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4.4.1
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@ -946,9 +946,7 @@ Add in capital = Ajouter à la capitale
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Add to [comment] = Ajouter à [comment]
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Add to [comment] = Ajouter à [comment]
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Upgrade to [unitType] ([goldCost] gold) = Améliorer en [unitType] ([goldCost] or)
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Upgrade to [unitType] ([goldCost] gold) = Améliorer en [unitType] ([goldCost] or)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Améliorer en [unitType]\n([goldCost] or, [resources])
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Améliorer en [unitType]\n([goldCost] or, [resources])
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# Requires translation!
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Transform to [unitType] = Transformer en [unitType]
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Transform to [unitType] = Transformer en [unitType]
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# Requires translation!
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Transform to [unitType]\n([resources]) = Transformer en [unitType]\n([resources])
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Transform to [unitType]\n([resources]) = Transformer en [unitType]\n([resources])
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Found city = Fonder une ville
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Found city = Fonder une ville
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Promote = Promouvoir
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Promote = Promouvoir
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@ -1334,7 +1332,6 @@ Can upgrade from [unit] = Amélioration de [unit]
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Can upgrade from: = Amélioration de :
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Can upgrade from: = Amélioration de :
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Upgrades to [upgradedUnit] = Améliorable en [upgradedUnit]
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Upgrades to [upgradedUnit] = Améliorable en [upgradedUnit]
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Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
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Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
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# Requires translation!
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Can Transform to [upgradedUnit] = Transformable en [upgradedUnit]
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Can Transform to [upgradedUnit] = Transformable en [upgradedUnit]
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Occurs on [listOfTerrains] = Apparaît sur [listOfTerrains]
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Occurs on [listOfTerrains] = Apparaît sur [listOfTerrains]
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Occurs on: = Apparaît sur :
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Occurs on: = Apparaît sur :
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@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = Détruit les aménagements de case e
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Cannot move = Ne peut pas se déplacer
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Cannot move = Ne peut pas se déplacer
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[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
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[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
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Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
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Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
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# Requires translation!
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Can transform to [unit] = Transformable en [unit]
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Can transform to [unit] = Transformable en [unit]
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Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
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Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
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by consuming this unit = en consommant cette unité
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by consuming this unit = en consommant cette unité
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@ -946,9 +946,7 @@ Add in capital = 수도에 추가
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Add to [comment] = [comment]에 추가
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Add to [comment] = [comment]에 추가
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Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
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Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType](으)로 ([goldCost]골드, [resources])
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType](으)로 ([goldCost]골드, [resources])
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# Requires translation!
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Transform to [unitType] = [unitType](으)로 변신
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Transform to [unitType] = [unitType](으)로 변신
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# Requires translation!
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Transform to [unitType]\n([resources]) = [unitType](으)로 변신 ([resources])
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Transform to [unitType]\n([resources]) = [unitType](으)로 변신 ([resources])
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Found city = 도시 건설
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Found city = 도시 건설
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Promote = 승급
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Promote = 승급
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@ -1334,7 +1332,6 @@ Can upgrade from [unit] = 이전 유닛: [unit]
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Can upgrade from: = 이전 유닛:
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Can upgrade from: = 이전 유닛:
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Upgrades to [upgradedUnit] = 다음 유닛: [upgradedUnit]
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Upgrades to [upgradedUnit] = 다음 유닛: [upgradedUnit]
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Obsolete with [obsoleteTech] = [obsoleteTech] 연구 후 생산 불가
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Obsolete with [obsoleteTech] = [obsoleteTech] 연구 후 생산 불가
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# Requires translation!
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Can Transform to [upgradedUnit] = [upgradedUnit](으)로 변신 가능
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Can Transform to [upgradedUnit] = [upgradedUnit](으)로 변신 가능
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Occurs on [listOfTerrains] = 발생하는 지형: [listOfTerrains]
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Occurs on [listOfTerrains] = 발생하는 지형: [listOfTerrains]
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Occurs on: = 발생하는 지형:
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Occurs on: = 발생하는 지형:
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@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = 공격시 시설 파괴
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Cannot move = 이동 불가
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Cannot move = 이동 불가
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[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
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[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
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Can speed up the construction of a wonder = 불가사의 건설 가속 가능
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Can speed up the construction of a wonder = 불가사의 건설 가속 가능
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# Requires translation!
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Can transform to [unit] = [unit] (으)로 변신 가능
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Can transform to [unit] = [unit] (으)로 변신 가능
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Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
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Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
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by consuming this unit = 이 유닛을 소모하여
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by consuming this unit = 이 유닛을 소모하여
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@ -946,9 +946,7 @@ Add in capital = Додати в столицю
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Add to [comment] = Додати до [comment]
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Add to [comment] = Додати до [comment]
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Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
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Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
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# Requires translation!
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Transform to [unitType] = Перетворити на підрозділ «[unitType]»
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Transform to [unitType] = Перетворити на підрозділ «[unitType]»
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# Requires translation!
