This commit is contained in:
Yair Morgenstern 2023-01-15 23:43:28 +02:00
parent 9d149fb2cf
commit fe1d258c05
7 changed files with 31 additions and 32 deletions

View File

@ -946,9 +946,7 @@ Add in capital = Ajouter à la capitale
Add to [comment] = Ajouter à [comment]
Upgrade to [unitType] ([goldCost] gold) = Améliorer en [unitType] ([goldCost] or)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Améliorer en [unitType]\n([goldCost] or, [resources])
# Requires translation!
Transform to [unitType] = Transformer en [unitType]
# Requires translation!
Transform to [unitType]\n([resources]) = Transformer en [unitType]\n([resources])
Found city = Fonder une ville
Promote = Promouvoir
@ -1334,7 +1332,6 @@ Can upgrade from [unit] = Amélioration de [unit]
Can upgrade from: = Amélioration de :
Upgrades to [upgradedUnit] = Améliorable en [upgradedUnit]
Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
# Requires translation!
Can Transform to [upgradedUnit] = Transformable en [upgradedUnit]
Occurs on [listOfTerrains] = Apparaît sur [listOfTerrains]
Occurs on: = Apparaît sur :
@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = Détruit les aménagements de case e
Cannot move = Ne peut pas se déplacer
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
# Requires translation!
Can transform to [unit] = Transformable en [unit]
Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
by consuming this unit = en consommant cette unité

View File

@ -946,9 +946,7 @@ Add in capital = 수도에 추가
Add to [comment] = [comment]에 추가
Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType](으)로 ([goldCost]골드, [resources])
# Requires translation!
Transform to [unitType] = [unitType](으)로 변신
# Requires translation!
Transform to [unitType]\n([resources]) = [unitType](으)로 변신 ([resources])
Found city = 도시 건설
Promote = 승급
@ -1334,7 +1332,6 @@ Can upgrade from [unit] = 이전 유닛: [unit]
Can upgrade from: = 이전 유닛:
Upgrades to [upgradedUnit] = 다음 유닛: [upgradedUnit]
Obsolete with [obsoleteTech] = [obsoleteTech] 연구 후 생산 불가
# Requires translation!
Can Transform to [upgradedUnit] = [upgradedUnit](으)로 변신 가능
Occurs on [listOfTerrains] = 발생하는 지형: [listOfTerrains]
Occurs on: = 발생하는 지형:
@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = 공격시 시설 파괴
Cannot move = 이동 불가
[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
Can speed up the construction of a wonder = 불가사의 건설 가속 가능
# Requires translation!
Can transform to [unit] = [unit] (으)로 변신 가능
Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
by consuming this unit = 이 유닛을 소모하여

View File

@ -946,9 +946,7 @@ Add in capital = Додати в столицю
Add to [comment] = Додати до [comment]
Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
# Requires translation!
Transform to [unitType] = Перетворити на підрозділ «[unitType]»
# Requires translation!
Transform to [unitType]\n([resources]) = Перетворити на підрозділ «[unitType]»\n([resources])
Found city = Заснувати місто
Promote = Підвищити
@ -1334,7 +1332,6 @@ Can upgrade from [unit] = Можна отримати вдосконаливши
Can upgrade from: = Можна отримати вдосконаливши:
Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
Obsolete with [obsoleteTech] = Застаріває після дослідження технології «[obsoleteTech]»
# Requires translation!
Can Transform to [upgradedUnit] = Можна перетворити на підрозділ «[upgradedUnit]»
Occurs on [listOfTerrains] = Зустрічається на таких клітинках: [listOfTerrains]
Occurs on: = Зустрічається на:
@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = Знищує покращення н
Cannot move = Неспроможний рухатись
[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
Can speed up the construction of a wonder = Може прискорити будівництво дива
# Requires translation!
Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
by consuming this unit = використавши цей підрозділ

View File

@ -5,23 +5,23 @@ Afrikaans = 7
German = 99
Swedish = 90
Turkish = 71
Ukrainian = 99
Ukrainian = 100
Filipino = 97
French = 99
French = 100
Portuguese = 51
Indonesian = 99
Catalan = 99
Finnish = 38
Spanish = 99
Malay = 24
Brazilian_Portuguese = 99
Brazilian_Portuguese = 100
Traditional_Chinese = 99
Polish = 99
Lithuanian = 98
Romanian = 76
Simplified_Chinese = 99
Bulgarian = 21
Korean = 99
Korean = 100
Persian_(Pinglish-DIN) = 14
Japanese = 72
English = 0

View File

@ -1,14 +1,11 @@
## 4.4.1
Bonus damage additive
Differentiated attackable from visible tiles per Civ V
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
New tile visibility framework!
- Differentiated attackable from visible tiles per Civ V
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
- Higher tiles can be visible beyond non-visible, hidden tiles
Added framework for tile visibility testing
Damage bonuses are additive, per Civ V, not multiplicative
Resolved health bar overflow problems

View File

@ -0,0 +1,19 @@
## Water melee units can attack land units on shore
A result of a Discord poll. Water melee units in Civ V are considerably underpowered, so much so that even on maps with water they weren't considered competitive.
This change brings back an edge to water melee units that makes them worth building.
## Workers do not complete an improvement on the same turn - they get orders to work on it
This allows players to assign workers to improve tiles, and then to reconsider and change improvement or move them elsewhere.
Building stuff takes time!
## Forests and Jungle are visible 1 tile outside visibility range
In Civ V, this is the behavior of Hills and Mountains, but not of Jungle and Forest.
And yet, Jungle and Forest *can block* Hills, and Hills+Forest can block Mountains from view - so they must be the same height!
This part of Civ V visibility makes no sense, considering the otherwise well-structured visibility logic, and we consider this to be a bug.

View File

@ -1,14 +1,9 @@
Bonus damage additive
Differentiated attackable from visible tiles per Civ V
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
New tile visibility framework!
- Differentiated attackable from visible tiles per Civ V
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
- Higher tiles can be visible beyond non-visible, hidden tiles
Added framework for tile visibility testing
Damage bonuses are additive, per Civ V, not multiplicative
Resolved health bar overflow problems