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Replace existing 'unique with condition' with a new Conditional, applicable everywhere
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@ -87,6 +87,7 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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return when (condition.type) {
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return when (condition.type) {
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UniqueType.ConditionalWar -> state.civInfo?.isAtWar() == true
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UniqueType.ConditionalWar -> state.civInfo?.isAtWar() == true
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UniqueType.ConditionalNotWar -> state.civInfo?.isAtWar() == false
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UniqueType.ConditionalNotWar -> state.civInfo?.isAtWar() == false
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UniqueType.ConditionalWithResource -> state.civInfo?.hasResource(condition.params[0]) == true
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UniqueType.ConditionalHappy ->
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UniqueType.ConditionalHappy ->
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state.civInfo != null && state.civInfo.statsForNextTurn.happiness >= 0
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state.civInfo != null && state.civInfo.statsForNextTurn.happiness >= 0
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UniqueType.ConditionalBetweenHappiness ->
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UniqueType.ConditionalBetweenHappiness ->
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@ -320,6 +320,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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RequiresBuildingInAllCities("Requires a [buildingName] in all cities", UniqueTarget.Building),
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RequiresBuildingInAllCities("Requires a [buildingName] in all cities", UniqueTarget.Building),
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RequiresBuildingInSomeCities("Requires a [buildingName] in at least [amount] cities", UniqueTarget.Building),
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RequiresBuildingInSomeCities("Requires a [buildingName] in at least [amount] cities", UniqueTarget.Building),
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@Deprecated("as of 3.19.7", ReplaceWith("[stats] <with [resource]>"))
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StatsWithResource("[stats] with [resource]", UniqueTarget.Building),
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StatsWithResource("[stats] with [resource]", UniqueTarget.Building),
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@ -541,6 +542,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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ConditionalWar("when at war", UniqueTarget.Conditional),
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ConditionalWar("when at war", UniqueTarget.Conditional),
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ConditionalNotWar("when not at war", UniqueTarget.Conditional),
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ConditionalNotWar("when not at war", UniqueTarget.Conditional),
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ConditionalGoldenAge("during a Golden Age", UniqueTarget.Conditional),
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ConditionalGoldenAge("during a Golden Age", UniqueTarget.Conditional),
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ConditionalWithResource("with [resource]", UniqueTarget.Conditional),
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ConditionalHappy("while the empire is happy", UniqueTarget.Conditional),
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ConditionalHappy("while the empire is happy", UniqueTarget.Conditional),
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ConditionalBetweenHappiness("when between [amount] and [amount] Happiness", UniqueTarget.Conditional),
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ConditionalBetweenHappiness("when between [amount] and [amount] Happiness", UniqueTarget.Conditional),
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