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Units that can enter foreign lands without open borders are not expelled on open borders end
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@ -454,6 +454,8 @@ class UnitMovement(val unit: MapUnit) {
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var allowedTile: Tile? = null
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var allowedTile: Tile? = null
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var distance = 0
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var distance = 0
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// When we didn't limit the allowed distance the game would sometimes spend a whole minute looking for a suitable tile.
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// When we didn't limit the allowed distance the game would sometimes spend a whole minute looking for a suitable tile.
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if (canPassThrough(unit.getTile())) return // This unit can stay here - e.g. it has "May enter foreign tiles without open borders"
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while (allowedTile == null && distance < 5) {
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while (allowedTile == null && distance < 5) {
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distance++
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distance++
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allowedTile = unit.getTile().getTilesAtDistance(distance)
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allowedTile = unit.getTile().getTilesAtDistance(distance)
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