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Transform to [unitType]\n([resources]) = Перетворити на підрозділ «[unitType]»\n([resources])
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Transform to [unitType]\n([resources]) = Перетворити на підрозділ «[unitType]»\n([resources])
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Found city = Заснувати місто
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Found city = Заснувати місто
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Promote = Підвищити
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Promote = Підвищити
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@ -1334,7 +1332,6 @@ Can upgrade from [unit] = Можна отримати вдосконаливши
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Can upgrade from: = Можна отримати вдосконаливши:
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Can upgrade from: = Можна отримати вдосконаливши:
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Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
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Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
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Obsolete with [obsoleteTech] = Застаріває після дослідження технології «[obsoleteTech]»
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Obsolete with [obsoleteTech] = Застаріває після дослідження технології «[obsoleteTech]»
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# Requires translation!
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Can Transform to [upgradedUnit] = Можна перетворити на підрозділ «[upgradedUnit]»
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Can Transform to [upgradedUnit] = Можна перетворити на підрозділ «[upgradedUnit]»
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Occurs on [listOfTerrains] = Зустрічається на таких клітинках: [listOfTerrains]
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Occurs on [listOfTerrains] = Зустрічається на таких клітинках: [listOfTerrains]
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Occurs on: = Зустрічається на:
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Occurs on: = Зустрічається на:
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@ -6106,7 +6103,6 @@ Destroys tile improvements when attacking = Знищує покращення н
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Cannot move = Неспроможний рухатись
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Cannot move = Неспроможний рухатись
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[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
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[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
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Can speed up the construction of a wonder = Може прискорити будівництво дива
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Can speed up the construction of a wonder = Може прискорити будівництво дива
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# Requires translation!
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Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
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Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
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Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
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Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
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by consuming this unit = використавши цей підрозділ
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by consuming this unit = використавши цей підрозділ
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@ -5,23 +5,23 @@ Afrikaans = 7
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German = 99
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German = 99
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Swedish = 90
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Swedish = 90
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Turkish = 71
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Turkish = 71
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Ukrainian = 99
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Ukrainian = 100
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Filipino = 97
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Filipino = 97
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French = 99
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French = 100
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Portuguese = 51
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Portuguese = 51
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Indonesian = 99
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Indonesian = 99
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Catalan = 99
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Catalan = 99
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Finnish = 38
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Finnish = 38
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Spanish = 99
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Spanish = 99
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Malay = 24
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Malay = 24
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Brazilian_Portuguese = 99
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Brazilian_Portuguese = 100
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Traditional_Chinese = 99
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Traditional_Chinese = 99
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Polish = 99
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Polish = 99
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Lithuanian = 98
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Lithuanian = 98
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Romanian = 76
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Romanian = 76
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Simplified_Chinese = 99
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Simplified_Chinese = 99
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Bulgarian = 21
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Bulgarian = 21
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Korean = 99
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Korean = 100
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Persian_(Pinglish-DIN) = 14
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Persian_(Pinglish-DIN) = 14
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Japanese = 72
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Japanese = 72
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English = 0
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English = 0
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11
changelog.md
11
changelog.md
@ -1,14 +1,11 @@
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## 4.4.1
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## 4.4.1
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Bonus damage additive
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Differentiated attackable from visible tiles per Civ V
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Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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New tile visibility framework!
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New tile visibility framework!
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- Differentiated attackable from visible tiles per Civ V
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- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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- Higher tiles can be visible beyond non-visible, hidden tiles
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Added framework for tile visibility testing
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Damage bonuses are additive, per Civ V, not multiplicative
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Resolved health bar overflow problems
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Resolved health bar overflow problems
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19
docs/Other/Intentional-departures-from-Civ-V.md
Normal file
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docs/Other/Intentional-departures-from-Civ-V.md
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## Water melee units can attack land units on shore
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A result of a Discord poll. Water melee units in Civ V are considerably underpowered, so much so that even on maps with water they weren't considered competitive.
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This change brings back an edge to water melee units that makes them worth building.
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## Workers do not complete an improvement on the same turn - they get orders to work on it
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This allows players to assign workers to improve tiles, and then to reconsider and change improvement or move them elsewhere.
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Building stuff takes time!
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## Forests and Jungle are visible 1 tile outside visibility range
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In Civ V, this is the behavior of Hills and Mountains, but not of Jungle and Forest.
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And yet, Jungle and Forest *can block* Hills, and Hills+Forest can block Mountains from view - so they must be the same height!
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This part of Civ V visibility makes no sense, considering the otherwise well-structured visibility logic, and we consider this to be a bug.
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@ -1,14 +1,9 @@
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Bonus damage additive
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Differentiated attackable from visible tiles per Civ V
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Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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New tile visibility framework!
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New tile visibility framework!
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- Differentiated attackable from visible tiles per Civ V
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- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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- Higher tiles can be visible beyond non-visible, hidden tiles
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Added framework for tile visibility testing
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Damage bonuses are additive, per Civ V, not multiplicative
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Resolved health bar overflow problems
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Resolved health bar overflow problems
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