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Update Spanish.properties
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@ -214,16 +214,14 @@ Current leader(s): [leaders], you: [yourScore] = Líder/es actual/es: [leaders],
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Demands = Demanda
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# Will be deprecated in a few versions
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Please don't settle new cities near us. = Por favor, no fundes ciudades cerca de nuestras fronteras.
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# Requires translation!
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Don't settle new cities near us. =
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Don't settle new cities near us. = No fundes ciudades cerca de nuestras fronteras.
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Very well, we shall look for new lands to settle. = Muy bien, buscaremos otras tierras para colonizar.
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We shall do as we please. = Haremos lo que nos plazca.
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We noticed your new city near our borders, despite your promise. This will have....implications. = Hemos detectado una nueva ciudad tuya cerca de nuestras fronteras, a pesar de tu promesa. Esto tendrá... implicaciones.
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# Will be deprecated in a few versions
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Please don't spread your religion to us. = Por favor, no nos difundas tu religión.
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# Requires translation!
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Don't spread religion in our cities. =
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Don't spread religion in our cities. = No nos difundas tu religión.
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Very well, we shall spread our faith elsewhere. = Está bien, la compartiremos con alguien más.
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We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Hemos notado que has continuado en difundir tu religión, a pesar de tu promesa. Esto tendrá... consecuencias
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@ -1848,8 +1846,7 @@ Do you want to stage a coup in [civName] with a [percent]% chance of success? =
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# Spy fleeing city
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After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = Luego de que la ciudad de [cityName] fuera destruida, tu espía [spyName] ha regresado a la agencia.
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After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. = Luego de que la ciudad de [cityName] fuera conquistada, tu espía [spyName] ha regresado a la agencia.
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# Requires translation!
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After the city of [cityName] was taken over, your spy [spyName] has fled back to our hideout. =
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After the city of [cityName] was taken over, your spy [spyName] has fled back to our hideout. = Después de que la ciudad de [cityName] fue tomada, tu espía [spyName] huyó de regreso a nuestra agencia.
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Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our hideout. = Debido al caos que ocurre en [cityName], tu espía [spyName] ha regresado a la agencia.
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# Promotions
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@ -1887,8 +1884,7 @@ Enable multiplayer status button in singleplayer games = Activar botón de estad
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Update status of currently played game every: = Actualizar estado de partida en curso cada:
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In-game, update status of all games every: = Cuando dentro del juego, actualizar todas las partidas cada:
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Server address = Dirección del servidor
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# Requires translation!
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Check connection =
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Check connection = Revisar Conección
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Awaiting response... = Esperando respuesta...
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Success! = ¡Éxito!
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Failed! = ¡Error!
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@ -6824,11 +6820,11 @@ Ironically, some may consider Gold to be one of the less important Resources. Bu
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# Requires translation!
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Not to be confused with the Resource of the same name, Gold Ore =
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# Requires translation!
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See also: Trade Route =
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See also: Trade Route = Tambien mirar: Trade Route
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# Requires translation!
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See also: Golden Age =
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See also: Golden Age = Tambien mirar: Golden Age
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# Requires translation!
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See also: Research Agreements =
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See also: Research Agreements = Tambien mirar: Research Agreements
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = A medida que las ciudades crezcan en tamaño e influencia, tendrás que lidiar con una mecánica de la Felicidad que ya no está condicionada por cada ciudad individual.\nEn vez de eso, tu imperio entero comparte el mismo nivel de satisfacción.\nCuanto más crezca la población más difícil será mantener al imperio feliz.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Además, no podrás construir ninguna mejora que suba la Felicidad hasta que hayas hecho la investigación apropiada.\nSi la Felicidad de tu imperio alguna vez baja del 0, el crecimiento de las ciudades se verá afectado.\nSi tu imperio se vuelve gravemente infeliz (indicado en la carita feliz en la parte de arriba de la interfaz)\n tus ejércitos sufrirán una gran penalización reflejada en su efectividad en combate.
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