,7 @@
|
||||
"cost": 1000,
|
||||
"requiredTech": "Rocketry",
|
||||
"requiredResource": "Uranium",
|
||||
"uniques": ["Requires Manhattan Project"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
|
||||
},
|
||||
{
|
||||
"name": "Landship",
|
||||
@ -1058,8 +1089,8 @@
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Tank",
|
||||
"obsoleteTech": "Combined Arms",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
{
|
||||
"name": "Destroyer",
|
||||
@ -1069,8 +1100,8 @@
|
||||
"interceptRange": 2,
|
||||
"cost": 375,
|
||||
"requiredTech": "Combustion",
|
||||
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", "May withdraw before melee ([50]%)"], // todo: add bonus vs submarines
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
|
||||
"May withdraw before melee ([50]%)", "Bonus vs WaterSubmarine 100%"]
|
||||
},
|
||||
{
|
||||
"name": "Battleship",
|
||||
@ -1082,8 +1113,7 @@
|
||||
"cost": 375,
|
||||
"requiredResource": "Oil",
|
||||
"requiredTech": "Electronics",
|
||||
"uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Ranged attacks may be performed over obstacles"]
|
||||
},
|
||||
{
|
||||
"name": "Submarine",
|
||||
@ -1093,8 +1123,8 @@
|
||||
"rangedStrength": 60,
|
||||
"cost": 325,
|
||||
"requiredTech": "Refrigeration",
|
||||
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"],
|
||||
"hurryCostModifier": 20
|
||||
// "upgradesTo": "Nuclear Submarine",
|
||||
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"]
|
||||
},
|
||||
{
|
||||
"name": "Great War Infantry",
|
||||
@ -1103,10 +1133,10 @@
|
||||
"strength": 50,
|
||||
"cost": 320,
|
||||
"requiredTech": "Replaceable Parts",
|
||||
"hurryCostModifier": 20,
|
||||
"upgradesTo": "Infantry",
|
||||
"obsoleteTech": "Plastics",
|
||||
"attackSound": "shot"
|
||||
// will be introduced in G&K expansion
|
||||
},
|
||||
{
|
||||
"name": "Foreign Legion",
|
||||
@ -1117,12 +1147,24 @@
|
||||
"strength": 50,
|
||||
"cost": 320,
|
||||
"requiredTech": "Replaceable Parts",
|
||||
"hurryCostModifier": 20,
|
||||
"upgradesTo": "Infantry",
|
||||
"obsoleteTech": "Plastics",
|
||||
"uniques": ["+20% bonus outside friendly territory"],
|
||||
"attackSound": "shot"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Paratrooper",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 40,
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"uniques": ["May Paradrop"],
|
||||
"attackSound": "shot"
|
||||
// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Infantry",
|
||||
"unitType": "Melee",
|
||||
@ -1132,7 +1174,6 @@
|
||||
"requiredTech": "Plastics",
|
||||
"upgradesTo": "Mechanized Infantry",
|
||||
"obsoleteTech": "Mobile Tactics",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
@ -1144,8 +1185,9 @@
|
||||
"rangedStrength": 60,
|
||||
"cost": 350,
|
||||
"requiredTech": "Ballistics",
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "machinegun"
|
||||
// will be introduced in G&K expansion
|
||||
// Upgrades to Bazooka in BNW, Mechanized Infantry in G&K
|
||||
},
|
||||
{
|
||||
"name": "Anti-Aircraft Gun",
|
||||
@ -1155,8 +1197,8 @@
|
||||
"strength": 50,
|
||||
"cost": 375,
|
||||
"requiredTech": "Ballistics",
|
||||
//"upgradesTo": "Mobile SAM",
|
||||
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
@ -1168,9 +1210,7 @@
|
||||
"requiredTech": "Combined Arms",
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Modern Armor",
|
||||
//obsoleteTech:"Robotics",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
||||
},
|
||||
{
|
||||
"name": "Panzer",
|
||||
@ -1182,8 +1222,7 @@
|
||||
"cost": 375,
|
||||
"requiredTech": "Combined Arms",
|
||||
"requiredResource": "Oil",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
||||
//German unique unit, stronger than Tank
|
||||
},
|
||||
{
|
||||
@ -1193,8 +1232,8 @@
|
||||
"strength": 50,
|
||||
"cost": 300,
|
||||
"requiredTech": "Combined Arms",
|
||||
"uniques": ["Bonus vs Armor 100%"],
|
||||
"hurryCostModifier": 20
|
||||
//"upgradesTo": "Helicopter Gunship",
|
||||
"uniques": ["Bonus vs Armor 100%"]
|
||||
},
|
||||
{
|
||||
"name": "Rocket Artillery",
|
||||
@ -1207,8 +1246,7 @@
|
||||
"requiredTech": "Rocketry",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
||||
"Limited Visibility","Ranged attacks may be performed over obstacles"],
|
||||
"hurryCostModifier": 20
|
||||
"Limited Visibility","Ranged attacks may be performed over obstacles"]
|
||||
},
|
||||
{
|
||||
"name": "Mechanized Infantry",
|
||||
@ -1216,8 +1254,7 @@
|
||||
"movement": 3,
|
||||
"strength": 90,
|
||||
"cost": 375,
|
||||
"requiredTech": "Mobile Tactics",
|
||||
"hurryCostModifier": 20
|
||||
"requiredTech": "Mobile Tactics"
|
||||
},
|
||||
{
|
||||
"name": "Modern Armor",
|
||||
@ -1227,17 +1264,24 @@
|
||||
"cost": 425,
|
||||
"requiredTech": "Lasers",
|
||||
"requiredResource": "Aluminum",
|
||||
/*
|
||||
"upgradesTo": "Giant Death Robot",
|
||||
