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Make CivilizationInfo.gold read-only (#4074)
* Make CivilizationInfo.gold read-only * Make CivilizationInfo.gold read-only
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@ -327,7 +327,7 @@ class CityConstructions {
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if (construction is Building) {
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// Production put into wonders gets refunded
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if (construction.isWonder && getWorkDone(constructionName) != 0) {
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cityInfo.civInfo.gold += getWorkDone(constructionName)
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cityInfo.civInfo.addGold( getWorkDone(constructionName) )
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val buildingIcon = "BuildingIcons/${constructionName}"
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cityInfo.civInfo.addNotification("Excess production for [$constructionName] converted to [${getWorkDone(constructionName)}] gold", NotificationIcon.Gold, buildingIcon)
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}
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@ -70,7 +70,9 @@ class CivilizationInfo {
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/** Used in online multiplayer for human players */
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var playerId = ""
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/** The Civ's gold reserves. Public get, private set - please use [addGold] method to modify. */
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var gold = 0
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private set
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var civName = ""
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var tech = TechManager()
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var policies = PolicyManager()
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@ -543,7 +545,11 @@ class CivilizationInfo {
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updateHasActiveGreatWall()
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}
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/** Modify gold by a given amount making sure it does neither overflow nor underflow.
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* @param delta the amount to add (can be negative)
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*/
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fun addGold(delta: Int) {
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// not using Long.coerceIn - this stays in 32 bits
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gold = when {
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delta > 0 && gold > Int.MAX_VALUE - delta -> Int.MAX_VALUE
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delta < 0 && gold < Int.MIN_VALUE - delta -> Int.MIN_VALUE
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