Prevent mod conflicts better (#9586)

* Tighten mod check severity and selectivity for unit-producing triggered Uniques

* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()

* Extra confirmation to play with errors, colors, improved handling of mod checkboxes

* Tweaks to improved mod checking in new game
This commit is contained in:
SomeTroglodyte
2023-06-19 18:02:09 +02:00
committed by GitHub
parent 172fee9902
commit ff54bcd493
14 changed files with 270 additions and 121 deletions

View File

@ -439,11 +439,17 @@ No victory conditions were selected! =
Mods: =
Extension mods =
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! =
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! =
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. =
You can play it, but don't expect everything to work! =
The mod combination you selected «GOLD»has problems«». =
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
Are you really sure you want to play with the following known problems? =
Base Ruleset =
[amount] Techs =
[amount] Nations =