"obsoleteTech": "Nuclear Fusion",
|
||||
*/
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"hurryCostModifier": 20
|
||||
//"upgradesTo": "Giant Death Robot",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
||||
},
|
||||
|
||||
/*
|
||||
// Information Era
|
||||
|
||||
{
|
||||
"name": "Mobile SAM",
|
||||
"unitType": "Melee",
|
||||
"movement": 4,
|
||||
"interceptRange": 2,
|
||||
"strength": 40,
|
||||
"cost": 425,
|
||||
"requiredTech": "Computers",
|
||||
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
|
||||
"attackSound": "shot"
|
||||
// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
|
||||
},
|
||||
{
|
||||
"name": "Jet Fighter",
|
||||
"unitType": "Fighter",
|
||||
@ -1249,7 +1293,6 @@
|
||||
"cost": 425,
|
||||
"requiredTech": "Lasers",
|
||||
"requiredResource": "Aluminium",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["[100]% chance to intercept air attacks",
|
||||
"Bonus vs Bomber 150%",
|
||||
"6 tiles in every direction always visible"]
|
||||
@ -1265,9 +1308,9 @@
|
||||
"cost": 425,
|
||||
"requiredTech": "Stealth",
|
||||
"requiredResource": "Aluminium",
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Evasion"]
|
||||
"uniques": ["Evasion", "6 tiles in every direction always visible"]
|
||||
"attackSound": "shot"
|
||||
// cannot be based on carrier
|
||||
},
|
||||
{
|
||||
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
|
||||
@ -1281,8 +1324,35 @@
|
||||
"requiredTech": "Computers",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Bonus vs Armor 100%", "Ignores terrain cost", "No defensive terrain bonuses", "Can move after attacking"],
|
||||
"attackSound": "shot",
|
||||
"hurryCostModifier": 20
|
||||
"attackSound": "shot"
|
||||
},
|
||||
{
|
||||
"name": "Missile Cruiser",
|
||||
"unitType": "WaterRanged",
|
||||
"movement": 7,
|
||||
"strength": 60,
|
||||
"rangedStrength": 25,
|
||||
"range": 3,
|
||||
"interceptRange": 2,
|
||||
"cost": 425,
|
||||
"requiredTech": "Robotics",
|
||||
"uniques": ["[100]% chance to intercept air attacks", "Can attack submarines",
|
||||
"Ranged attacks may be performed over obstacles"]
|
||||
// Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100
|
||||
// 100 rangedStrength, 80 strength in expansions
|
||||
},
|
||||
{
|
||||
"name": "Nuclear Submarine",
|
||||
"unitType": "WaterSubmarine",
|
||||
"movement": 6,
|
||||
"strength": 30,
|
||||
"range": 3,
|
||||
"rangedStrength": 70,
|
||||
"cost": 425,
|
||||
"requiredTech": "Computers",
|
||||
"uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"]
|
||||
// Can carry 2 Missiles
|
||||
// 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions
|
||||
},
|
||||
*/
|
||||
|
||||
@ -1297,8 +1367,7 @@
|
||||
"cost": 550,
|
||||
"requiredTech": "Nuclear Fusion",
|
||||
"requiredResource": "Uranium",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
||||
"hurryCostModifier": 20,
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus"]
|
||||
},
|
||||
*/
|
||||
|
||||
@ -1346,4 +1415,50 @@
|
||||
"Heal adjacent units for an additional 15 HP per turn", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable"],
|
||||
"movement": 5
|
||||
}
|
||||
|
||||
/* Spaceship Parts */
|
||||
/*
|
||||
// Must be transported to the Capital for launch.
|
||||
// Can be destroyed by any hostile military unit walking in their tile.
|
||||
{
|
||||
"name": "SS Booster",
|
||||
"unitType": "Civilian",
|
||||
"movement": 2,
|
||||
"cost": 500,
|
||||
"requiredTech": "Robotics",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
||||
// costs 750 in G&K, 1500 in BNW
|
||||
},
|
||||
{
|
||||
"name": "SS Cockpit",
|
||||
"unitType": "Civilian",
|
||||
"movement": 2,
|
||||
"cost": 750,
|
||||
"requiredTech": "Satellites",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
||||
// costs 1500 in BNW
|
||||
},
|
||||
{
|
||||
"name": "SS Engine",
|
||||
"unitType": "Civilian",
|
||||
"movement": 2,
|
||||
"cost": 750,
|
||||
"requiredTech": "Particle Physics",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
||||
// costs 1500 in BNW
|
||||
},
|
||||
{
|
||||
"name": "SS Stasis Chamber",
|
||||
"unitType": "Civilian",
|
||||
"movement": 2,
|
||||
"cost": 750,
|
||||
"requiredTech": "Nanotechnology",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
|
||||
// costs 1500 in BNW
|
||||
}
|
||||
*/
|
||||
]
|
||||
|
@ -38,6 +38,7 @@ Requires a [buildingName] in all cities =
|
||||
Requires a [buildingName] in this city =
|
||||
Consumes 1 [resource] =
|
||||
Required tech: [requiredTech] =
|
||||
Requires [PolicyOrNationalWonder] =
|
||||
Cannot be purchased =
|
||||
|
||||
Current construction =
|
||||
@ -627,6 +628,7 @@ naval units =
|
||||
ranged units =
|
||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||
relevant =
|
||||
non-air =
|
||||
# For '[stats] from [Water] tiles in this city'
|
||||
Water =
|
||||
# For [stats] from [Water resource] tiles in this city
|
||||
|