ADDED POLICIES

This commit is contained in:
Yair Morgenstern
2017-12-25 23:18:25 +02:00
parent 3f20e9b82e
commit f7e7506b7c
72 changed files with 1351 additions and 167 deletions

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[
{
name:"Tradition",
description:"+3 culture in capital and increased rate of border expansion",
description:"+3 culture in capital and increased rate of border expansion (how much?)",
policies:[
{
name:"Aristocracy",
description:"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
row;1,
row:1,
column:1
},
{
name:"Legalism",
description:"Free culture building in your first 4 cities",
row;1,
description:"Free culture building in your first 4 cities - todo",
row:1,
column:3
},
{
name:"Oligarchy",
description:"Improves garrisons in cities - useless at this time",
row;1,
description:"Improves garrisons in cities - useless at this time, change to what?",
row:1,
column:5
},
{
name:"Landed Elite",
description:"+10% food growth and +2 food in capital",
requires:["Legalism"]
row;2,
row:2,
column:2
},
{
name:"Monarchy",
description:"+1 gold and -1 unhappiness for every 2 citizens in capital",
requires:["Legalism"]
row;2,
row:2,
column:4
},
{
name:"Finisher",
name:"Tradition Complete",
description:"+15% growth and +2 food in all cities"
}
]
@ -47,38 +47,38 @@
{
name:"Collective Rule",
description:"Training of settlers increaed +50% in capital, recieve a new settler near capital",
row;1,
row:1,
column:1
},
{
name:"Citizenship",
description:"+25% construction rate of workers, recieve free worker near the capital",
row;1,
row:1,
column:4
},
{
name:"Republic",
description:"+1 construction in every city, +5% construction when constructing buildings",
requires:["Collective Rule"],
row;1,
row:2,
column:1
},
{
name:"Representation",
description:"Each city founded increases ulture cost of policies 33% less than normal. Starts a golden age.",
description:"Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.",
requires:["Citizenship"]
row;2,
row:2,
column:3
},
{
name:"Meritocracy",
description:"+1 happiness for every city connected to capital, -5% unhappiness from citizens",
requires:["Citizenship"]
row;2,
row:2,
column:5
},
{
name:"Finisher",
name:"Liberty Complete",
description:"Free Great Person of choice near capital - TODO"
}
]
@ -89,38 +89,38 @@
{
name:"Organized Religion",
description:"+1 happiness for each monument, temple and monastery",
row;1,
row:1,
column:2
},
{
name:"Mandate Of Heaven",
description:"50% of excess happiness added to culture towards policies",
row;1,
row:1,
column:5
},
{
name:"Theocracy",
description:"Temples give +10% gold",
requires:["Organized Religion"],
row;2,
row:2,
column:1
},
{
name:"Reformation",
description:"+33% culture in all cities with a world wonder, immediately enter a golden age",
requires:["Organized Religion"]
row;2,
row:2,
column:3
},
{
name:"Free Religion",
description:"+1 culture for each monument, temple and monastery. Gain a free policy.",
description:"+1 culture for each monument, temple and monastery. Gain a free policy - TODO.",
requires:["Mandate of Heaven","Reformation"]
row;3,
row:3,
column:4
},
{
name:"Finisher",
name:"Piety Complete",
description:"Reduce culture cost of future policies by 10%"
}
]
@ -130,22 +130,36 @@
policies:[
{
name:"Trade Unions",
description:"Maintainance on roads & railroads reduced by 33%, harbors+seaport +1 gold",
row;1,
description:"Maintainance on roads & railroads reduced by 33%, +2 gold from all trade routes",
row:1,
column:2
},
{
name:"Mercantilism",
description:"-25% to purchasing items in cities",
row;1,
row:1,
column:5
},
{
name:"Entrepreneurship",
description:"Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
requires:["Trade Unions"],
row:2,
column:2
},
{
name:"Patronage",
description:"Cost of purchasing culture buildings reduced by 50%",
requires:["Mercantilism"],
row:2,
column:5
},
{
name:"Protectionism",
description:"+1 from each luxury resource",
requires:["Organized Religion"],
row;2,
column:1
description:"+1 happiness from each luxury resource",
requires:["Entrepreneurship","Patronage"],
row:3,
column:3
},
{
name:"Finisher",
@ -159,34 +173,34 @@
{
name:"Secularism",
description:"+2 science from every specialist",
row;1,
row:1,
column:2
},
{
name:"Humanism",
description:"+1 happiness from every university, observtory and public school",
row;1,
row:1,
column:5
},
{
name:"Free Thought",
description:"+1 science from every trading post, +17% science from universities",
requires:["Secularism"],
row;2,
row:2,
column:1
},
{
name:"Soveregnity",
name:"Sovereignty",
description:"+15% science while empire is happy",
requires:["Humanism"],
row;2,
column:1
row:2,
column:5
},
{
name:"Scientific Revolution",
description:"Gain 2 free technologies",
requires:["Free Thought"],
row;2,
row:3,
column:1
},
{
@ -195,44 +209,44 @@
}
]
},{
name:"Freedon",
name:"Freedom",
description:"+25% great people rate",
policies:[
{
name:"Constitution",
description:"+2 culture from each wonder",
row;1,
row:1,
column:2
},
{
name:"Universal Sufferage",
name:"Universal Suffrage",
description:"+33% city defence???",
row;1,
row:1,
column:5
},
{
name:"Civil Society",
description:"-50% food consumption by specialists",
row;2,
row:2,
column:1
},
{
name:"Free Speech",
description:"8 units are maintainance free",
requires:["Constitution"],
row;2,
row:2,
column:1
},
{
name:"Democracy",
description:"Specialists produce half normal unhappiness",
requires:["Civil Society"],
row;2,
row:2,
column:1
},
{
name:"Finisher",
description:"+1 gold from all science buildings"
description:"Tile yield from gret improvement +100%, golden ages increase by 50%"
}
]
},

View File

@ -285,7 +285,7 @@
name:"Scientific Theory",
row:4,
prerequisites:["Archaeology","Acoustics","Economics"],
description:"Reveals coal and allows construction of Public Schools, providing science"
description:"Reveals coal and allows construction of Public Schools, providing science. Also improves science from Academy."
},
{
name:"Fertilizer",

View File

@ -168,7 +168,7 @@
name:"Incense",
resourceType:"Luxury",
terrainsCanBeFoundOn:["Plains","Desert"],
gold:3,
gold:2,
improvement:"Plantation",
improvementStats:{gold:1},
building:"Monastery"

View File

@ -19,7 +19,7 @@ com.badlogic.gdx.graphics.Color: {
}
color: {
r: 0.3372549
g: 0.8
g: 0.7
b: 0.44705883
a: 1
}