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Fixed the display of political relations (#8613)
* Fixed the display of political relations * Fixed remaining knows() calls
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@ -317,7 +317,7 @@ class Civilization : IsPartOfGameInfoSerialization {
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/** Returns only undefeated civs, aka the ones we care about */
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fun getKnownCivs() = diplomacy.values.map { it.otherCiv() }.filter { !it.isDefeated() }
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fun knows(otherCivName: String) = diplomacy.containsKey(otherCivName)
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fun knows(otherCivName: String) = (civName == otherCivName || diplomacy.containsKey(otherCivName))
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fun knows(otherCiv: Civilization) = knows(otherCiv.civName)
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fun getCapital() = cities.firstOrNull { it.isCapital() }
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@ -168,7 +168,7 @@ class GlobalPoliticsOverviewTable (
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}
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private fun getCivName(otherciv: Civilization): String {
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if (viewingPlayer.knows(otherciv) || otherciv.civName != viewingPlayer.civName) {
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if (viewingPlayer.knows(otherciv)){
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return otherciv.civName
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}
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return "an unknown civilization"
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@ -179,7 +179,7 @@ class GlobalPoliticsOverviewTable (
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// wars
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for (otherCiv in civ.getKnownCivs()) {
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if (!viewingPlayer.knows(otherCiv))
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if (!viewingPlayer.knows(civ))
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continue
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if(civ.isAtWarWith(otherCiv)) {
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@ -89,7 +89,7 @@ class ReligionOverviewTab(
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val existingReligions: List<Religion> = gameInfo.civilizations.mapNotNull { it.religionManager.religion }
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for (religion in existingReligions) {
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val image = if (religion.isPantheon()) {
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if (viewingPlayer.knows(religion.foundingCivName) || viewingPlayer.civName == religion.foundingCivName)
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if (viewingPlayer.knows(religion.foundingCivName))
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ImageGetter.getNationPortrait(religion.getFounder().nation, 60f)
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else
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ImageGetter.getRandomNationPortrait(60f)
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@ -136,7 +136,7 @@ class ReligionOverviewTab(
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statsTable.add(religion.getReligionDisplayName().toLabel()).right().row()
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statsTable.add("Founding Civ:".toLabel())
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val foundingCivName =
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if (viewingPlayer.knows(religion.foundingCivName) || viewingPlayer.civName == religion.foundingCivName)
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if (viewingPlayer.knows(religion.foundingCivName))
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religion.foundingCivName
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else Constants.unknownNationName
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statsTable.add(foundingCivName.toLabel()).right().row()
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@ -217,7 +217,7 @@ class DiplomacyScreen(
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var ally = otherCiv.getAllyCiv()
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if (ally != null) {
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val allyInfluence = otherCiv.getDiplomacyManager(ally).getInfluence().toInt()
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if (!viewingCiv.knows(ally) && ally != viewingCiv.civName)
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if (!viewingCiv.knows(ally))
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ally = "Unknown civilization"
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diplomacyTable
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.add("Ally: [$ally] with [$allyInfluence] Influence".toLabel())
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