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Prevent mod conflicts better (#9586)
* Tighten mod check severity and selectivity for unit-producing triggered Uniques * Prettify display of mod check results by suppressing dupes and hiding conditionals from tr() * Extra confirmation to play with errors, colors, improved handling of mod checkboxes * Tweaks to improved mod checking in new game
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@ -439,11 +439,17 @@ No victory conditions were selected! =
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Mods: =
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Extension mods =
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Base ruleset: =
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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The mod you selected is incorrectly defined! =
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The mod you selected is «RED»incorrectly defined!«» =
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The mod combination you selected is incorrectly defined! =
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The mod combination you selected is «RED»incorrectly defined!«» =
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The mod combination you selected has problems. =
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You can play it, but don't expect everything to work! =
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The mod combination you selected «GOLD»has problems«». =
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You can play it, but «GOLDENROD»don't expect everything to work!«» =
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
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Are you really sure you want to play with the following known problems? =
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Base Ruleset =
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[amount] Techs =
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[amount] Nations =
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