Merge remote-tracking branch 'origin/master'

This commit is contained in:
Yair Morgenstern
2020-08-01 21:46:27 +03:00
27 changed files with 380 additions and 117 deletions

View File

@ -264,7 +264,7 @@ class TechManager {
for (constructionName in oldQueue) {
var newConstructionName = constructionName
if (constructionName in obsoleteUnits) {
val text = "[$constructionName] has been obsolete and will remove from construction queue in [${city.name}]!"
val text = "[$constructionName] has been obsolete and will be removed from construction queue in [${city.name}]!"
civInfo.addNotification(text, city.location, Color.BROWN)
}
else city.cityConstructions.constructionQueue.add(newConstructionName)

View File

@ -24,7 +24,7 @@ import com.unciv.ui.utils.AutoScrollPane as ScrollPane
class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPage: String = "Cities") : CameraStageBaseScreen(){
private val topTable = Table().apply { defaults().pad(10f) }
private val centerTable = Table().apply { defaults().pad(20f) }
private val centerTable = Table().apply { defaults().pad(5f) }
init {
onBackButtonClicked { game.setWorldScreen() }
@ -84,7 +84,44 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val setDiplomacyButton = "Diplomacy".toTextButton()
setDiplomacyButton.onClick {
centerTable.clear()
centerTable.add(getDiplomacyGroup()).height(stage.height * 0.8f)
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
if (playerKnowsAndUndefeatedCivs.size > 1)
centerTable.add(getDiplomacyGroup())
val civTable = Table()
civTable.background = ImageGetter.getBackground(Color.BLACK)
civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
val titleTable = Table()
titleTable.add("Our Civilization:".toLabel()).pad(5f)
titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation,25f)).pad(5f)
titleTable.add(viewingPlayer.civName.toLabel()).left().row()
civTable.add(titleTable).colspan(4).row()
civTable.addSeparator()
civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndUndefeatedCivs.size > 1){
civTable.addSeparator()
playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
civTable.addSeparator()
civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndDefeatedCivs.isNotEmpty()){
civTable.addSeparator()
playerKnowsAndDefeatedCivs.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
val civTableScrollPane = ScrollPane(civTable)
civTableScrollPane.setOverscroll(false,false)
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
centerTable.pack()
}
topTable.add(setDiplomacyButton)
@ -107,7 +144,8 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val table = Table()
table.add(topTable).row()
table.add(centerTable).expand().row()
table.addSeparator()
table.add(centerTable).height(stage.height - topTable.height).expand().row()
table.setFillParent(true)
stage.addActor(table)
}
@ -309,21 +347,21 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
viewingPlayer.diplomacy.containsKey(civ.civName)
private fun getDiplomacyGroup(): Group {
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { it.isMajorCiv() }
val freeWidth = stage.width
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
val freeHeight = stage.height - topTable.height
val group = Group()
group.setSize(freeWidth, freeHeight)
group.setSize(freeHeight,freeHeight)
val civGroups = HashMap<String, Actor>()
val civLines = HashMap<String, MutableSet<Actor>>()
for (i in 0..relevantCivs.lastIndex) {
val civ = relevantCivs[i]
for(i in 0..playerKnowsAndUndefeatedCivs.lastIndex){
val civ = playerKnowsAndUndefeatedCivs[i]
val civGroup = getCivGroup(civ, "", viewingPlayer)
val civGroup = ImageGetter.getNationIndicator(civ.nation,30f)
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() * i / relevantCivs.size)
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() *i / playerKnowsAndUndefeatedCivs.size)
civGroup.center(group)
civGroup.moveBy(vector.x * freeWidth / 2.5f, vector.y * freeHeight / 2.5f)
civGroup.moveBy(vector.x*freeHeight/2.25f, vector.y*freeHeight/2.25f)
civGroup.touchable = Touchable.enabled
civGroup.onClick {
onCivClicked(civLines, civ.civName)
@ -345,7 +383,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
civLines[civ.civName] = mutableSetOf()
val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 3f)
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum()
statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
@ -426,14 +464,14 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val holder = Group()
resourceImage.onClick {
if (visibleLabel != null)
visibleLabel!!.setVisible(false)
resourceLabel.setVisible(true)
visibleLabel!!.isVisible = false
resourceLabel.isVisible = true
visibleLabel = resourceLabel
}
holder.addActor(resourceImage)
holder.addActor(resourceLabel)
holder.setSize(resourceImage.getWidth(),
resourceImage.getHeight() + resourceLabel.getHeight() + labelPadding)
holder.setSize(resourceImage.width,
resourceImage.height + resourceLabel.height + labelPadding)
// Center-align all labels, but right-align the last couple resources' labels
// because they may get clipped otherwise. The leftmost label should be fine
// center-aligned (if there are more than 2 resources), because the left side
@ -442,9 +480,9 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
(resources.indexOf(resource) + 2 >= resources.count()) -> 1
else -> 2
}
resourceLabel.moveBy((resourceImage.getWidth() - resourceLabel.getWidth()) / alignFactor,
resourceImage.getHeight() + labelPadding)
resourceLabel.setVisible(false)
resourceLabel.moveBy((resourceImage.width - resourceLabel.width) / alignFactor,
resourceImage.height + labelPadding)
resourceLabel.isVisible = false
resourcesTable.add(holder)
}
resourcesTable.addSeparator()