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Fix that when great person creates great improvement great person doesn't disappear. (#2062)
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@ -260,6 +260,7 @@ object UnitActions {
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tile.improvement = improvement
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tile.improvementInProgress = null
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tile.turnsToImprovement = 0
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unit.destroy()
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}
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if (action == null) null else (improvement to action)
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}.filterNotNull()
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